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Preprocessing error #25

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Yi-Shi94 opened this issue Sep 14, 2019 · 8 comments
Closed

Preprocessing error #25

Yi-Shi94 opened this issue Sep 14, 2019 · 8 comments

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@Yi-Shi94
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Preprocess part gives me quite a headache. I have the following error:

terminate called after throwing an instance of 'std::runtime_error'
what(): Pangolin X11: Unable to retrieve framebuffer options
DeepSdf - INFO - ShapeNetCore.v2/04256520/45d3384ab8d5b6295637fc0f4b98e88b/models/model_normalized.obj --> data/SdfSamples/ShapeNetV2/04256520/45d3384ab8d5b6295637fc0f4b98e88b.npz
Unable to read texture 'texture_0'
Unable to read texture 'texture_2'
terminate called after throwing an instance of 'std::runtime_error'
what(): Pangolin X11: Unable to retrieve framebuffer options
Unable to read texture 'texture_2'
Unable to read texture 'texture_4'
Unable to read texture 'texture_5'
terminate called after throwing an instance of 'std::runtime_error'
what(): Pangolin X11: Unable to retrieve framebuffer options
DeepSdf - INFO - ShapeNetCore.v2/04256520/45d96e52f535907d40c4baf1afd9784/models/model_normalized.obj --> data/SdfSamples/ShapeNetV2/04256520/45d96e52f535907d40c4baf1afd9784.npz

I run this on a remote GPU server. Previously, I resolved X11 can't open display X by enabling X11 forwarding on client-side. Now it gives me this kind of message and still generates 0 output. I have no idea how to fix this.

  • Ubuntu 16.04.5 LTS
  • Pangolin cloned and built with the master branch.
@JUN-TSUZUKI
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I have the same error.
This program doesn't generate ".npz" data

@CuiLily
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CuiLily commented Nov 25, 2019

Does anyone have any solutions?

@Yi-Shi94
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Yi-Shi94 commented Nov 25, 2019

For running it on a remote server, no.

@Yi-Shi94
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Yi-Shi94 commented Nov 25, 2019

Does anyone have any solutions?

I think if you run it under a local machine, It may work.

@CuiLily
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CuiLily commented Dec 1, 2019

Does anyone have any solutions?

I think if you run it under a local machine, It may work.

I run it under the local machine, but it still doesn't work. Do you have solutions?

@tschmidt23
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This error occurs when the platform does not have proper support for the GLX extension. As I mentioned in the comments on issue #35 I wouldn't necessarily expect certain setups such as remote VMs to be capable of running the OpenGL components of the preprocessing code. @WordBearerYI , have you tried running in headless mode by setting the environment variable mentioned in the README?

@1995YogeshSharma
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I was able to generate .npz files even on remote server
use
export PANGOLIN_WINDOW_URI=headless://
Also, make sure the remote server has graphics nvidia drivers running.

@DerekGrant
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This indeed solved the X display problem but leads to new problem #95
GLSL Program link failed: No details provided.
I am running on a remote server.

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6 participants