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music.cpp
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music.cpp
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/*
* music.cpp
* kattMickisShooter
*
* Created by Erik Andersson on 2010-08-17.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <iostream>
#include "music.h"
#include "SDL.h"
#include "SDL_image.h"
#include "lib.h"
Music::Music(Game *game): Sprite(game)
{
_is_playing = Lib::loadImage("sound.png");
_is_mute = Lib::loadImage("mute.png");
_image = _game->isPlayingMusic() ? _is_playing : _is_mute;
_default_pos.x = _game->size()->w - _is_playing->clip_rect.w - 10;
_default_pos.y = _game->size()->h - _is_playing->clip_rect.h - 10;
_paused_pos.x = _game->size()->w - _is_playing->clip_rect.w - 10;
_paused_pos.y = 10;
_rect.x = _default_pos.x;
_rect.y = _default_pos.y;
}
void Music::tick()
{
_image = _game->isPlayingMusic() ? _is_playing : _is_mute;
if ( _game->isPaused() )
{
_rect.x = _paused_pos.x;
_rect.y = _paused_pos.y;
}
else
{
_rect.x = _default_pos.x;
_rect.y = _default_pos.y;
}
}
void Music::draw()
{
SDL_BlitSurface(_image, NULL, _game->buffer(), &_rect);
}
void Music::handleEvent(const SDL_Event &event)
{
switch (event.type) {
case SDL_MOUSEBUTTONDOWN:
if ( collidesWith(event.button.x, event.button.y) ) {
_game->toggleMusic();
}
break;
}
}