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(Suggestion) Don't spawn multiplayer weapons in co-op mode #681
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Sounds like an interesting idea, given that we already have DM3 as an additional network game variation. How do you suggest should "co-op without multiplayer weapons" mode get triggered? |
I'm in favor of this option, for coop and also for solo-net games. I'd like if it followed the -dm3 rules, where weapons stay and items will respawn, but not add extra weapons as suggested above. Maybe a command line argument such as -coop or -coop3 that can be used in lieu of -dm3? |
Option is available for all netgame types Added Multiplayer Things Spawn Type to setup menu Added Cmd Line Parameter mpspawntype Added netgame functionality Added mobjtype_weapons array is_weapon function Closes fabiangreffrath#681
Option is available for all netgame types Added Multiplayer Things Spawn Type to setup menu Added Cmd Line Parameter mpspawntype Added netgame functionality Added mobjtype_weapons array is_weapon function Closes fabiangreffrath#681
I wanted to complete the campaign of the original Doom games with my friend, and I wanted us to have a pretty authentic experience of the classic games, so I said to go with Crispy Doom. The items spawned on a map change when you play multiplayer, which changes the campaign quite a lot (e.g. there's a rocket launcher that's pretty easy to get in e1m1). Zdoom has an option to turn off multiplayer weapons (although it was a bit difficult to find) but I'd much prefer to play Crispy Doom.
So my suggestion is to add an option for turning off multiplayer weapons in co-op mode.
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