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debug.js
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const dotenv = require("dotenv").config();
const db = require("./db/db");
const redis = require("./redis");
const shortid = require("shortid");
const Game = require("./Games/types/mafia/Game");
const User = require("./Games/core/User");
const Socket = require("./sockets").TestSocket;
function makeUser() {
return new User({
id: shortid.generate(),
socket: new Socket(),
name: shortid.generate(),
settings: {},
isBot: true
});
}
function makeUsers(amt) {
var users = [];
for (let i = 0; i < amt; i++)
users.push(makeUser());
return users;
}
async function makeGame(setup, stateLengths) {
stateLengths = stateLengths || 100;
const users = makeUsers(setup.total);
const game = new Game({
id: shortid.generate(),
hostId: users[0].id,
settings: {
setup: setup,
stateLengths: {
"Day": stateLengths,
"Night": stateLengths
},
pregameCountdownLength: 0
},
isTest: true
});
await game.init();
for (let user of users)
await game.userJoin(user);
return game;
}
function getRoles(game) {
var roles = {};
for (let player of game.players) {
let roleName = player.role.name;
if (!roles[roleName])
roles[roleName] = player;
else if (Array.isArray(roles[roleName]))
roles[roleName].push(player);
else {
let existingPlayer = roles[roleName];
roles[roleName] = [];
roles[roleName].push(existingPlayer);
roles[roleName].push(player);
}
}
return roles;
}
function addListenerToPlayer(player, eventName, action) {
player.user.socket.onClientEvent(eventName, action);
}
function addListenerToPlayers(players, eventName, action) {
for (let player of players)
addListenerToPlayer(player, eventName, action);
}
function addListenerToRoles(game, roleNames, eventName, action) {
const players = game.players.filter(p => roleNames.indexOf(p.role.name) != -1);
addListenerToPlayers(players, eventName, action);
}
function waitForResult(check) {
return new Promise((resolve, reject) => {
var interval = setInterval(() => {
try {
if (check()) {
clearInterval(interval);
resolve();
}
}
catch (e) {
reject(e);
}
}, 100);
});
}
function waitForGameEnd(game) {
return waitForResult(() => {
return game.finished
});
}
(async () => {
await db.promise;
await redis.client.flushdbAsync();
const setup = { total: 4, roles: [{ "Villager": 3, "Mafioso": 1 }] };
const game = await makeGame(setup);
const roles = getRoles(game);
addListenerToPlayers(game.players, "meeting", function (meeting) {
if (meeting.name == "Mafia") {
this.sendToServer("vote", {
selection: meeting.targets[0],
meetingId: meeting.id
});
}
else if (meeting.name == "Village") {
this.sendToServer("vote", {
selection: roles["Mafioso"].id,
meetingId: meeting.id
});
}
});
await waitForGameEnd(game);
console.log(game.winners.groups);
})();