From 7e93677b7524508fb0095354164bfb8bffbc8f12 Mon Sep 17 00:00:00 2001 From: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com> Date: Sun, 29 Sep 2024 16:33:14 +0200 Subject: [PATCH 1/6] Fix and clarify `disabled recovery` properties in CreatingOutfits.md --- wiki/CreatingOutfits.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/CreatingOutfits.md b/wiki/CreatingOutfits.md index 2140d7d..971f807 100644 --- a/wiki/CreatingOutfits.md +++ b/wiki/CreatingOutfits.md @@ -161,7 +161,7 @@ Unless otherwise stated, other outfit attributes will stack additively between m * `"hull threshold"`: a hull value that gets added or subtracted from the result of either the default equation or the threshold percentage equation, whichever is used. -* Some ships have the ability to repair themselves (after a certain amount of time) once the ship is disabled. The `"disabled recovery time"` attribute gives the number of seconds it takes for a disabled ship to repair itself. Self-repair could have some costs, for example: +* Some ships have the ability to repair themselves (after a certain amount of time) once the ship is disabled. The `"disabled recovery time"` attribute gives the number of frames it takes for a disabled ship to repair itself. Self-repair could have some costs, which are applied once after the timer elapses. If costs can not be met (energy or fuel), the repair is postponed until they can. Note that overheating does not affect self-repair. The possible costs are: * `"disabled recovery energy"` The energy cost required for a disabled ship to repair itself. From fd12d9d52ab943c06ceb27cdd9fdbf1eddd11a70 Mon Sep 17 00:00:00 2001 From: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com> Date: Sun, 29 Sep 2024 16:54:28 +0200 Subject: [PATCH 2/6] TheGiraffe3 is right, much better Co-authored-by: Loymdayddaud <145969603+TheGiraffe3@users.noreply.github.com> --- wiki/CreatingOutfits.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/CreatingOutfits.md b/wiki/CreatingOutfits.md index 971f807..3e314f4 100644 --- a/wiki/CreatingOutfits.md +++ b/wiki/CreatingOutfits.md @@ -161,7 +161,7 @@ Unless otherwise stated, other outfit attributes will stack additively between m * `"hull threshold"`: a hull value that gets added or subtracted from the result of either the default equation or the threshold percentage equation, whichever is used. -* Some ships have the ability to repair themselves (after a certain amount of time) once the ship is disabled. The `"disabled recovery time"` attribute gives the number of frames it takes for a disabled ship to repair itself. Self-repair could have some costs, which are applied once after the timer elapses. If costs can not be met (energy or fuel), the repair is postponed until they can. Note that overheating does not affect self-repair. The possible costs are: +* Some ships have the ability to repair themselves (after a certain amount of time) once the ship is disabled. The `"disabled recovery time"` attribute gives the number of frames it takes for a disabled ship to repair itself. Self-repair can have costs, which are applied after the timer elapses. If costs cannot be met (energy or fuel), the repair is postponed until they can. Note that overheating does not affect self-repair. The possible costs are: * `"disabled recovery energy"` The energy cost required for a disabled ship to repair itself. From 3c568708041033bd354e57278f9410e740c066b9 Mon Sep 17 00:00:00 2001 From: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com> Date: Sun, 29 Sep 2024 21:46:58 +0200 Subject: [PATCH 3/6] Update wiki/CreatingOutfits.md Co-authored-by: tibetiroka <68112292+tibetiroka@users.noreply.github.com> --- wiki/CreatingOutfits.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/CreatingOutfits.md b/wiki/CreatingOutfits.md index 3e314f4..1a16b11 100644 --- a/wiki/CreatingOutfits.md +++ b/wiki/CreatingOutfits.md @@ -161,7 +161,7 @@ Unless otherwise stated, other outfit attributes will stack additively between m * `"hull threshold"`: a hull value that gets added or subtracted from the result of either the default equation or the threshold percentage equation, whichever is used. -* Some ships have the ability to repair themselves (after a certain amount of time) once the ship is disabled. The `"disabled recovery time"` attribute gives the number of frames it takes for a disabled ship to repair itself. Self-repair can have costs, which are applied after the timer elapses. If costs cannot be met (energy or fuel), the repair is postponed until they can. Note that overheating does not affect self-repair. The possible costs are: +* Some ships have the ability to repair themselves (after a certain amount of time) once the ship is disabled. The `"disabled recovery time"` attribute gives the number of frames it takes for a disabled ship to repair itself. Self-repair can have costs, which are applied after the timer elapses. If the costs cannot be met (energy or fuel), the repair is postponed until they can. Note that overheating does not affect self-repair. The possible costs are: * `"disabled recovery energy"` The energy cost required for a disabled ship to repair itself. From 460670d8dee53629abdf405c1557f7fde01db14d Mon Sep 17 00:00:00 2001 From: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com> Date: Mon, 30 Sep 2024 19:49:22 +0200 Subject: [PATCH 4/6] Attribute list formatting --- wiki/CreatingOutfits.md | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/wiki/CreatingOutfits.md b/wiki/CreatingOutfits.md index 1a16b11..5c0dee3 100644 --- a/wiki/CreatingOutfits.md +++ b/wiki/CreatingOutfits.md @@ -163,27 +163,27 @@ Unless otherwise stated, other outfit attributes will stack additively between m * Some ships have the ability to repair themselves (after a certain amount of time) once the ship is disabled. The `"disabled recovery time"` attribute gives the number of frames it takes for a disabled ship to repair itself. Self-repair can have costs, which are applied after the timer elapses. If the costs cannot be met (energy or fuel), the repair is postponed until they can. Note that overheating does not affect self-repair. The possible costs are: - * `"disabled recovery energy"` The energy cost required for a disabled ship to repair itself. + * `"disabled recovery energy"`: the energy cost required for a disabled ship to repair itself. - * `"disabled recovery fuel"` The fuel cost required for a disabled ship to repair itself. + * `"disabled recovery fuel"`: the fuel cost required for a disabled ship to repair itself. - * `"disabled recovery heat"` The heat applied when a disabled ship repairs itself. + * `"disabled recovery heat"`: the heat applied when a disabled ship repairs itself. - * `"disabled recovery ionization"` The ion damage applied when a disabled ship repairs itself. + * `"disabled recovery ionization"`: the ion damage applied when a disabled ship repairs itself. - * `"disabled recovery scrambling"` The scrambling damage applied when a disabled ship repairs itself. + * `"disabled recovery scrambling"`: the scrambling damage applied when a disabled ship repairs itself. - * `"disabled recovery disruption"` The disruption damage applied when a disabled ship repairs itself. + * `"disabled recovery disruption"`: the disruption damage applied when a disabled ship repairs itself. - * `"disabled recovery slowing"` The slowing damage applied when a disabled ship repairs itself. + * `"disabled recovery slowing"`: the slowing damage applied when a disabled ship repairs itself. - * `"disabled recovery discharge"` The discharge damage applied when a disabled ship repairs itself. + * `"disabled recovery discharge"`: the discharge damage applied when a disabled ship repairs itself. - * `"disabled recovery corrosion"` The corrosion damage applied when a disabled ship repairs itself. + * `"disabled recovery corrosion"`: the corrosion damage applied when a disabled ship repairs itself. - * `"disabled recovery leak"` The leak damage applied when a disabled ship repairs itself. + * `"disabled recovery leak"`: the leak damage applied when a disabled ship repairs itself. - * `"disabled recovery burning"` The burning damage applied when a disabled ship repairs itself. + * `"disabled recovery burning"`: the burning damage applied when a disabled ship repairs itself. * Most of the above shield and hull attributes also have "multiplier" attributes that will alter what value they have on a ship according to the equation `stat * (1 + multiplier)`, which means that the default value of 0 means no change, while a value of 1 would be a +100% increase in the stat. These attributes are capable of having negative values down to -1 (meaning -100%), where negative values result in reducing the value of the associated stat. **(v. 0.9.13)** From ededda938890520b7df275020feaafcbb043ed85 Mon Sep 17 00:00:00 2001 From: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com> Date: Mon, 30 Sep 2024 19:52:08 +0200 Subject: [PATCH 5/6] The Warp Five Commit Co-authored-by: warp-core --- wiki/CreatingOutfits.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/wiki/CreatingOutfits.md b/wiki/CreatingOutfits.md index 5c0dee3..51b63de 100644 --- a/wiki/CreatingOutfits.md +++ b/wiki/CreatingOutfits.md @@ -161,7 +161,9 @@ Unless otherwise stated, other outfit attributes will stack additively between m * `"hull threshold"`: a hull value that gets added or subtracted from the result of either the default equation or the threshold percentage equation, whichever is used. -* Some ships have the ability to repair themselves (after a certain amount of time) once the ship is disabled. The `"disabled recovery time"` attribute gives the number of frames it takes for a disabled ship to repair itself. Self-repair can have costs, which are applied after the timer elapses. If the costs cannot be met (energy or fuel), the repair is postponed until they can. Note that overheating does not affect self-repair. The possible costs are: +* Some ships have the ability to repair themselves after being disabled. This process occurs after some times has passed since the ship was disabled and can have energy and fuel costs. This process is not affected by a ship being overheated. + + * `"disabled recovery time"`: the number of frames after becoming disabled a ship must wait before it can recover on its own, if sufficient energy and fuel are available. * `"disabled recovery energy"`: the energy cost required for a disabled ship to repair itself. From 0a8005a853e688949ad383cd57a1e04aa308dc0c Mon Sep 17 00:00:00 2001 From: warp-core Date: Mon, 4 Nov 2024 01:23:29 +0000 Subject: [PATCH 6/6] Update wiki/CreatingOutfits.md --- wiki/CreatingOutfits.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/CreatingOutfits.md b/wiki/CreatingOutfits.md index 51b63de..cdaecbd 100644 --- a/wiki/CreatingOutfits.md +++ b/wiki/CreatingOutfits.md @@ -161,7 +161,7 @@ Unless otherwise stated, other outfit attributes will stack additively between m * `"hull threshold"`: a hull value that gets added or subtracted from the result of either the default equation or the threshold percentage equation, whichever is used. -* Some ships have the ability to repair themselves after being disabled. This process occurs after some times has passed since the ship was disabled and can have energy and fuel costs. This process is not affected by a ship being overheated. +* Some ships can repair themselves after being disabled. This process occurs some time after the ship was disabled and can have energy and fuel costs. This process is not affected by a ship being overheated. * `"disabled recovery time"`: the number of frames after becoming disabled a ship must wait before it can recover on its own, if sufficient energy and fuel are available.