Releases: fastrgv/AdaGate
Releases · fastrgv/AdaGate
11jul2018
07jul2018
ver 6.3.7 -- 08jul18
- Kawhoosh transitioning to gray-metallic color;
- Added local libz, libm shared libs for linux version to enhance portability;
- Now properly handle DOS-formatted resume & settings text files in case they are changed from unix format by a text editor.
- Added keepout avoidance to monkey;
- Made corrections to code logic;
- Upgraded to use AdaCore2018 compiler on linux, OSX;
- Now default to mostly shared libs for smaller executable on linux;
- Added 64 bit Windows build;
1jun2018
1may2018
ver 6.3.4 -- 01may18
- Great new trees: New w3tree package [Class] has improved drawing algorithm to render each of 6 wings from back to front. Nicer looking trees, bamboo & grasses are the result. Easy to use for indie developers.
- Also added tree branch flutter using fragment shader.
- More island grasses & nice fat palm.
- Improved code layout, robustness and comprehensibility;
14apr2018
ver 6.3.3 -- 14apr18
- Corrected fog related shader errors; made other fog improvements;
- Improved kawoosh sound & visuals, yet reduced graphical burden;
- Better clarified use of perlin noise to benefit developers;
- No longer disable portals when dungeon-exit-stargate is active;
- Improved accuracy of third-person shots within a portal;
- Improved lavapool;
6apr2018
22mar18
ver 6.3.1 -- 22mar18
- Improved source code structure; separated functions; clarified utility names;
- Fully generalized portal geometry code to handle all 6 walls. Now, ceiling portals in brick room, and floor portals are allowed, albeit pointless, and possibly dangerous. Portal-hell may require using the escape-key.
10mar2018
ver 6.3.0 -- 10mar18
- Planets visible from beach are now properly initialized to correct erroneous positions;
- Improved code for texture handling; clarified and exposed the inconsistent semantics of OpenGL textures versus cubemaps. Now, all texture PNG images are un-inverted.