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shader.h
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// Copyright (C) 2020-2021 Sami Väisänen
// Copyright (C) 2020-2021 Ensisoft http://www.ensisoft.com
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include "config.h"
#include <string>
#include <memory>
namespace gfx
{
class Shader
{
public:
struct CreateArgs {
std::string name;
std::string source;
bool debug = false;
};
virtual ~Shader() = default;
// Returns true if the shader has been compiled successfully.
virtual bool IsValid() const = 0;
// Get the (human-readable) name for the shader object.
// Used for improved debug/log messages.
virtual std::string GetName() const { return ""; }
// Get the (human-readable) shader (compile) error string if any.
virtual std::string GetCompileInfo() const { return ""; };
private:
};
using ShaderPtr = std::shared_ptr<const Shader>;
} // namespace