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ddpg_agent.py
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ddpg_agent.py
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import numpy as np
import random
import copy
from collections import namedtuple, deque
from model import Actor, Critic
import torch
import torch.nn.functional as F
import torch.optim as optim
BUFFER_SIZE = int(1e5) # replay buffer size
BATCH_SIZE = 128 # minibatch size
GAMMA = 0.99 # discount factor
TAU = 1e-3 # for soft update of target parameters
LR_ACTOR = 2e-4 # learning rate of the actor
LR_CRITIC = 2e-4 # learning rate of the critic
WEIGHT_DECAY = 0 # L2 weight decay
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
class Agent():
def __init__(self, state_size, action_size, random_seed=10):
self.state_size = state_size
self.action_size = action_size
self.seed = random.seed(random_seed)
# Actor Network (local + target)
self.actor_local = Actor(state_size, action_size, random_seed).to(device)
self.actor_target = Actor(state_size, action_size, random_seed).to(device)
self.actor_optimizer = optim.Adam(self.actor_local.parameters(), lr=LR_ACTOR)
# Critic Network (local + target)
self.critic_local = Critic(state_size, action_size, random_seed).to(device)
self.critic_target = Critic(state_size, action_size, random_seed).to(device)
self.critic_optimizer = optim.Adam(self.critic_local.parameters(), lr=LR_CRITIC, weight_decay=WEIGHT_DECAY)
self.hard_copy_weights(self.actor_target, self.actor_local)
self.hard_copy_weights(self.critic_target, self.critic_local)
# Noise process
self.noise = OUNoise(action_size, random_seed)
# Replay memory
self.memory = ReplayBuffer(action_size, BUFFER_SIZE, BATCH_SIZE, random_seed)
def hard_copy_weights(self, target, source):
for target_param, param in zip(target.parameters(), source.parameters()):
target_param.data.copy_(param.data)
def step(self, state, action, reward, next_state, done):
# Save experience reward tuples
self.memory.add(state, action, reward, next_state, done)
# Learn if enough samples
if len(self.memory) > BATCH_SIZE:
experiences = self.memory.sample()
self.learn(experiences, GAMMA)
def act(self, state, add_noise=True):
state = torch.from_numpy(state).float().to(device)
self.actor_local.eval()
with torch.no_grad():
action = self.actor_local(state).cpu().data.numpy()
self.actor_local.train()
if add_noise:
action += self.noise.sample()
return np.clip(action, -1, 1)
def reset(self):
self.noise.reset()
def learn(self, experiences, gamma):
states, actions, rewards, next_states, dones = experiences
# update critic
# Get predicted next-state actions and Q values from target models
actions_next = self.actor_target(next_states)
Q_targets_next = self.critic_target(next_states, actions_next)
# Compute Q targets for current states (y_i)
Q_targets = rewards + (gamma * Q_targets_next * (1 - dones))
# Compute critic loss
Q_expected = self.critic_local(states, actions)
critic_loss = F.mse_loss(Q_expected, Q_targets)
# Minimize the loss
self.critic_optimizer.zero_grad()
critic_loss.backward()
torch.nn.utils.clip_grad_norm_(self.critic_local.parameters(), 1)
self.critic_optimizer.step()
# update actor
# Compute actor loss
actions_pred = self.actor_local(states)
actor_loss = -self.critic_local(states, actions_pred).mean()
self.actor_optimizer.zero_grad()
actor_loss.backward()
self.actor_optimizer.step()
# update target networks
self.soft_update(self.critic_local, self.critic_target, TAU)
self.soft_update(self.actor_local, self.actor_target, TAU)
def soft_update(self, local_model, target_model, tau):
for target_param, local_param in zip(target_model.parameters(), local_model.parameters()):
target_param.data.copy_(tau*local_param.data + (1.0-tau)*target_param.data)
class OUNoise:
def __init__(self, size, seed, mu=0., theta=0.15, sigma=0.1):
self.mu = mu * np.ones(size)
self.theta = theta
self.sigma = sigma
self.seed = random.seed(seed)
self.reset()
def reset(self):
self.state = copy.copy(self.mu)
def sample(self):
x = self.state
dx = self.theta * (self.mu - x) + self.sigma * np.array([random.random() for i in range(len(x))])
self.state = x + dx
return self.state
class ReplayBuffer:
def __init__(self, action_size, buffer_size, batch_size, seed):
self.action_size = action_size
self.memory = deque(maxlen=buffer_size) # internal memory (deque)
self.batch_size = batch_size
self.experience = namedtuple("Experience", field_names=["state", "action", "reward", "next_state", "done"])
self.seed = random.seed(seed)
def add(self, state, action, reward, next_state, done):
e = self.experience(state, action, reward, next_state, done)
self.memory.append(e)
def sample(self):
experiences = random.sample(self.memory, k=self.batch_size)
states = torch.from_numpy(np.vstack([e.state for e in experiences if e is not None])).float().to(device)
actions = torch.from_numpy(np.vstack([e.action for e in experiences if e is not None])).float().to(device)
rewards = torch.from_numpy(np.vstack([e.reward for e in experiences if e is not None])).float().to(device)
next_states = torch.from_numpy(np.vstack([e.next_state for e in experiences if e is not None])).float().to(device)
dones = torch.from_numpy(np.vstack([e.done for e in experiences if e is not None]).astype(np.uint8)).float().to(device)
return (states, actions, rewards, next_states, dones)
def __len__(self):
return len(self.memory)