-
Notifications
You must be signed in to change notification settings - Fork 4
/
ballmanager.h
51 lines (45 loc) · 1.72 KB
/
ballmanager.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
/*
* ballmanager.h
* kattMickisShooter
*
* Created by Erik Andersson on 2009-12-19.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE. *
*/
#ifndef __BALLMANAGER_H__
#define __BALLMANAGER_H__
#include <vector>
#include "ball.h"
#include "grid.h"
const int BALLMANAGER_COLORS = 6;
class BallManager
{
private:
static SDL_Surface* _image;
static std::vector<Ball::Colors> _available;
static SDL_Surface* _balls[BALLMANAGER_COLORS];
public:
static SDL_Surface *load(Ball::Colors);
static Ball::Colors randomColor();
static void prepRemList(Grid *grid);
static Ball::Colors randomRemainingColor(Grid *grid);
static bool colorExists(Ball::Colors check);
};
#endif