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StimulusSymbol.h
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#pragma once
#include "stimulus.h"
class CStimulusSymbol :
public CStimulus
{
public:
CStimulusSymbol(void);
~CStimulusSymbol(void);
// bool Init(void);
virtual void Draw(void) = 0;
virtual void Command(bool deferred, unsigned char message[], DWORD messageLength);
// virtual void moveto(float point[2]) = 0;
// static CDeviceVertexBuffer m_VertexBuffer;
// static D3D11_VIEWPORT m_vp;
protected:
// struct VS_ANIMATION {
// D2D1_VECTOR_2F shift;
// float dummy[2];
// } m_VSanimationData;
private:
CSymbol* m_symbol;
};
/*
class CStimulusGeometrySymbol :
public CStimulusSymbol
{
public:
CStimulusGeometrySymbol(void);
CStimulusGeometrySymbol(unsigned short size[2]);
~CStimulusGeometrySymbol(void);
void Draw(void);
void moveto(float point[2]);
private:
D3D11_VIEWPORT m_vp;
ID3D11VertexShader* m_pVertexShader;
static ID3D11GeometryShader* m_pGeometryShader;
ID3D11PixelShader* m_pPixelShaderMin;
};
class CStimulusSymbolRect :
public CStimulusGeometrySymbol
{
public:
CStimulusSymbolRect(void);
CStimulusSymbolRect(unsigned short size[2]);
~CStimulusSymbolRect(void);
};
class CStimulusTextureSymbol :
public CStimulusGeometrySymbol
{
public:
CStimulusTextureSymbol(void);
CStimulusTextureSymbol(unsigned short size[2]);
~CStimulusTextureSymbol(void);
};
class CStimulusDisk :
public CStimulusTextureSymbol
{
public:
CStimulusDisk(void);
CStimulusDisk(unsigned short size[2]);
~CStimulusDisk(void);
};
*/