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main.py
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# -*- coding: utf-8 -*-
import ffpython as h2ext
import json
import math
import time
import weakref
############### Tank tutorial code begin #######################################
TEAM_INIT_POS = {
1: (6, 6),
2: (6, 40),
3: (40, 40),
4: (40, 6),
}
MAX_NUM_EACH_MAP = 12
TIMER_MSEC = 50
gID = 0
def allocID():
global gID
gID += 1
return gID
def sendTo(sessionid, cmd, data = ''):
strData = json.dumps({'n':cmd, 'd':data})
if cmd != 'update':
print(strData)
return sendRaw(sessionid, strData)
def sendRaw(sessionid, strData):
return h2ext.sessionSendMsg(sessionid, 0, strData)
def calDistance(x, y, destx, desty):
return math.sqrt((x-destx) * (x-destx) + (y - desty) * (y - desty));
class Bullet:
def __init__(self, owner):
self.owner = weakref.ref(owner)
self.id = allocID()
self.damage = 3.0
self.speed = 0.7
self.radius = 0.25
self.x = owner.x
self.y = owner.y
r = (-owner.angle + 90) * (math.pi / 180.0)
self.targetX = self.x + math.cos(r) * owner.range;
self.targetY = self.y + math.sin(r) * owner.range;
#self.targetX = owner.x + 10
#self.targetY = owner.y + 10
self.tmLastUpdate = time.time()
self.xStart = self.x
self.yStart = self.y
def getData(self):
retData = {"id":self.id,"tank":self.owner().tankID,"x":self.x,"y":self.y,
"tx":self.targetX,"ty":self.targetY,"sp":self.speed
}
return retData
def update(self):
needRemove = False
tmNow = time.time()
passedTick = int((tmNow - self.tmLastUpdate) * 1000 / 30)
if passedTick < 1:
return needRemove, None
self.tmLastUpdate = tmNow
#self.x = self.xStart
#self.y = self.yStart
owner = self.owner()
for k in range(passedTick):
xoffset = (self.targetX - self.x)
yoffset = (self.targetY - self.y)
l = 1.0 / math.sqrt((xoffset * xoffset) + (yoffset * yoffset))
xoffset *= l
yoffset *= l
#print('bullet.update', self.x, self.y, self.targetX, self.targetY)
self.x += xoffset * self.speed
self.y += yoffset * self.speed
#print('bullet.update', self.x, self.y, self.targetX, self.targetY)
needRemove = False;
if (calDistance(self.x, self.y, self.targetX, self.targetY) < 1):
needRemove = True
elif (self.x <= 0 or self.y <= 0 or self.x >= owner.mapObj.width or self.y >= owner.mapObj.height):
needRemove = True
if needRemove:
return needRemove, None
print(self.x, self.y)
if not needRemove:
if owner.mapObj.isBlock(self.x, self.y):
needRemove = True
return needRemove, None
player = owner.mapObj.checkHitTank(self.x, self.y, owner.getID())
if player and player != owner:
needRemove = True
return needRemove, player
return needRemove, None
class Player:
def __init__(self, sessionid):
self.sessionid = sessionid
self.mapObj = None
self.team = None
self.angle = 0
self.x = 0
self.y = 0
self.hp = 10
self.range = 16.0;
self.tankID = 0
self.score = 0
self.dead = False
self.killer = 0
self.allBullets= {}
def getID(self):
return self.sessionid
def sendMsg(self, name, data):
return sendTo(self.sessionid, name, data)
def broadcast(self, name, data):
if self.mapObj:
self.mapObj.foreach(lambda player:player.sendMsg(name, data))
#self.sendMsg(name, data)
return
def getData(self):
retData = { 'id': self.tankID, 'team': self.team.teamID, 'owner': self.getID(),
'pos': [ self.x, self.y ], "x":self.x,"y":self.y, 'angle': self.angle, 'hp': self.hp,
'shield': 0, 'dead': self.dead,'score': 0 , 'killer':self.killer
}
return retData
def getUpdataData(self):
if self.hp > 0:
return {"id":self.tankID,"x":self.x,"y":self.y,"a":self.angle,"hp":self.hp}
return self.getData()
def broadcastUpdateTank(self, option = None):
tanks = []
self.mapObj.foreach(lambda player:tanks.append(player.getUpdataData()))
data = {"tanks":tanks}
if option and 'bullets' in option and len(self.allBullets) > 0:
bullets = []
for k, bullet in self.allBullets.iteritems():
bullets.append(bullet.getData())
data['bullets'] = bullets
if option and 'bulletsDelete' in option:
data['bulletsDelete'] = option['bulletsDelete']
self.broadcast('update', data)
return
def clearBullet(self):
self.allBullets = {}
def clearBulletByID(self, id):
if self.allBullets.get(id):
del self.allBullets[id]
return True
def addBullet(self):
bullet = Bullet(self)
self.allBullets[bullet.id] = bullet
return bullet
class PlayerMgr:
gObj = None
@staticmethod
def instance():
return PlayerMgr.gObj
def __init__(self):
self.allPlayers = {}
def addPlayer(self, player):
self.allPlayers[player.getID()] = player
def getPlayer(self, id):
return self.allPlayers.get(id)
def delPlayer(self, playerID):
if self.allPlayers.get(playerID):
del self.allPlayers[playerID]
return True
return False
def foreach(self, func):
for k, player in self.allPlayers.iteritems():
func(player)
return
PlayerMgr.gObj = PlayerMgr()
class Team:
def __init__(self, id):
self.teamID= id
self.score = 0
self.allPlayers = {}
def addPlayer(self, player):
self.allPlayers[player.getID()] = weakref.ref(player)
def getPlayer(self, playerID):
ret = self.allPlayers.get(playerID)
if ret != None:
return ret()
return None
def delPlayer(self, playerID):
if self.allPlayers.get(playerID):
del self.allPlayers[playerID]
return True
return False
def getMemberNum(self):
return len(self.allPlayers)
BLOCK_CFG = [
[ 13.5, 2, 1, 4 ],
[ 13.5, 12, 1, 2 ],
[ 12.5, 13.5, 3, 1 ],
[ 2, 13.5, 4, 1 ],
[ 11.5, 15, 1, 2 ],
[ 11.5, 23.5, 1, 5 ],
[ 10, 26.5, 4, 1 ],
[ 6, 26.5, 4, 1 ],
[ 2, 34.5, 4, 1 ],
[ 12.5, 34.5, 3, 1 ],
[ 13.5, 36, 1, 2 ],
[ 15, 36.5, 2, 1 ],
[ 13.5, 46, 1, 4 ],
[ 23.5, 36.5, 5, 1 ],
[ 26.5, 38, 1, 4 ],
[ 26.5, 42, 1, 4 ],
[ 34.5, 46, 1, 4 ],
[ 34.5, 36, 1, 2 ],
[ 35.5, 34.5, 3, 1 ],
[ 36.5, 33, 1, 2 ],
[ 46, 34.5, 4, 1 ],
[ 36.5, 24.5, 1, 5 ],
[ 38, 21.5, 4, 1 ],
[ 42, 21.5, 4, 1 ],
[ 46, 13.5, 4, 1 ],
[ 35.5, 13.5, 3, 1 ],
[ 34.5, 12, 1, 2 ],
[ 33, 11.5, 2, 1 ],
[ 34.5, 2, 1, 4 ],
[ 24.5, 11.5, 5, 1 ],
[ 21.5, 10, 1, 4 ],
[ 21.5, 6, 1, 4 ],
# center
[ 18.5, 22, 1, 6 ],
[ 19, 18.5, 2, 1 ],
[ 26, 18.5, 6, 1 ],
[ 29.5, 19, 1, 2 ],
[ 29.5, 26, 1, 6 ],
[ 29, 29.5, 2, 1 ],
[ 22, 29.5, 6, 1 ],
[ 18.5, 29, 1, 2 ]
]
def stepRange(minNum, maxNum):
ret = [minNum]
step = 0.1
curVal = minNum + step
while True:
if curVal >= maxNum:
ret.append(maxNum)
break
ret.append(curVal)
curVal += step
continue
return ret
class MapObj:
def __init__(self, mapid):
self.mapid = mapid
self.width = 48
self.height = 48
self.allPos = []
self.allPlayers = {}
self.teams = [Team(1), Team(2), Team(3), Team(4), ]
def getPlayerNum(self):
return len(self.allPlayers)
def addPlayer(self, player):
self.allPlayers[player.getID()] = weakref.ref(player)
def getPlayer(self, playerID):
ret = self.allPlayers.get(playerID)
if ret != None:
return ret()
return None
def delPlayer(self, playerID):
if self.allPlayers.get(playerID):
del self.allPlayers[playerID]
for team in self.teams:
team.delPlayer(playerID)
return True
return False
def foreach(self, func):
for k, playerref in self.allPlayers.iteritems():
func(playerref())
return True
def getTeamByID(self, id):
for team in self.teams:
if team.teamID == id:
return team
return None
def allocTeam(self, player):
retTeam = None
minNum = -1
for team in self.teams:
if minNum == -1 or team.getMemberNum() < minNum:
minNum = team.getMemberNum()
retTeam = team
player.team = retTeam
initPos = TEAM_INIT_POS[retTeam.teamID]
player.x = initPos[0]
player.y = initPos[1]
retTeam.addPlayer(player)
return retTeam
def allocTankID(self):
allExistID = []
for k, playerref in self.allPlayers.iteritems():
player = playerref()
allExistID.append(player.tankID)
for k in range(1, 100):
if k not in allExistID:
return k
return 1
def checkHitTank(self, xItem, yItem, ignoreId, radius = 1):
for k, playerref in self.allPlayers.iteritems():
player = playerref()
if player.getID() == ignoreId:
continue
print('checkHitTank', player.tankID, player.x, player.y)
for x in range(int(xItem - radius), int(xItem + radius)):
for y in range(int(yItem - player.range), int(yItem + player.range)):
if x >= player.x - player.range and x <= player.x + player.range and \
y >= player.y - player.range and y <= player.y + player.range:
return player
return None
def isBlock(self, xItem, yItem, radius = 1):
minX = xItem - radius
maxX = xItem + radius
minY = yItem - radius
maxY = yItem + radius
#print(xItem, yItem, minX, maxX, minY, maxY, radius)
if minX <= 0 or maxX >= self.width or minY <= 0 or maxY >= self.height:
print('is block1')
return True
for k in BLOCK_CFG:
centerX = k[0]
centerY = k[1]
halfW = k[2] / 2.0
halfH = k[3] / 2.0
for x in stepRange(max(0, minX), maxX):
for y in stepRange(max(0, minY), maxY):
if x > centerX - halfW and x < centerX + halfW and y > centerY - halfH and y < centerY + halfH:
print('isblock2', x, y, centerX - halfW, centerX + halfW, centerY - halfH, centerY + halfH)
return True
continue
return False
class MapObjMgr:
gObj = None
@staticmethod
def instance():
return MapObjMgr.gObj
def __init__(self):
self.allMaps = {}
return
def allocMap(self):
retMap = None
for k, mapObj in self.allMaps.iteritems():
if mapObj.getPlayerNum() < MAX_NUM_EACH_MAP:
retMap = mapObj
break
if not retMap:
retMap= MapObj(allocID())
self.allMaps[retMap.mapid] = retMap
return retMap
MapObjMgr.gObj = MapObjMgr()
def init():
print('py init.....')
def cleanup():
print('py cleanup.....')
gMsgCallBack = {}
def bind(name):
def funcWrap(func):
global gMsgCallBack
gMsgCallBack[name] = func
return func
return funcWrap
gIndexTankID = 0
@bind('register.game')
def login(player, data):
global gIndexTankID
gIndexTankID += 1
# player.x = 40
# player.y = 40
PlayerMgr.instance().addPlayer(player)
player.mapObj = MapObjMgr.instance().allocMap()
player.mapObj.addPlayer(player)
player.mapObj.allocTeam(player)
player.tankID = player.mapObj.allocTankID()
print('player.tankID', player.tankID)
player.sendMsg('init', {'id':player.getID()})
player.sendMsg('tank.team', player.team.teamID)
player.broadcast('tank.new', player.getData())
def notifyTankNew(playerOther):
if playerOther != player:
player.sendMsg('tank.new', playerOther.getData())
return
player.mapObj.foreach(notifyTankNew)
player.broadcastUpdateTank()
return
@bind('target')
def handleTarget(player, data):
player.angle = data
player.broadcastUpdateTank()
return
@bind('move')
def handleMove(player, data):
x = player.x + data[0]
y = player.y + data[1]
if player.mapObj.isBlock(x, y, 0.5):
print('cannot move')
return False
player.x = x
player.y = y
player.broadcastUpdateTank()
print('move', player.x, player.y)
return
def timerResetTank(playerref):
player = playerref()
if not player:
return
player.hp = 10
player.dead = False
player.killer = 0
player.broadcastUpdateTank()
return
@bind('shoot')
def handleShoot(player, data):
print('shoot', data)
if data:
#player.clearBullet()
def handleBulletTimer():
bullet = bulletref()
oldX = bullet.x
oldY = bullet.y
needRemove, hitPlayer = bullet.update()
if needRemove:
player.broadcastUpdateTank({'bulletsDelete':{'id':bullet.id, 'x':oldX, 'y':oldY}})
if hitPlayer:
hitPlayer.hp -= bullet.damage
if hitPlayer.hp <= 0:
hitPlayer.hp = 0
hitPlayer.dead = True
bullet.owner().score += 1
bullet.owner().team.score += 1
hitPlayer.killer = bullet.owner().tankID;
#// respawn
#hitPlayer.respawn();
def callTimer():
timerResetTank(weakref.ref(hitPlayer))
return
h2ext.regTimer(3000, callTimer)
print('delbullet hitPlayer', bullet.id, hitPlayer.tankID)
bullet.owner().clearBulletByID(bullet.id)
player.broadcastUpdateTank()
print('delbullet', bullet.id)
else:
h2ext.regTimer(TIMER_MSEC, handleBulletTimer)
return
h2ext.regTimer(TIMER_MSEC, handleBulletTimer)
bulletObj = player.addBullet()
player.broadcastUpdateTank({'bullets':True})
bulletref = weakref.ref(bulletObj)
return
def onSessionReq(sessionid, cmd, body):
data = json.loads(body)
name = data['n']
if name not in ['target']:
print('onSessionReq', sessionid, cmd, body)
data = data['d']
func = gMsgCallBack.get(name)
if func:
player = PlayerMgr.instance().getPlayer(sessionid)
if not player:
if name == 'register.game':
player = Player(sessionid)
else:
return
func(player, data)
#print('call %s.%s end'%(func.__module__, func.__name__))
return
#ip = h2ext.getSessionIp(sessionid)
#h2ext.gateBroadcastMsg(cmd, '服务器收到消息,sessionid:%d,ip:%s,cmd:%d,data:%s'%(sessionid, ip, cmd, body))
return
############### Tank tutorial code begin #######################################
def onSessionOffline(sessionid):
print('onSessionOffline', sessionid)
player = PlayerMgr.instance().getPlayer(sessionid)
if not player:
return
PlayerMgr.instance().delPlayer(sessionid)
mapObj = player.mapObj
mapObj.delPlayer(player.getID())
player.broadcast('tank.delete', {'id':player.tankID})
player.broadcastUpdateTank()
player.mapObj = None
return
def sharedMemTest():
d = h2ext.get_shared_data(0, sessionid)
print('shared_data', sessionid, d.strData)
def onWorkerCall(cmd, body):
print('onWorkerCall', cmd, body)
return "ohok"
def rpc_cb(ret):
print('rpc_cb', ret)
#h2ext.workerRPC(0, 101, "hello", rpc_cb)
def timerTest():
def timer_cb():
print('timer_cb')
return
h2ext.regTimer(1000, timer_cb)
def dbTest():
sql = 'create table IF NOT EXISTS foo (num integer);';
h2ext.query(sql)
sql = "insert into foo (num) values ('100');";
ret = h2ext.query(sql)
print('dbTest', ret)
ret = h2ext.query('select * from foo limit 5') #sync
print('dbTest', ret)
def dbTestCb(ret = None):
print('dbTest asyncQuery', ret)
h2ext.asyncQuery(0, 'select * from foo limit 5', dbTestCb) #async
dbname = 'myDB'
h2ext.connectDB("sqlite://./test.db", dbname)
ret = h2ext.queryByName(dbname, 'select * from foo limit 5')
print('dbTest queryByName', ret)
h2ext.asyncQueryByName(dbname, 'select * from foo limit 5', dbTestCb)
#dbTest()
print('main.py'+'*'*10)
def httpcb(retdata):
print('httpcb', retdata)
#h2ext.asyncHttp("http://www.baidu.com", 1, httpcb)
def onSyncSharedData(cmd, data):
print('onSyncSharedData', cmd, data)
#ret = h2ext.callFunc("Entity.totalNum")
#print('ret', type(ret), ret)
def testScriptCall(arg1 = 0, arg2 = 0, arg3 = 0, arg4 = 0, arg5 = 0, arg6 = 0, arg7 = 0, arg8 = 0, arg9 = 0):
print('testScriptCall', arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9)
return 1122334
h2ext.callFunc("Cache.set", "b", "bbbb")
h2ext.callFunc("Cache.set", "m.n[10]", "mmm1")
cacheRet = h2ext.callFunc("Cache.get", "m.n[0]")
print("cacheRet", cacheRet)
multigetRet = h2ext.callFunc("Cache.multiget", ["m.n", "b"])
print("multigetRet", multigetRet)
cacheRet = h2ext.callFunc("Cache.get", "")
print("cacheRet", cacheRet, h2ext.callFunc("Cache.size", "m"), h2ext.callFunc("Cache.size", "m.n"))
def test(arg = None, arg2 = None):
print('test func', arg, arg2)
return arg
def testTask(entity):
h2ext.callFunc("Task.addTaskCfg", {"cfgid":1, "taskLine":2, "nextTask":2, "finishConditionType":"killMonster", "finishConditionObject":"cat", "finishConditionValue":1})
h2ext.callFunc("Task.addTaskCfg", {"cfgid":2, "taskLine":2, "nextTask":0, "finishConditionType":"killMonster", "finishConditionObject":"dog", "finishConditionValue":1})
taskCfg = h2ext.callFunc("Task.getTaskCfg", 1)
print("taskCfg", taskCfg)
h2ext.callFunc("Task.genTask", entity, 1)
h2ext.callFunc("Task.acceptTask", entity, 1)
h2ext.callFunc("Task.triggerEvent", entity, 'killMonster', 'cat', 1)
h2ext.callFunc("Task.endTask", entity, 1)
allTask = h2ext.callFunc("Task.getTask", entity, 2)
print("testTask allTask", allTask)
return
def sayhi(arg = None):
print('sayhi *************')