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resource.h
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// Copyright (C) 2020-2021 Sami Väisänen
// Copyright (C) 2020-2021 Ensisoft http://www.ensisoft.com
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include "config.h"
#include <string>
#include "graphics/types.h"
namespace gfx
{
// Resource is the interface for accessing the actual
// bits and bytes of some graphics resource such as a
// texture, font file etc.
// The resource abstraction allows the resource to be
// provided through several possible means, such as
// loading it from the file system through file reads
// or by for example memory mapping it.
class Resource
{
public:
virtual ~Resource() = default;
// Get the immutable data content pointer.
virtual const void* GetData() const = 0;
// Get the size of the resource in bytes.
virtual std::size_t GetByteSize() const = 0;
virtual std::string GetSourceName() const = 0;
private:
};
} // namespace