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Quickstart MSC
Some C++11 features required by FakeIt are not supported by MSVS C++ 2013. To overcome this, FakeIt also contains standard C++ alternatives that compile on both MSVS C++ 2013 and GCC 4.8. All of the code samples in this Quickstart can be compiled by both MSVS C++ 2013 and GCC 4.8.
Assuming we have the following interface:
struct SomeInterface {
virtual int foo(int) = 0;
virtual int bar(int,int) = 0;
};
// Stub a method to return a value once
When(mock[&SomeInterface::foo]).Return(1);
// Stub multiple return values (The next two lines do exactly the same)
When(mock[&SomeInterface::foo]).Return(1,2,3);
When(mock[&SomeInterface::foo]).Return(1).Return(2).Return(3);
// Return the same value many times (56 in this example)
When(mock[&SomeInterface::foo]).Return(Times<56>::of(1));
// Return many values many times (First 100 calls will return 1, next 200 calls will return 2)
When(mock[&SomeInterface::foo]).Return(Times<100>::of(1), Times<200>::of(2));
// Always return a value (The next two lines do exactly the same)
When(mock[&SomeInterface::foo]).AlwaysReturn(1);
mock[&SomeInterface::foo] = 1;
What if I want to be more specific?
// Stub foo(1) to return the value '100' once (The next two lines do the same)
When(mock[&SomeInterface::foo].Using(1)).Return(100);
When(mock[&SomeInterface::foo](1)).Return(100);
// Stub 'foo(1)' to always return '100'. For all other calls always return 0.
When(mock[&SomeInterface::foo]).AlwaysReturn(0); // Any invocation of foo will return 0
When(mock[&SomeInterface::foo].Using(1)).AlwaysReturn(100); // override only for 'foo(1)'
// The next two lines do exactly the same
When(mock[&SomeInterface::foo].Using(1)).AlwaysReturn(0);
mock[&SomeInterface::foo].Using(1) = 0;
Can I stub a method to throw an exception?
// Throw once
When(mock[&SomeInterface::foo]).Throw(exception());
// Throw several times
When(mock[&SomeInterface::foo]).Throw(exception(),exception());
// Throw many times
When(mock[&SomeInterface::foo]).Throw(Times<23>::of(exception()));
// Always throw
When(mock[&SomeInterface::foo]).AlwaysThrow(exception());
Nice, but sometimes I need something more freestyle
// Do whatever you want using lambda expressions
When(mock[&SomeInterface::foo]).Do([](int a)->int{ ... });
When(mock[&SomeInterface::foo]).AlwaysDo([](int a)->int{ ... });
// Stub foo to return 1 only when argument 'a' is even.
auto agrument_a_is_even = [](int a){return a%2==0;};
When(mock[&SomeInterface::foo].Matching(agrument_a_is_even)).Return(1);
// Throw exception only when argument 'a' is negative.
auto agrument_a_is_negative = [](int a){return a < 0;};
When(mock[&SomeInterface::foo].Matching(agrument_a_is_negative)).Throw(exception());
// Stub bar to throw exception only when argument 'a' is bigger than argument 'b'.
auto a_is_bigger_than_b = [](int a, int b){return a > b;};
When(mock[&SomeInterface::bar].Matching(a_is_bigger_than_b)).Throw(exception());
Mock<SomeInterface> mock;
When(mock[&SomeInterface::foo]).AlwaysReturn(1);
SomeInterface & i = mock.get();
// Production code:
i.foo(1);
i.foo(2);
i.foo(3);
// Verify foo was invoked at least once. (The four lines do exactly the same)
Verify(mock[&SomeInterface::foo]);
Verify(mock[&SomeInterface::foo]).AtLeastOnce();
Verify(mock[&SomeInterface::foo]).AtLeast(1);
Verify(mock[&SomeInterface::foo]).AtLeast(Times<1>());
// Verify foo was invoked at exactly 3 times. (The next two lines do exactly the same)
Verify(mock[&SomeInterface::foo]).Exactly(3);
Verify(mock[&SomeInterface::foo]).Exactly(Times<3>());
// Verify foo(1) was invoked exactly once
Verify(mock[&SomeInterface::foo].Using(1)).Once();
Verify(mock[&SomeInterface::foo].Using(1)).Exactly(Once);
Wow, can I verify the order of invocations too?
// Verify foo(1) was invoked before foo(3)
Verify(mock[&SomeInterface::foo].Using(1), mock[&SomeInterface::foo].Using(3));
What about an exact sequence? Can I verify an exact sequence of invocations?
Sure, you represent a sequence in the following way:
Two consecutive invocations of foo:
mock[&SomeInterface::foo] * 2
An invocation of foo followed by an invocation of bar:
mock[&SomeInterface::foo] + mock[&SomeInterface::bar]
Two consecutive invocations of foo + bar, i.e. foo + bar + foo + bar
(mock[&SomeInterface::foo] + mock[&SomeInterface::bar]) * 2
This way you can represent any sequence of invocations.
To verify that a specific sequence exists in the actual invocation sequence simply write:
// verify the actual invocation sequence contains two consecutive invocations of foo at least once.
Verify(mock[&SomeInterface::foo] * 2);
// verify the actual invocation sequence contains two consecutive invocations of foo exactly once.
Verify(mock[&SomeInterface::foo] * 2).Exactly(Once);
// verify the actual invocation sequence contains an invocation of foo(1) followed by bar(1,2) exactly twice.
Verify(mock[&SomeInterface::foo].Using(1) + mock[&SomeInterface::bar].Using(1,2)).Exactly(Times<2>());
Can a sequence involve more than one mock instance?
Sure, a sequence can involve multiple mock instances.
Mock<SomeInterface> mock1;
Mock<SomeInterface> mock2;
When(mock1[&SomeInterface::foo]).AlwaysReturn(0);
When(mock2[&SomeInterface::foo]).AlwaysReturn(0);
SomeInterface & i1 = mock1.get();
SomeInterface & i2 = mock2.get();
// Production code:
i1.foo(1);
i2.foo(1);
i1.foo(2);
i2.foo(2);
i1.foo(3);
i2.foo(3);
// Verify exactly 3 occurrences of the sequence {mock1.foo(any int) + mock2.foo(any int)}.
Verify(mock1[&SomeInterface::foo] + mock2[&SomeInterface::foo]).Exactly(Times<3>());
Mock<SomeInterface> mock;
When(mock[&SomeInterface::foo]).AlwaysReturn(0);
When(mock[&SomeInterface::bar]).AlwaysReturn(0);
SomeInterface& i = mock.get();
// call foo twice and bar once.
i.foo(1);
i.foo(2);
i.bar("some string");
// verify foo(1) was called.
Verify(mock[&SomeInterface::foo].Using(1));
// Verify no other invocations of any method of mock.
// Will fail since foo(2) & bar("some string") are not verified yet.
VerifyNoOtherInvocations(mock);
// Verify no other invocations of method foo only.
// Will fail since foo(2) is not verified yet.
VerifyNoOtherInvocations(mock[&SomeInterface::foo]);
Verify(mock[&SomeInterface::foo].Using(2));
// Verify no other invocations of any method of mock.
// Will fail since bar("some string") is not verified yet.
VerifyNoOtherInvocations(mock);
// Verify no other invocations of method foo only.
// Will pass since both foo(1) & foo(2) are now verified.
VerifyNoOtherInvocations(mock[&SomeInterface::foo]);
Verify(mock[&SomeInterface::bar]); // verify bar was invoked (with any arguments)
// Verify no other invocations of any method of mock.
// Will pass since foo(1) & foo(2) & bar("some string") are now verified.
VerifyNoOtherInvocations(mock);.
In most cases you will need to reset the mock objects to the initial state before/after each test method. To do that simply add the following line for each mock object to the setup/teardown code of your tests.
mock.Reset();