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e.cpp
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#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef vector<int> vi;
typedef pair<ll, ll> pii;
template <typename T1, typename T2>
ostream &operator <<(ostream &os, pair<T1, T2> p){os << p.first << " " << p.second; return os;}
template <typename T>
ostream &operator <<(ostream &os, vector<T> &v){for(T i : v)os << i << ", "; return os;}
template <typename T>
ostream &operator <<(ostream &os, set<T> s){for(T i : s) os << i << ", "; return os;}
template <typename T1, typename T2>
ostream &operator <<(ostream &os, map<T1, T2> m){for(pair<T1, T2> i : m) os << i << endl; return os;}
bool b[1000][1000];
ll sec[1000][1000];
ll dist[1000][1000];
int main(){
ios_base::sync_with_stdio(false);
cin.tie(NULL);
ll N, M, T; cin >> N >> M >> T;
for(int i = 0; i < N; i++){
string s; cin >> s;
for(int j = 0; j < M; j++){
b[i][j] = (s[j] == '1');
}
}
fill(sec[0], sec[N-1]+M, -1);
fill(dist[0], dist[N-1]+M, 0);
queue<pair<pii, ll>> bfs2;
for(int i = 0; i < N; i++){
for(int j = 0; j < M; j++){
queue<pii> bfs;
bfs.push(pii(i, j));
ll assigned = 0;
while(!bfs.empty()){
pii idx = bfs.front();
bfs.pop();
ll x = idx.first, y = idx.second;
if(x < 0 || x >= N || y < 0 || y >= M || b[x][y] != b[i][j] || sec[x][y] != -1){
continue;
}
sec[x][y] = 0;
assigned++;
bfs.push(pii(x+1, y));
bfs.push(pii(x-1, y));
bfs.push(pii(x, y+1));
bfs.push(pii(x, y-1));
}
if(assigned == 1){
sec[i][j] = -1;
dist[i][j] = LLONG_MAX;
}else{
bfs2.push(make_pair(pii(i+1, j), 1LL));
bfs2.push(make_pair(pii(i-1, j), 1LL));
bfs2.push(make_pair(pii(i, j+1), 1LL));
bfs2.push(make_pair(pii(i, j-1), 1LL));
}
}
}
while(!bfs2.empty()){
pair<pii, ll> idx = bfs2.front();
bfs2.pop();
ll x = idx.first.first, y = idx.first.second, d = idx.second;
if(x < 0 || x >= N || y < 0 || y >= M || dist[x][y] != LLONG_MAX){
continue;
}
dist[x][y] = d;
bfs2.push(make_pair(pii(x+1, y), d+1));
bfs2.push(make_pair(pii(x-1, y), d+1));
bfs2.push(make_pair(pii(x, y+1), d+1));
bfs2.push(make_pair(pii(x, y-1), d+1));
}
for(int i = 0; i < T; i++){
ll x, y, p; cin >> x >> y >> p;
x--; y--;
p -= (dist[x][y] > p ? p : dist[x][y]);
cout << (p + b[x][y]) % 2 << endl;
}
return 0;
}