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device_shader.h
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// Copyright (C) 2020-2025 Sami Väisänen
// Copyright (C) 2020-2025 Ensisoft http://www.ensisoft.com
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include "config.h"
#include <string>
#include "device/graphics.h"
#include "graphics/shader.h"
namespace gfx {
class DeviceShader : public gfx::Shader
{
public:
explicit DeviceShader(dev::GraphicsDevice* device) noexcept
: mDevice(device)
{}
~DeviceShader() override;
void CompileSource(const std::string& source, bool debug);
void DumpSource() const;
void DumpSource(const std::string& source) const;
void ClearSource() const;
bool IsValid() const override
{ return mShader.IsValid(); }
std::string GetName() const override
{ return mName; }
std::string GetCompileInfo() const override
{ return mCompileInfo; }
inline void SetName(std::string name) noexcept
{ mName = std::move(name); }
inline dev::GraphicsShader GetShader() const noexcept
{ return mShader; }
private:
dev::GraphicsDevice* mDevice = nullptr;
dev::GraphicsShader mShader;
std::string mName;
std::string mCompileInfo;
mutable std::string mSource;
};
} // namespace