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Being able to minimise the right key while shuffling #5

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alvinlollo opened this issue May 8, 2024 · 2 comments
Open

Being able to minimise the right key while shuffling #5

alvinlollo opened this issue May 8, 2024 · 2 comments

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@alvinlollo
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There's literally no point in keeping track of the right key if you can just click once and win
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@etherealxx
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Woah, i know that this was a problem, but i didn't know it could be exploited like that😦
Fun fact, the reason i started this project was becase the original (quasar's) project's window could be clicked (focused), and thus locking in the correct key was easy, and this project fixed that.

The thing is, i use this feature in Godot, so that the windows that contains the key couldn't be resized.
image
It also clearly says that both minimize and maximize button are disabled. While it's true that the maximize button is disabled, the minimize button however, did not. So this might probably a bug on Godot engine's side. Currently i don't know if i could implement a workaround for this.

@alvinlollo
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If gobot has a way to see if a window has been minimised and to make a window in minimised then you can implement code to check after every shuffle if every window has been minimised or not then you just unminimize or you can go more punishing:) and minimise random windows untill all of them are gone

@etherealxx etherealxx mentioned this issue Sep 29, 2024
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