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package.json
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{
"name": "entity-component-system",
"version": "4.0.5",
"description": "An implementation of the Entity component system (ECS) pattern used commonly in video games.",
"main": "lib/index.js",
"scripts": {
"lint": "eslint .",
"build": "npm run lint && npm test",
"test": "tape 'lib/**/*-test.js' | tap-spec"
},
"repository": {
"type": "git",
"url": "https://github.com/ericlathrop/entity-component-system.git"
},
"keywords": [
"game",
"video game",
"ecs",
"entity component system"
],
"author": "Eric Lathrop <[email protected]> (http://ericlathrop.com/)",
"license": "MIT",
"bugs": {
"url": "https://github.com/ericlathrop/entity-component-system/issues"
},
"homepage": "https://github.com/ericlathrop/entity-component-system",
"devDependencies": {
"eslint": "^3.3.0",
"tap-spec": "^4.1.1",
"tape": "^4.2.2"
},
"dependencies": {
"present": "^1.0.0"
}
}