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Library not loaded: @rpath/FBAEMKit.framework/FBAEMKit #659
Comments
I have the same issue, anyone resolved this? |
Reverting to the Facebook SDK 11.0.0 fixes, too. Using the most recent version has a problem. |
Don't you even test it on the real machine when the release comes out? Speechless FB |
Same problem. Unity 2021.3.1f1. I just update facebook from 14.1 to 15.1 |
Same issue here. Building with Unity 2021.3.16f1 and Facebook SDK 15.1.0. Immediate crash when attempting to run the application on an iOS device. Rolling back to 14.1.0 which had no issues (apart from the need to manually specify the Android SDK path in the Unity editor). Hoping for better-tested versions of the SDK down the line. 🤞 |
it seems to relate to this issue in the facebook-ios-sdk i can make the latest version run fine if i make those suggested still wish they would properly test there stuff. |
I was not able to fix it by removing ":linkage => :static", because the Firebase SDK seems to rely on it. However, I noticed that with FB Unity SDK 14.1.0, the generated Podfile had...
...at the end, whereas with 15.1.0 there was only...
I changed my Podfile to the following and it worked correctly. The game loads and seems to be working with no issues. I'm unsure if this can create problems with other SDKs, though.
|
so for me i just had 1
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for me it didn't work |
this podfile configuration and |
We had the same issue. Using XCode 14.1.0 seems to fix the problem. |
I had same issue.. Had to revert FB SDK |
these steps worked for me too. Using XCode 14.2 and Facebook SDK 15.1 |
In order to modify the generated Podfile directly in Unity you can create a script like this:
|
I am using version 15 and this script allowed my app to launch again on my device (was crashing at launch). P.S. One issue though, I believe it shouldn't be a monobehaviour. This scripts generally go on the editor folder in Assets, and hence there's no need to inherit from monobehaviour. In fact, (I think) Unity cannot build the project if you attach it to a monobehaviour. |
I had issues with my production version. It started crashing again. I am using Unity Cloud build, not sure if there is an issue with that. My development version was working fine on my Mac with my development certificate, but once I uploaded the production version to TestFlight (and App Store in fact), my app was crashing at launch. That was very unfortunate because it happened in production, of course. Really bothered by this issue. |
Same here. Downgraded though |
Hi, sorry to hear about this issue. We are looking into it to fix in the next version. Just a couple of questions:
We recommended cocoapods 1.11.3 for UnitySDK 15.1.0 -> Upgrade guide: https://developers.facebook.com/docs/unity/upgrading-7.x Thank you |
Hi! @JordiFBpod --version
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Same issue here, too. "use_frameworks!" is not a viable solution. Please fix. |
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Revert Facebook SDK to 14.1.0 fix the problem. |
@artMacBookPro Could you try the latest version 16.0.0? |
Tried today. The problem exists |
Thanks @Apoll0 for testing it. |
Also if you deselect “link frameworks statically” in external dependency manager everything works as expected WBR3 марта 2023 г., в 14:53, JordiFB ***@***.***> написал(а):
Thanks @Apoll0 for testing it.
We will continue working on it.
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you were mentioned.Message ID: ***@***.***>
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I get this issue on Facebook SDKs 14 (SDK 15 & 16 tell me I don't have cocoapods installed and crash the Unity build process) When submitting to Appstore with SDK 14, the build is rejected with: contains disallowed file 'Frameworks' worked for me! |
Any news on this? |
Thank you @reezoobose , your solution was the only thing that worked for me AND kept Firebase analytics still working. It's really unfortunate that we need to resort to these kind of workarounds and the SDK can't just work. |
Still having the issue with the latest version 16.0.1 |
It's frustrating to have to scroll to the bottom of every one of these threads through a bunch of thumbs ups from people who clearly haven't tested across situations, but @reezoobose 's solution works, and is clearly the answer to the problem described by Xcode (that the frameworks are simply not included). Other solutions interfere with other SDKs, including Google's SDK, which is a nonstarter for most projects. This seems to have become an issue again after the latest Xcode update (14.3.1). Facebook, you need to come out with SDK updates in a timely fashion--as soon as Xcode updates you should be testing your SDK with the new version. |
Works fine on Facebook SDK 16.0.1 after updating CocoaPods to 1.12.1 and writing 'use_frameworks!' to the end of the Podfile via script To update pods run in the terminal next commands:
Check CocoaPods version Hope you will save a few hours and drink some beer instead |
Anyone know how to solve this in Unity Cloud Build? It seems like the issue is at Facebook's side as the other plugins using CocoPods works correctly. |
@SaariTech having the same issue with UCB. any idea? should I just downgrade FB SDK? |
So @reezoobose post got me onto the right track, since he was adding the xcframeworks to the main Simply editing the After the modifications here is what my <?xml version="1.0" encoding="utf-8"?>
<dependencies>
<androidPackages>
<androidPackage spec="com.parse.bolts:bolts-android:1.4.0" />
<androidPackage spec="com.facebook.android:facebook-core:[16.0,17)" />
<androidPackage spec="com.facebook.android:facebook-applinks:[16.0,17)" />
<androidPackage spec="com.facebook.android:facebook-login:[16.0,17)" />
<androidPackage spec="com.facebook.android:facebook-share:[16.0,17)" />
<androidPackage spec="com.facebook.android:facebook-gamingservices:[16.0,17)" />
</androidPackages>
<iosPods>
<iosPod name="FBSDKCoreKit_Basics" version="~> 16.0" addToAllTargets="true" />
<iosPod name="FBSDKCoreKit" version="~> 16.0" addToAllTargets="true" />
<iosPod name="FBSDKLoginKit" version="~> 16.0" addToAllTargets="true" />
<iosPod name="FBSDKShareKit" version="~> 16.0" addToAllTargets="true" />
<iosPod name="FBSDKGamingServicesKit" version="~> 16.0" addToAllTargets="true" />
</iosPods>
</dependencies> |
This makes sense. I haven't tried this as @reezoobose 's solution worked for me, but if it just does what @reezoobose mentioned above then it should work. I'm really struggling with why this wasn't picked up by Facebook QA--why is this flag false, and why do we have to do this manually? |
@wristshot0 well pretty big issues have made it in before, so not all that surprised. I am going to make a PR tonight or tomorrow for this change. But at least for now if people manually do this in their unity projects, its better then having to re do the changes every time you make a new ios build. now these options were never needed in the past, so do get the feeling its a xcode behaviour change or how things are linked that changed. |
Seems to have worked 👏 |
Environment Update
None of the solutions worked for me. Therefore I downgraded the version to 14.1.0 only with the event system fix from 16.1.0. Additionally, adding missing frameworks to the .xcworkspace project can be automated but I do not want to interfere pre-build process that much while there is time until 14.1.0 reach the end of life. Unchecking Link frameworks statically option in iOS Resolver Settings may fix some projects. On the other hand, Firebase and some other SDKs need frameworks to be statically linked. I'm going to check the subsequent releases. |
OMFG, it's 16.0.1 and this still not fix yet? |
attribute <iosPods>
<iosPod name="FBSDKCoreKit_Basics" version="~> 16.0" />
<iosPod name="FBSDKCoreKit" version="~> 16.0" />
<iosPod name="FBSDKLoginKit" version="~> 16.0" />
<iosPod name="FBSDKShareKit" version="~> 16.0" />
<iosPod name="FBSDKGamingServicesKit" version="~> 16.0" />
</iosPods> |
Still not working with version 16.0.2. |
In our case updating to 16.0.2 works fine |
Came across this thread after updating Facebook SDK from 14.1.0 to 16.0.2. Updating pods to the latest version (1.13.0) fixed the issue |
It's almost 1 year and this issue is still not fixed. |
It's unbelievable and this issue still exists on the latest version in 2023. FB SDK 16.0.2 Do you guys do any testing before the release? The SDKs and Xcode we use are all the latest version and before the FB sdk is introduced, everything works fine. |
The problem still exists. |
The problem still exists. |
This is fixed the issue for us. What our auto generated podfile looks like:
|
The game crashes with the same error, using FB 16.3.1 & cocoapods 1.15.2 This fixed it for me target 'UnityFramework' do |
The app crashed upon startup with the same error when using FBSDK 16.0.2 and CocoaPods 1.15.2. We downgraded FBSDK from 16.0.2 to 14.0.0, which resolved the issue. Now, the app is playable successfully. |
Somehow the app started to not work. Giving this upper error on the XCode. Then I add these to the Dependencies file. It worked. Sometimes I just wonder if some fairies do something to my code and intentionally make it not work! |
After like 3 years still facebook developer they don't test their tools and they always send for us email "threat" with new legal and rules and we must update our products immediately. where ever for me in my next projects i will remove Facebook SDKs completely , Then after few year there is some company make study why facebook disappeared and This is one of the reasons, And for my clients i will charge 5000 USD for any one ask me to add Facebook SDK , even if the game cost 1$, just to keep clients not use your services. "DON'T FORGET WE HELP FACEBOOK TO COLLECT THE DATA". What we want : WE WANT Magic SDK one click and everything is add without spend days to solve your problems . @MuhammedResulBilkil & @cmcpasserby : Thank you, your solution solved my issue , i just i add "addToAllTargets="true" |
This still works on SDK 17.0 |
Thank you! |
Checklist
Environment
Describe your dev environment here, giving as many details as possible. If you have them, make sure to include:
2020.3.42f1
15.1.0
[iOS|Android]
version15.1.0
Goals
I want to upgrade the Facebook SDK from 11.0.0 to 15.1.0.
Expected Results
I expect the application to run without a crash.
Actual Results
2022-12-12 10:58:02.112200+0300 X[2885:960799] [general] Error loading /var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/UnityFramework (140): dlopen(/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/UnityFramework, 0x0109): Library not loaded: @rpath/FBAEMKit.framework/FBAEMKit Referenced from: <9BADC43E-9E20-3632-B97D-D01CF81F4F4D> /private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/UnityFramework Reason: tried: '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/preboot/Cryptexes/OS@rpath/FBAEMKit.framework/FBAEMKit' (errno=2), '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/System/Library/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache) 2022-12-12 10:58:02.144931+0300 X[2885:960799] [general] Error loading /var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/UnityFramework (140): dlopen(/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/UnityFramework, 0x0109): Library not loaded: @rpath/FBAEMKit.framework/FBAEMKit Referenced from: <9BADC43E-9E20-3632-B97D-D01CF81F4F4D> /private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/UnityFramework Reason: tried: '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/preboot/Cryptexes/OS@rpath/FBAEMKit.framework/FBAEMKit' (errno=2), '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache), '/private/preboot/Cryptexes/OS/usr/lib/swift/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/UnityFramework.framework/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/private/var/containers/Bundle/Application/69D00D39-D41D-4E4B-B51A-BD2E4D7F88DD/X.app/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2), '/System/Library/Frameworks/FBAEMKit.framework/FBAEMKit' (errno=2, not in dyld cache)
Steps to Reproduce
Code Samples & Details
A code sample isn't required to reproduce the issue.
It seems that the required Facebook and other frameworks are not included in the Unity-iPhone General "Frameworks, Libraries, and Embedded Content" section if the mentioned use_frameworks! is included in the podfile.
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