Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Well trajectory artifacts #2462

Open
nilscb opened this issue Mar 7, 2025 · 0 comments · May be fixed by #2463
Open

Well trajectory artifacts #2462

nilscb opened this issue Mar 7, 2025 · 0 comments · May be fixed by #2463
Assignees
Labels
AspenTech Task owned by AspenTech bug Something isn't working

Comments

@nilscb
Copy link
Collaborator

nilscb commented Mar 7, 2025

There are some artifacts when drawing wells with many nodes/legs. See figure before and after fix.

Image

This is caused by deck.gl not being able to handle to many nodes/legs in a well path. Also there is z-buffer fighting between two sublayers in the well layer implementation,

The solution is to resample and reduce number of nodes in a well path in such a manner that its shape is retained.
This is done automatically in the well layer except when the standard "dataTransform" property is set in which case the user is responsible of any transform done to the path via this property.

A storybook example will be provided with an example of dataTransform property usage.

@nilscb nilscb self-assigned this Mar 7, 2025
@nilscb nilscb added bug Something isn't working AspenTech Task owned by AspenTech labels Mar 7, 2025
@nilscb nilscb linked a pull request Mar 7, 2025 that will close this issue
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
AspenTech Task owned by AspenTech bug Something isn't working
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant