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highscorescreen.h
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highscorescreen.h
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/*
* highscorescreen.h
* kattMickisShooter
*
* Created by Erik Andersson on 2009-12-23.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef __HIGHSCORESCREEN_H__
#define __HIGHSCORESCREEN_H__
#include "SDL.h"
#include "SDL/SDL_ttf.h"
#include "menu.h"
#include "screen.h"
class HighscoreScreen: public Screen
{
private:
SDL_Surface *_image, *_text, *_points;
SDL_Rect _controls, _text_rect, _points_rect;
SDL_Color _fg;
TTF_Font *_font;
Uint16 _name[40];
public:
HighscoreScreen(Menu *menu);
void name(Uint16 name[40])
{
for ( int i = 0; i < 40; i++ )
_name[i] = name[i];
};
void draw(SDL_Surface *surface);
void renderPointsText();
void submit();
};
#endif