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bullet.py
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import pygame
import config
from game_map import GameMap
import math
class Bullet(object):
def __init__(self, screen: pygame.Surface, game_map: GameMap, x, y, force, angle=45):
self.x = x
self.y = y
self.collide = False
radian_angle = angle / 180 * math.pi
self.verticalForce = math.sin(radian_angle) * force
self.horizontalForce = math.cos(radian_angle) * force
self.screen = screen
self.radius = 4
self.map_curve = game_map.map_curve
def update(self):
self.verticalForce -= 1
self.x += self.horizontalForce
self.y -= self.verticalForce
if self.x > config.WIDTH + self.radius or self.x < 0 - self.radius:
return False
if self.y >= self.map_curve[int(self.x)]:
self.collide = True
return False
return True
def draw(self):
pygame.draw.circle(self.screen, (255,100,100), [int(self.x), int(self.y)], 4)