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This repository has been archived by the owner on Oct 31, 2023. It is now read-only.
I've been having a look at the framework for a couple days and wanted to use it with some toy games I've implemented (i.e. 2048). I would be open to create a "generic" wrapper for simple OpenAI Gym environments (or implement simple ones in C++) if others find it useful.
Any tips on how to get started? I'v been looking at the source but it's not super straight forward (feels like I have to modify many files and it's not clear which). Would anyone from the team be open to give me some direction? I'd like to understand the steps required/files/classes to modify, and I could take care of the details.
Many thanks!
The text was updated successfully, but these errors were encountered:
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Hey there,
I've been having a look at the framework for a couple days and wanted to use it with some toy games I've implemented (i.e. 2048). I would be open to create a "generic" wrapper for simple OpenAI Gym environments (or implement simple ones in C++) if others find it useful.
Any tips on how to get started? I'v been looking at the source but it's not super straight forward (feels like I have to modify many files and it's not clear which). Would anyone from the team be open to give me some direction? I'd like to understand the steps required/files/classes to modify, and I could take care of the details.
Many thanks!
The text was updated successfully, but these errors were encountered: