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inputnode.cpp
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/*
* inputnode.cpp
* kattMickisShooter
*
* Created by Erik Andersson on 2009-12-23.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include <iostream>
#include "SDL.h"
#include "SDL/SDL_ttf.h"
#include "mysdl.h"
#include "unicode.h"
#include "highscoremanager.h"
#include "highscorescreen.h"
#include "game.h"
#include "menu.h"
#include "screen.h"
#include "inputnode.h"
InputNode::InputNode(Screen *screen): Abstract::InputNode(screen)
{
// Load font
loadFont(16, 54, 64, 66);
// (Input field) Position is everything
_pos.x = 2 + 5;
_pos.y = 71 + 6;
_pos.w = 132;
_pos.h = 31;
str("Your name...");
init();
}
void InputNode::onclick()
{
empty();
}
void InputNode::ontype(Uint16 code, SDLKey k)
{
addChar(code, k);
((HighscoreScreen*)_screen)->name(_str);
if ( k == SDLK_RETURN )
{
submit();
}
}
void InputNode::onfocus()
{
_screen->menu()->game()->holdKeyEvents(true);
}
void InputNode::onblur()
{
_screen->menu()->game()->holdKeyEvents(false);
}
void InputNode::submit()
{
((HighscoreScreen*)_screen)->submit();
}