Fix VM_Call/syscall argument expansion on 64-bit (#99) #505
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: build | |
on: | |
workflow_dispatch: | |
push: | |
branches: [master] | |
paths-ignore: | |
- '**.md' | |
- '*.txt' | |
- '.gitignore' | |
- 'docs/*' | |
pull_request: | |
branches: [master] | |
paths-ignore: | |
- '**.md' | |
- '*.txt' | |
- '.gitignore' | |
- 'docs/*' | |
release: | |
types: [published] | |
jobs: | |
msvc: | |
name: Windows ${{ matrix.arch }} ${{ matrix.config }} | |
runs-on: windows-2019 | |
strategy: | |
fail-fast: false | |
matrix: | |
arch: [x86, x64] | |
config: [Release] | |
include: | |
- arch: x86 | |
platform: Win32 | |
pkg_suffix: x86 | |
- arch: x64 | |
platform: x64 | |
suffix: .x64 | |
pkg_suffix: x64 | |
steps: | |
- uses: microsoft/setup-msbuild@v2 | |
#- name: Install v141_xp Toolset | |
# shell: powershell | |
# run: | | |
# Set-Location "C:\Program Files (x86)\Microsoft Visual Studio\Installer\" | |
# $InstallPath = "C:\Program Files\Microsoft Visual Studio\2022\Enterprise" | |
# $WorkLoads = '--add Microsoft.VisualStudio.Component.WinXP' | |
# $Arguments = ('/c', "vs_installer.exe", 'modify', '--installPath', "`"$InstallPath`"", $WorkLoads, '--quiet', '--norestart', '--nocache') | |
# $process = Start-Process -FilePath cmd.exe -ArgumentList $Arguments -Wait -PassThru -WindowStyle Hidden | |
# if ($process.ExitCode -eq 0) { | |
# Write-Host "components have been successfully added" | |
# } else { | |
# Write-Host "components were not installed" | |
# } | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Build | |
run: | | |
mkdir bin | |
msbuild src\win32\msvc2017\ete-ded.vcxproj -m -p:TargetName=ETe.ded,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} | |
copy src\win32\msvc2017\output\${{ matrix.config }}\ETe.ded.exe bin\ETe.ded${{ matrix.suffix }}.exe | |
msbuild src\win32\msvc2017\ete-ded.vcxproj -m -p:TargetName=ETe.ded,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean | |
msbuild src\win32\msvc2017\renderer.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} | |
msbuild src\win32\msvc2017\ete.vcxproj -m -p:TargetName=ETe,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 | |
copy src\win32\msvc2017\output\${{ matrix.config }}\ETe.exe bin\ETe${{ matrix.suffix }}.exe | |
msbuild src\win32\msvc2017\renderer.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean | |
msbuild src\win32\msvc2017\ete.vcxproj -m -p:TargetName=ETe,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 -t:Clean | |
msbuild src\win32\msvc2017\renderervk.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} | |
msbuild src\win32\msvc2017\ete.vcxproj -m -p:TargetName=ETe,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 | |
copy src\win32\msvc2017\output\${{ matrix.config }}\ETe.exe bin\ETe-vulkan${{ matrix.suffix }}.exe | |
msbuild src\win32\msvc2017\renderervk.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean | |
msbuild src\win32\msvc2017\ete.vcxproj -m -p:TargetName=ETe,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 -t:Clean | |
msbuild src\win32\msvc2017\game.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} | |
msbuild src\win32\msvc2017\ui.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} | |
msbuild src\win32\msvc2017\cgame.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} | |
copy src\win32\msvc2017\output\${{ matrix.config }}\qagame_mp_${{ matrix.pkg_suffix }}.dll bin\ | |
copy src\win32\msvc2017\output\${{ matrix.config }}\ui_mp_${{ matrix.pkg_suffix }}.dll bin\ | |
copy src\win32\msvc2017\output\${{ matrix.config }}\cgame_mp_${{ matrix.pkg_suffix }}.dll bin\ | |
msbuild src\win32\msvc2017\game.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean | |
msbuild src\win32\msvc2017\ui.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean | |
msbuild src\win32\msvc2017\cgame.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean | |
- uses: actions/upload-artifact@v4 | |
if: ${{ matrix.config == 'Release' }} | |
with: | |
name: windows-${{ matrix.pkg_suffix }} | |
path: bin | |
if-no-files-found: error | |
retention-days: 5 | |
ubuntu: | |
name: Ubuntu ${{ matrix.arch }} ${{ matrix.config }} | |
runs-on: ubuntu-22.04 | |
strategy: | |
fail-fast: false | |
matrix: | |
arch: [x86, x86_64] | |
config: [Release] | |
include: | |
- config: Release | |
rule: install | |
- arch: x86 | |
use_sdl: true | |
- arch: x86_64 | |
use_sdl: true | |
steps: | |
- name: Setup Build Environment | |
run: | | |
if [ ${{ matrix.arch }} == "x86" ]; then | |
sudo dpkg --add-architecture i386 | |
sudo apt-get -qq update | |
sudo apt-get -y install aptitude | |
sudo apt-get -y install gcc-multilib g++-multilib ninja-build | |
sudo apt-get -y install --allow-downgrades libpcre2-8-0:i386 libjpeg-dev:i386 libcurl4-openssl-dev:i386 | |
sudo aptitude -y install libglib2.0-dev:i386 libsdl2-dev:i386 | |
else | |
sudo apt-get -qq update | |
sudo apt-get -y install ninja-build libjpeg-dev libsdl2-dev libcurl4-openssl-dev | |
fi | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Configure CMake | |
run: | | |
cmake -E make_directory bin | |
if [ ${{ matrix.arch }} == "x86" ]; then | |
cmake -S src -B bin -G "Ninja" -DCMAKE_BUILD_TYPE=${{ matrix.config }} -DUSE_SDL2=${{ matrix.use_sdl }} -DBUILD_ETMAIN_MOD=ON -DCMAKE_TOOLCHAIN_FILE=../src/cmake/toolchains/linux-i686.cmake | |
else | |
cmake -S src -B bin -G "Ninja" -DCMAKE_BUILD_TYPE=${{ matrix.config }} -DUSE_SDL2=${{ matrix.use_sdl }} -DBUILD_ETMAIN_MOD=ON | |
fi | |
- name: Build | |
working-directory: bin | |
run: cmake --build . --config ${{ matrix.config }} --parallel | |
- uses: actions/upload-artifact@v4 | |
if: matrix.config == 'Release' | |
with: | |
name: linux-${{ matrix.arch }} | |
path: | | |
bin/ete*.${{ matrix.arch }} | |
bin/*.so | |
if-no-files-found: error | |
retention-days: 5 | |
macos: | |
name: macOS ${{ matrix.arch }} ${{ matrix.config }} | |
runs-on: ${{ matrix.runner }} | |
strategy: | |
fail-fast: false | |
matrix: | |
runner: [macos-12] #, macos-14] | |
config: [Release] | |
include: | |
- runner: macos-12 | |
arch: x86_64 | |
#- runner: macos-14 | |
# arch: arm64 | |
- config: Release | |
rule: install | |
steps: | |
- name: Setup Build Environment | |
run: brew install coreutils ninja sdl2 | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Configure CMake | |
run: | | |
cmake -E make_directory bin | |
cmake -S src -B bin -G "Ninja" -DCMAKE_BUILD_TYPE=${{ matrix.config }} -DUSE_SDL2=TRUE -DBUILD_ETMAIN_MOD=ON -DUSE_SYSTEM_JPEG=OFF | |
- name: Build | |
working-directory: bin | |
run: cmake --build . --config ${{ matrix.config }} --parallel | |
- uses: actions/upload-artifact@v4 | |
if: matrix.config == 'Release' | |
with: | |
name: macos-${{ matrix.arch }} | |
path: | | |
bin/ete*.${{ matrix.arch }} | |
bin/*_mac | |
if-no-files-found: error | |
retention-days: 5 | |
create-testing: | |
if: github.ref == 'refs/heads/master' && github.event_name == 'push' || github.event_name == 'workflow_dispatch' | |
needs: [msvc, ubuntu, macos] | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Download Artifacts | |
uses: actions/download-artifact@v4 | |
- name: Create binary archives | |
run: | | |
7z a -r ete-linux-x86.zip ./linux-x86/* -x!*.so | |
7z a -r ete-linux-x86_64.zip ./linux-x86_64/* -x!*.so | |
7z a -r ete-windows-msvc-x86.zip ./windows-x86/* -x!*.dll | |
7z a -r ete-windows-msvc-x64.zip ./windows-x64/* -x!*.dll | |
7z a -r ete-macos-x86_64.zip ./macos-x86_64/* -x!*_mac | |
7z a -r ete-linux-x86.zip ./steam/steam_appid.txt | |
7z a -r ete-linux-x86_64.zip ./steam/steam_appid.txt | |
7z a -r ete-windows-msvc-x86.zip ./steam/steam_appid.txt | |
7z a -r ete-windows-msvc-x64.zip ./steam/steam_appid.txt | |
7z a -r ete-macos-x86_64.zip ./steam/steam_appid.txt | |
mkdir -p etmain | |
mv -t ./etmain/ ./linux-x86/*.so | |
mv -t ./etmain/ ./linux-x86_64/*.so | |
mv -t ./etmain/ ./windows-x86/*.dll | |
mv -t ./etmain/ ./windows-x64/*.dll | |
mv -t ./etmain/ ./macos-x86_64/*_mac | |
cd etmain | |
7z a -r -tzip mp_bina.pk3 ./cgame*.so | |
7z a -r -tzip mp_bina.pk3 ./ui*.so | |
7z a -r -tzip mp_bina.pk3 ./cgame*.dll | |
7z a -r -tzip mp_bina.pk3 ./ui*.dll | |
7z a -r -tzip mp_bina.pk3 ./cgame_mac | |
7z a -r -tzip mp_bina.pk3 ./ui_mac | |
cd .. | |
7z a -r ete-etmain-mod-replacement-allplatform.zip ./etmain/*.pk3 | |
7z a -r ete-etmain-mod-replacement-allplatform.zip ./etmain/*.so | |
7z a -r ete-etmain-mod-replacement-allplatform.zip ./etmain/*.dll | |
7z a -r ete-etmain-mod-replacement-allplatform.zip ./etmain/*_mac | |
- name: Create Client Hashes | |
run: | | |
md5sum ./linux-x86/ete.x86 > ete.x86.md5 | |
sha1sum ./linux-x86/ete.x86 > ete.x86.sha1 | |
md5sum ./linux-x86_64/ete.x86_64 > ete.x86_64.md5 | |
sha1sum ./linux-x86_64/ete.x86_64 > ete.x86_64.sha1 | |
md5sum ./windows-x86/ETe.exe > ETe.exe.md5 | |
sha1sum ./windows-x86/ETe.exe > ETe.exe.sha1 | |
md5sum ./windows-x64/ETe.x64.exe > ETe.x64.exe.md5 | |
sha1sum ./windows-x64/ETe.x64.exe > ETe.x64.exe.sha1 | |
md5sum ./windows-x86/ETe-vulkan.exe > ETe-vulkan.exe.md5 | |
sha1sum ./windows-x86/ETe-vulkan.exe > ETe-vulkan.exe.sha1 | |
md5sum ./windows-x64/ETe-vulkan.x64.exe > ETe-vulkan.x64.exe.md5 | |
sha1sum ./windows-x64/ETe-vulkan.x64.exe > ETe-vulkan.x64.exe.sha1 | |
md5sum ./macos-x86_64/ete.x86_64 > ete_mac.x86_64.md5 | |
sha1sum ./macos-x86_64/ete.x86_64 > ete_mac.x86_64.sha1 | |
7z a -r ete-client-hashes.zip *.md5 *.sha1 | |
#TODO other builds | |
#NOTE purposely skipping etmain for macos as it is not really functional | |
#7z a -r ete-windows-mingw-x86.zip ./windows-mingw-x86/* -x!*.dll | |
#7z a -r ete-windows-mingw-x86_64.zip ./windows-mingw-x86_64/* -x!*.dll | |
#7z a -r ete-windows-msvc-arm64.zip ./windows-arm64/* -x!*.dll | |
#7z a -r ete-macos-arm64.zip ./macos-arm64/* -x!*.dylib | |
#7z a -r ete-linux-aarch64.zip ./linux-aarch64/* | |
#7z a -r ete-linux-armv7.zip ./linux-armv7/* | |
#7z a -r -tzip mp_bina.pk3 ./*.dylib | |
- name: Create docs archive | |
run: | | |
7z a -r ete-docs.zip ./docs/* | |
- name: Create latest build | |
uses: czietz/action-automatic-releases@latest | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
automatic_release_tag: "latest" | |
prerelease: false | |
title: Latest Build | |
files: | | |
*.zip |