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Copy pathFlyweight.ts
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Flyweight.ts
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interface Action {
move(location: [number, number]): void;
shoot?(target: string, location: [number, number]): void;
cure?(mate: string, location: [number, number]): void;
}
class Soldier implements Action {
private equipmentSet: string;
number: number;
constructor(set: string, number: number) {
// initialization consumes time
this.equipmentSet = set;
this.number = number;
console.log(`new soldier ${number}`);
}
move(location: [number, number]): void {
console.log(`move to ${location}`)
}
shoot?(target: string, location: [number, number]): void {
console.log(`damage ${target} at ${location}`);
}
cure?(mate: string, location: [number, number]): void {
console.log(`cure ${mate} at ${location}`);
}
}
class SoldierAcademy {
private static groups: { [set: string]: Soldier } = {}
public static getSoldier(set: string, num: number) {
let soldier = SoldierAcademy.groups[set];
if (!soldier) {
soldier = new Soldier(set, num);
SoldierAcademy.groups[set] = soldier;
} else {
soldier.number = num;
console.log(`shared soldier ${soldier.number}`);
}
return soldier;
}
}
// USAGE:
const start = Math.floor(Date.now());
for (let i = 0; i < 1000; i++) {
// new Soldier('normal-set', i); // create 1m real soldiers
SoldierAcademy.getSoldier('normal-set', i); // create 1 soldier
}
const end = Math.floor(Date.now());
console.log(end - start);
// OUTPUT:
// "new soldier 0"
// "shared soldier 1"
// "shared soldier 2"
// ...
// "shared soldier 999"
// 5409