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There are some artifacts when drawing wells with many nodes/legs. See figure before and after fix.
This is caused by deck.gl not being able to handle to many nodes/legs in a well path. Also there is z-buffer fighting between two sublayers in the well layer implementation,
The solution is to resample and reduce number of nodes in a well path in such a manner that its shape is retained.
This is done automatically in the well layer except when the standard "dataTransform" property is set in which case the user is responsible of any transform done to the path via this property.
A storybook example will be provided with an example of dataTransform property usage.
The text was updated successfully, but these errors were encountered:
There are some artifacts when drawing wells with many nodes/legs. See figure before and after fix.
This is caused by deck.gl not being able to handle to many nodes/legs in a well path. Also there is z-buffer fighting between two sublayers in the well layer implementation,
The solution is to resample and reduce number of nodes in a well path in such a manner that its shape is retained.
This is done automatically in the well layer except when the standard "dataTransform" property is set in which case the user is responsible of any transform done to the path via this property.
A storybook example will be provided with an example of dataTransform property usage.
The text was updated successfully, but these errors were encountered: