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arrow.h
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arrow.h
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/*
* arrow.h
* kattMickisShooter
*
* Created by Erik Andersson on 2009-11-22.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef __ARROW_H__
#define __ARROW_H__
#include <list>
#include "SDL.h"
#include "sprite.h"
#include "vector.h"
#include "ball.h"
const int ARROW_QUEUE_SIZE = 5;
const Uint8 ARROW_BALL_OPACITY = 0x99;
class Arrow: public Sprite
{
static const double MAX_ANGLE = 170;
static const double MIN_ANGLE = 10;
typedef std::list<Ball*> ball_queue;
ball_queue _queue;
Ball *_current_ball;
SDL_Surface *_origin;
SDL_Rect _pos;
Vector _mouse_pos;
double _angle;
bool _is_ready;
public:
Arrow(Game *game);
~Arrow();
void prepareQueue();
void tick();
void draw();
void handleEvent(const SDL_Event &event);
void rotateToMouse();
void checkQueueColors();
void setCurrent(bool is_in_game = false);
void release();
Ball* createBall();
Ball* current() { return _current_ball; };
bool isReady() const { return _is_ready; };
void setReady(bool ready) { _is_ready = ready; };
};
#endif