Full-fledged Pawn Status for Custom Pawns #672
Closed
rapiermother
started this conversation in
Ideas
Replies: 2 comments 1 reply
-
Did you check the "initial moves" in the Betza notation like this: Fairy-Stockfish/src/variants.ini Lines 299 to 304 in 8549ed1 With this you can't get two independent regions like for double- and triple-steps but only of them, but having both should be a very special case anyway, so I think that is acceptable to be restricted to standard pawns. |
Beta Was this translation helpful? Give feedback.
1 reply
-
See @ianfab's comment on the OP for the direct solution. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Using
pawnTypes
, we can add new pieces which behave like pawns in almost evey way; as of now, thepawnTypes
PieceSet allows pawn-style promotion, en passant capturing, and n-move rule considerations for such pieces.In order to grant custom pieces "full-fledged" pawn powers however, they'll need to be able to double-step/triple-step. My hope is that either
pawnTypes
can be updated such that all members of its PieceSet can do so, or that adoubleStepTypes
option can be added to facilitate this.Beta Was this translation helpful? Give feedback.
All reactions