Promotion. Castling, and Merging #657
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I am not a primary developer, so there may be inaccuracies. |
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Hey, thanks for your help! I'm just focusing on the first item, and I'm having trouble getting the desired result from
If I'm understanding correctly, I'd expect the line My suspicion is that |
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I'm developing a GUI for use with Fairy-Stockfish, and I must say that I am thoroughly impressed with it so far. There are a few things I haven't been able to figure out with custom variants (and they may not be doable), so I thought I'd post them here as suggestions.
I have a custom piece that's a kind of sub-Bishop. I'd like it to automatically promote to a full Bishop when it reaches the last rank, while Pawns still promote as normal there. The same is desired for a sub-Knight, sub-Rook, and sub-Queen.
I have two custom pieces that are a kind of sub-Rook and sub-King. I'd like them to be able to castle with the same rules as the King and Rook (i.e. are on same rank, are on correct files, no intervening pieces, no checks, etc.)
I have two custom Pawn pieces with extra movement capability; I would like Pawns and these pieces to progressively promote automatically (Pawn-->PawnLv2-->PawnLv3) when they capture. Each of the three Pawn types would have the Pawn's normal last-rank promotion capability as well.
I have a custom piece which combines the moves of the Knight and the Queen. I would like for a player's Knight to be able to land in the same square as their own Queen, merging them to form the custom piece.
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