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This repository has been archived by the owner on Oct 31, 2023. It is now read-only.
I'm running the preprocessing script on a remote machine with headless rendering, and I get outputs like this:
Unable to read texture 'texture_7'
Unable to read texture 'texture_8'
EGL init failed
EGL init failed
resulting in no .npz files produced in the data folder.
As far as I understand, the textures are not needed for sampling, so we can safely ignore the warning. But I have no idea where the EGL issue comes from. I have the following modules loaded on the machine:
Hi, I also encountered the same issue when running the code on the remote server with X11 enabled. I finally manged to solve this by following instructions here.
Further explanation is that your remote server has linked to the incorrect EGL library. Thus, the solution is to:
Find your nvidia EGL/GLX/OpenGL library (*.so files) in /usr/lib.
Pre-load the *.so files.
For my remote machine, I managed to correct the issue by putting all these into a bash file and run it:
I'm running the preprocessing script on a remote machine with headless rendering, and I get outputs like this:
resulting in no
.npz
files produced in the data folder.As far as I understand, the textures are not needed for sampling, so we can safely ignore the warning. But I have no idea where the EGL issue comes from. I have the following modules loaded on the machine:
Could pls someone help? Thanks!
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