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This repository has been archived by the owner on Nov 1, 2024. It is now read-only.
I am wondering how the acoustic parameters hard-coded in the mp3d_material_config.json file are derived. Is there a formula used to calculate these or are they measured from within habitat? If they are measured from within habitat, how is that done exactly?
I have read the soundspaces 2.0 paper and still don't really understand how these coefficients are derived.
If I want to create a new material, how would I derive the absorption, transmission and scattering coefficients? The paper states the shoebox room APIs that I can use. Can you please elaborate on where I can find these and how to use them?
TIA
The text was updated successfully, but these errors were encountered:
These acoustic parameters are not derived but rather looked up from a database we used internally at Facebook for audio rendering. Adding a new material would require adding proper absorption, transmission, and scattering coefficients to the file.
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Hi
I am wondering how the acoustic parameters hard-coded in the mp3d_material_config.json file are derived. Is there a formula used to calculate these or are they measured from within habitat? If they are measured from within habitat, how is that done exactly?
I have read the soundspaces 2.0 paper and still don't really understand how these coefficients are derived.
If I want to create a new material, how would I derive the absorption, transmission and scattering coefficients? The paper states the shoebox room APIs that I can use. Can you please elaborate on where I can find these and how to use them?
TIA
The text was updated successfully, but these errors were encountered: