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glut_220.cpp
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glut_220.cpp
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#include "stdafx.h"
#include "glut_220.h"
#if defined (GLEW_SUPPORT)
#include "GL/glew.h"
#endif // GLEW_SUPPORT
#if defined (ACE_WIN32) || defined (ACE_WIN64)
#include "gl/GL.h"
#else
#include "GL/gl.h"
#endif // ACE_WIN32 || ACE_WIN64
#include "GL/freeglut.h"
#include "glm/gtc/matrix_transform.hpp"
#include "ace/Assert.h"
#include "ace/Log_Msg.h"
#include "common_tools.h"
#include "common_file_tools.h"
#include "common_gl_defines.h"
#include "common_gl_tools.h"
#include "common_image_tools.h"
#include "defines_10.h"
#include "engine_common.h"
void
engine_glut_220_reshape (int width_in, int height_in)
{
glViewport (0, 0, width_in, height_in);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
ACE_ASSERT (height_in);
gluPerspective (45.0,
width_in / static_cast<GLdouble> (height_in),
-1.0, 1.0);
glMatrixMode (GL_MODELVIEW);
}
void
engine_glut_220_key (unsigned char key_in,
int x,
int y)
{
struct Engine_OpenGL_GLUT_220_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_220_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (key_in)
{
case 'q':
cb_data_p->mod++;
break;
case 'a':
cb_data_p->mod--;
if (!cb_data_p->mod) cb_data_p->mod = 1;
break;
case 27: /* escape */
glutLeaveMainLoop ();
break;
} // end SWITCH
}
void
engine_glut_220_key_special (int key_in,
int x,
int y)
{
struct Engine_OpenGL_GLUT_220_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_220_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (key_in)
{
case GLUT_KEY_LEFT:
cb_data_p->camera.rotation.z -= 0.5f;
break;
case GLUT_KEY_RIGHT:
cb_data_p->camera.rotation.z += 0.5f;
break;
case GLUT_KEY_UP:
cb_data_p->camera.position.x = 0.0f;
cb_data_p->camera.position.y = 0.0f;
cb_data_p->camera.position.z = 500.0f;
cb_data_p->camera.rotation.z = 0.0f;
cb_data_p->mod = ENGINE_GLUT_220_DEFAULT_MOD;
break;
} // end SWITCH
}
void
engine_glut_220_menu (int entry_in)
{
struct Engine_OpenGL_GLUT_220_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_220_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
switch (entry_in)
{
case 0:
cb_data_p->wireframe = !cb_data_p->wireframe; break;
default:
break;
} // end SWITCH
}
void
engine_glut_220_mouse_button (int button, int state, int x, int y)
{
struct Engine_OpenGL_GLUT_220_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_220_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
if (button == GLUT_LEFT_BUTTON)
{
if (state == GLUT_UP)
{
cb_data_p->angle += cb_data_p->deltaAngle;
cb_data_p->xOrigin = -1;
} // end IF
else
cb_data_p->xOrigin = x;
} // end IF
}
void
engine_glut_220_mouse_move (int x, int y)
{
struct Engine_OpenGL_GLUT_220_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_220_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
// this will only be true when the left button is down
if (cb_data_p->xOrigin >= 0)
{
cb_data_p->deltaAngle = (x - cb_data_p->xOrigin) * 0.001f;
// update camera's direction
//cb_data_p->camera.looking_at.x = sin (cb_data_p->angle + cb_data_p->deltaAngle);
//cb_data_p->camera.looking_at.z = -cos (cb_data_p->angle + cb_data_p->deltaAngle);
} // end IF
}
void
engine_glut_220_timer (int v)
{
struct Engine_OpenGL_GLUT_220_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_220_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
//if (cb_data_p->spinning)
//{
cb_data_p->angle += 1.0f;
if (cb_data_p->angle > 360.0f)
{
cb_data_p->angle -= 360.0f;
}
// glutPostRedisplay();
//} // end IF
glutTimerFunc (1000 / 30, engine_glut_220_timer, v);
}
void
engine_glut_220_draw (void)
{
struct Engine_OpenGL_GLUT_220_CBData* cb_data_p =
static_cast<struct Engine_OpenGL_GLUT_220_CBData*> (glutGetWindowData ());
ACE_ASSERT (cb_data_p);
cb_data_p->i = 2.0f * static_cast<float> (M_PI);
cb_data_p->m = 0;
cb_data_p->n = 0;
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// reset transformations
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
// rotate the camera
glm::mat4 rotation_matrix = glm::rotate (glm::mat4 (1.0f),
glm::radians (cb_data_p->camera.rotation.z),
glm::vec3 (0.0f, 0.0f, 1.0f));
glm::vec3 rotation_center (0.0f, 0.0f, 0.0f);
glm::vec4 pos_rot_h =
rotation_matrix * glm::vec4 (cb_data_p->camera.position - rotation_center,
1.0f);
cb_data_p->camera.position = glm::vec3 (pos_rot_h) + rotation_center;
// set the camera
gluLookAt (cb_data_p->camera.position.x, cb_data_p->camera.position.y, cb_data_p->camera.position.z,
cb_data_p->camera.looking_at.x, cb_data_p->camera.looking_at.y, cb_data_p->camera.looking_at.z,
cb_data_p->camera.up.x, cb_data_p->camera.up.y, cb_data_p->camera.up.z);
glPolygonMode (GL_FRONT_AND_BACK,
cb_data_p->wireframe ? GL_LINE : GL_FILL);
if (cb_data_p->writeFrames == 0)
{
// draw a red x-axis, a green y-axis, and a blue z-axis. Each of the
// axes are 100 units long
glBegin (GL_LINES);
glColor3f (1.0f, 0.0f, 0.0f); glVertex3i (0, 0, 0); glVertex3i (100, 0, 0);
glColor3f (0.0f, 1.0f, 0.0f); glVertex3i (0, 0, 0); glVertex3i (0, 100, 0);
glColor3f (0.0f, 0.0f, 1.0f); glVertex3i (0, 0, 0); glVertex3i (0, 0, 100);
glEnd ();
} // end IF
glRotatef (cb_data_p->f * 180.0f / static_cast<float> (M_PI), 1.0f, 0.0f, 0.0f);
float C/*, Q*/;
float r, g, b;
while (cb_data_p->i > 0.0f)
{
glPushMatrix ();
cb_data_p->i -= static_cast<float> (M_PI) / 256.0f;
C = (cb_data_p->f - cb_data_p->i) * 2.0f;
//Q = std::abs (std::sin (C + cb_data_p->f));
glRotatef (cb_data_p->i * 180.0f / static_cast<float> (M_PI), 0.0f, 0.0f, 1.0f);
glTranslatef (90.0f, 0.0f, 0.0f);
glRotatef (C * 180.0f / static_cast<float> (M_PI), 0.0f, 1.0f, 0.0f);
//glColor3f (Q, Q, Q);
Common_Image_Tools::HSVToRGB ((cb_data_p->i / (2.0f * static_cast<float> (M_PI))) * 360.0f, 1.0f, 1.0f, r, g, b);
glColor4f (r, g, b, 1.0f);
if (cb_data_p->n % cb_data_p->mod == 0)
{
cb_data_p->wireframe ? glutWireTorus (1.0f, 40.0f, 16, 40)
: glutSolidTorus (1.0f, 40.0f, 16, 40);
glColor4f (0.0f, 0.0f, 0.0f, 1.0f);
cb_data_p->wireframe ? glutWireTorus (2.0f, 35.0f, 16, 40)
: glutSolidTorus (2.0f, 35.0f, 16, 40);
} // end IF
cb_data_p->n++;
//glColor4f (Q, Q, Q, 12.0f / 255.0f);
//glColor4f (r, g, b, 12.0f / 255.0f);
//if (cb_data_p->m % 99 == 0)
// glutSolidSphere (1000.0f, 26, 4); // dynamic background
//cb_data_p->m++;
glPopMatrix ();
} // end WHILE
cb_data_p->f += 0.01f;
glutSwapBuffers ();
// *IMPORTANT NOTE*: skip the first frame (it's black)
static bool is_first_b = true;
if (is_first_b)
{
is_first_b = false;
return;
} // end IF
static int frame_count_i = 1;
if (cb_data_p->writeFrames > 0 &&
frame_count_i % 3 == 0)
{
static int counter_i = 0;
GLubyte pixels_a[4 * ENGINE_GLUT_220_DEFAULT_WIDTH * ENGINE_GLUT_220_DEFAULT_HEIGHT];
glReadPixels (0, 0, ENGINE_GLUT_220_DEFAULT_WIDTH, ENGINE_GLUT_220_DEFAULT_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, &pixels_a);
Common_Image_Resolution_t resolution_s;
#if defined (ACE_WIN32) || defined (ACE_WIN64)
resolution_s.cx = ENGINE_GLUT_220_DEFAULT_WIDTH;
resolution_s.cy = ENGINE_GLUT_220_DEFAULT_HEIGHT;
#else
resolution_s.width = ENGINE_GLUT_220_DEFAULT_WIDTH;
resolution_s.height = ENGINE_GLUT_220_DEFAULT_HEIGHT;
#endif // ACE_WIN32 || ACE_WIN64
uint8_t* buffers_a[1];
buffers_a[0] = pixels_a;
std::string filename_string = Common_File_Tools::getTempDirectory ();
filename_string += ACE_DIRECTORY_SEPARATOR_STR_A;
filename_string += ACE_TEXT_ALWAYS_CHAR ("output_");
std::ostringstream converter;
converter << counter_i++;
filename_string += converter.str ();
filename_string += ACE_TEXT_ALWAYS_CHAR (".bmp");
#if defined (ACE_WIN32) || defined (ACE_WIN64)
Common_Image_Tools::saveBMP (resolution_s,
32,
buffers_a,
filename_string);
#endif // ACE_WIN32 || ACE_WIN64
cb_data_p->writeFrames--;
} // end IF
++frame_count_i;
}
void
engine_glut_220_idle (void)
{
glutPostRedisplay ();
}
void
engine_glut_220_visible (int vis)
{
if (vis == GLUT_VISIBLE)
glutIdleFunc (engine_glut_220_idle);
else
glutIdleFunc (NULL);
}