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menu.cpp
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menu.cpp
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/*
* menu.cpp
* kattMickisShooter
*
* Created by Erik Andersson on 2009-12-21.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "SDL.h"
#include "SDL_image.h"
#include "mysdl.h"
#include "homescreen.h"
#include "highscorescreen.h"
#include "settingscreen.h"
#include "highscoremanager.h"
#include "game.h"
#include "screen.h"
#include "menu.h"
Menu::Menu(Game *game): Sprite(game), _current_screen(NULL)
{
// Initialize overlay
_overlay = IMG_Load("menu.png");
// Add screens
_screens[Home] = new HomeScreen(this);
_screens[Submit] = new HighscoreScreen(this);
_screens[Settings] = new SettingsScreen(this);
_current_screen = _screens[Home];
manager.load();
highscore_list scores = manager.get();
}
void Menu::tick() {}
void Menu::draw()
{
if ( ! _game->isPaused() )
return;
// Draw overlay
SDL_BlitSurface(_overlay, NULL, _game->buffer(), NULL);
// Draw screens
if ( _current_screen )
_current_screen->draw(_game->buffer());
}
void Menu::handleEvent(const SDL_Event &event)
{
if ( ! _game->isPaused() || ! _current_screen )
return;
_game->markForRedraw();
switch (event.type)
{
case SDL_MOUSEBUTTONDOWN:
if ( event.button.button != SDL_BUTTON_WHEELDOWN && event.button.button != SDL_BUTTON_WHEELUP )
_current_screen->fireEvent(Screen::Down, event);
else
_current_screen->fireEvent(Screen::Scroll, event);
break;
case SDL_MOUSEMOTION:
_current_screen->fireEvent(Screen::Move, event);
break;
case SDL_MOUSEBUTTONUP:
_current_screen->fireEvent(Screen::Click, event);
break;
case SDL_KEYDOWN:
_current_screen->fireEvent(Screen::Type, event);
break;
}
}
void Menu::showScreen(MenuScreen menu)
{
if ( menu == Submit )
{
if ( ! manager.isHighscore(_game->lastPoints()) )
menu = Home;
}
_current_screen = _screens[menu];
_current_screen->fireEvent(Screen::Show);
if ( menu == Submit )
{
((HighscoreScreen*)_current_screen)->renderPointsText();
}
_game->markForRedraw();
}