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OPTIONS.md

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Command line options

F3D behavior can be fully controlled from the command line using the following options.

Application Options

Options Default Description
--input=<input file> The input file or files to read, can also be provided as a positional argument.
--output=<png file> Instead of showing a render view and render into it, render directly into a png file. When used with --ref option, only outputs on failure. If - is specified instead of a filename, the PNG file is streamed to the stdout. Can use template variables.
--no-background Use with --output to output a png file with a transparent background.
-h, --help Print help and exit. Ignore --verbose.
--version Show version information and exit. Ignore --verbose.
--readers-list List available readers and exit. Ignore --verbose.
--config=<config file path/name/stem> config Specify the configuration file to use. Supports absolute/relative path but also filename/filestem to search for in standard configuration file locations.
--dry-run Do not read any configuration file and consider only the command line options.
--no-render Do not render anything and quit just after loading the first file, use with --verbose to recover information about a file.
--max-size=<size in MiB> -1 Prevent F3D to load a file bigger than the provided size in Mib, negative value means unlimited, useful for thumbnails.
--watch Watch current file and automatically reload it whenever it is modified on disk.
--load-plugins=<paths or names> List of plugins to load separated with a comma. Official plugins are alembic, assimp, draco, exodus, occt, usd, vdb. See plugins for more info.
--scan-plugins Scan standard directories for plugins and display their names, results may be incomplete. See plugins for more info.
--screenshot-filename=<png file> {app}/{model}_{n}.png Filename to save screenshots to. Can use template variables.
--rendering-backend=<auto egl osmesa

General Options

Options Default Description
--verbose=<[debug|info|warning|error|quiet]> info Set verbose level, in order to provide more information about the loaded data in the console output. If no level is provided, assume debug. Option parsing may ignore this flag.
--progress Show a progress bar when loading the file.
--animation-progress Show a progress bar when playing the animation.
--multi-file-mode=<single all>
--up=<[+|-][X|Y|Z]> +Y Define the Up direction.
-x, --axis Show axes as a trihedron in the scene.
-g, --grid Show a grid aligned with the horizontal (orthogonal to the Up direction) plane.
--grid-unit=<length> Set the size of the unit square for the grid. If set to non-positive (the default) a suitable value will be automatically computed.
--grid-subdivisions=<count> Set the number of subdivisions for the grid.
--grid-color=<color> (0,0,0) Set the color grid lines.
-e, --edges Show the cell edges.
--camera-index=<idx> Select the scene camera to use when available in the file. Automatically computed by default.
-k, --trackball Enable trackball interaction.
--animation-autoplay Automatically start animation.
--animation-index=<idx> 0 Select the animation to show.
Any negative value means all animations (glTF only).
The default scene always has at most one animation.
--animation-speed-factor=<factor> 1 Set the animation speed factor to slow, speed up or even invert animation time.
--animation-time=<factor> Set the animation time to load.
--animation-frame-rate=<factor> 60 Set the animation frame rate used when playing animation interactively.
--font-file=<font file> Use the provided FreeType compatible font file to display text.
Can be useful to display non-ASCII filenames.

Material options

Options Default Description
-o, --point-sprites Show sphere points sprites instead of the geometry.
--point-sprites-type=<sphere gaussian> sphere
--point-sprites-size=<size> 10.0 Set the size of point sprites.
--point-size=<size> Set the size of points when showing vertices. Model specified by default.
--line-width=<size> Set the width of lines when showing edges. Model specified by default.
--backface-type=<visible hidden>
--color=<R,G,B> 1.0, 1.0, 1.0 Set a color on the geometry. Multiplied with the base color texture when present.
Model specified by default.
--opacity=<opacity> 1.0 Set opacity on the geometry. Multiplied with the base color texture when present.
Model specified by default. Usually used with Depth Peeling option.
--roughness=<roughness> 0.3 Set the roughness coefficient on the geometry (0.0-1.0). Multiplied with the material texture when present.
Model specified by default.
--metallic=<metallic> 0.0 Set the metallic coefficient on the geometry (0.0-1.0). Multiplied with the material texture when present.
Model specified by default.
--hdri-file=<HDRI file> Set the HDRI image that can be used as ambient lighting and skybox.
Valid file format are hdr, exr, png, jpg, pnm, tiff, bmp.
If not set, a default is provided.
--hdri-ambient Light the scene using the HDRI image as ambient lighting.
The environment act as a light source and is reflected on the material.
--texture-matcap=<texture file> Set the texture file to control the material capture of the object. All other model options for surfaces are ignored if this is set. Must be in linear color space.
Model specified by default.
--texture-base-color=<texture file> Set the texture file to control the color of the object. Please note this will be multiplied with the color and opacity options. Must be in sRGB color space.
Model specified by default.
--texture-material=<texture file> Set the texture file to control the occlusion, roughness and metallic values of the object. Please note this will be multiplied with the roughness and metallic options, which have impactful default values. To obtain true results, use --roughness=1 --metallic=1. Must be in linear color space.
Model specified by default.
--texture-emissive=<texture file> Set the texture file to control the emitted light of the object. Please note this will be multiplied with the emissive factor. Must be in sRGB color space.
Model specified by default.
--emissive-factor=<R,G,B> 1.0, 1.0, 1.0 Set the emissive factor. This value is multiplied with the emissive color when an emissive texture is present.
Model specified by default.

Window options

Options Default Description
--bg-color=<R,G,B> 0.2, 0.2, 0.2 Set the window background color.
Ignored if hdri is set.
--resolution=<width,height> 1000, 600 Set the window resolution.
--position=<x,y> Set the window position (top left corner) , in pixels, starting from the top left of your screens.
-z, --fps Display a frame per second counter.
-n, --filename Display the name of the file on top of the window.
-m, --metadata Display the metadata.
--hdri-skybox Show the HDRI as a skybox. Overrides --bg-color and --no-background.
-u, --blur-background Blur background.
Useful with a HDRI skybox.
--blur-coc 20 Blur circle of confusion radius.
--light-intensity 1.0 Adjust the intensity of every light in the scene.

Scientific visualization options

Options Default Description
-s, --scalar-coloring Enable scalar coloring if present in the file. If --coloring-array is not set, the first in alphabetical order will be picked if any are available.
--coloring-array=<array_name> The coloring array name to use when coloring.
Use --verbose to recover the usable array names.
-y, --comp=<comp_index> -1 Specify the component from the scalar array to color with.
Use with the scalar option. -1 means magnitude. -2 or the short option, -y, means direct values.
When using direct values, components are used as L, LA, RGB, RGBA values depending on the number of components.
-c, --cells Specify that the scalar array is to be found on the cells instead of on the points.
Use with the scalar option.
--range=<min,max> Set the coloring range. Automatically computed by default.
Use with the scalar option.
-b, --bar Show scalar bar of the coloring by array.
Use with the scalar option.
--colormap-file=<name> Set a colormap file for the coloring.
See color maps.
Use with the scalar option.
--colormap=<color_list> Set a custom colormap for the coloring.
This is a list of colors in the format val1,red1,green1,blue1,...,valN,redN,greenN,blueN
where all values are in the range (0,1).
Ignored if --colormap-file option is specified.
Use with the scalar option.
-v, --volume Enable volume rendering. It is only available for 3D image data (vti, dcm, nrrd, mhd files) and will display nothing with other formats. It forces coloring.
-i, --inverse Inverse the linear opacity function used for volume rendering.

Camera configuration options

Options Default Description
--camera-position=<X,Y,Z> Set the camera position, overrides --camera-direction and camera-zoom-factor.
--camera-focal-point=<X,Y,Z> Set the camera focal point.
--camera-view-up=<X,Y,Z> Set the camera view up vector. Will be orthogonalized.
--camera-view-angle=<angle> Set the camera view angle, a strictly positive value in degrees.
--camera-direction=<X,Y,Z> Set the camera direction, looking at the focal point.
--camera-zoom-factor=<factor> Set the camera zoom factor relative to the autozoom on data, a strictly positive value.
--camera-azimuth-angle=<angle> 0.0 Apply an azimuth transformation to the camera, in degrees, added after other camera options.
--camera-elevation-angle=<angle> 0.0 Apply an elevation transformation to the camera, in degrees, added after other camera options.
--camera-orthographic Set the camera to use the orthographic projection.

Raytracing options

Options Default Description
-r, --raytracing Enable OSPRay raytracing. Requires OSPRay raytracing to be enabled in the linked VTK dependency.
--samples=<samples> 5 Set the number of samples per pixel when using raytracing.
-d, --denoise Denoise the image when using raytracing.

PostFX (OpenGL) options

Options Description
-p, --translucency-support Enable translucency support. This is a technique used to correctly render translucent objects.
-q, --ambient-occlusion Enable ambient occlusion. This is a technique used to improve the depth perception of the object.
-a, --anti-aliasing Enable anti-aliasing. This technique is used to reduce aliasing.
-t, --tone-mapping Enable generic filmic Tone Mapping Pass. This technique is used to map colors properly to the monitor colors.
--final-shader Add a final shader to the output image. See dedicated documentation for more details.

Testing options

Options Default Description
--ref=<png file> Render and compare with the provided reference image, for testing purposes. Use with output option to generate new baselines and diff images.
--ref-threshold=<threshold> 0.05 Set the comparison threshold to trigger a test failure or success. The default (0.05) correspond to almost visually identical images.
--interaction-test-record=<log file> Path to an interaction log file to record interaction events to.
--interaction-test-play=<log file> Path to an interaction log file to play interactions events from when loading a file.

Rendering options precedence

Some rendering options are not compatible between them, here is the precedence order if several are provided:

  • Raytracing (-r)
  • Volume (-v)
  • Point Sprites (-o)

Options syntax

To turn on/off options, it is possible to write --option=true and --option=false, eg --points-sprites=false.

As documented, only the --option=value syntax is supported. The syntax --option value is not supported.

Filename templating

The destination filename used by --output or to save screenshots using --screenshot-filename can use the following template variables:

  • {app}: application name (ie. F3D)
  • {version}: application version (eg. 2.4.0)
  • {version_full}: full application version (eg. 2.4.0-abcdefgh)
  • {model}: current model filename without extension (eg. foo for /home/user/foo.glb)
  • {model.ext}: current model filename with extension (eg. foo.glb for /home/user/foo.glb)
  • {model_ext}: current model filename extension (eg. glb for /home/user/foo.glb)
  • {date}: current date in YYYYMMDD format
  • {date:format}: current date as per C++'s std::put_time format
  • {n}: auto-incremented number to make filename unique (up to 1000000)
  • {n:2}, {n:3}, ...: zero-padded auto-incremented number to make filename unique (up to 1000000)
  • variable names can be escaped by doubling the braces (eg. use {{model}}.png to output {model}.png without the model name being substituted)

For example the screenshot filename is configured as {app}/{model}_{n}.png by default, meaning that, assuming the model hello.glb is being viewed, consecutive screenshots are going to be saved as F3D/hello_1.png, F3D/hello_2.png, F3D/hello_3.png, ...

Model related variables will be replaced by no_file if no file is loaded and multi_file if multiple files are loaded using the multi-file-mode option.