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Releases: fastrgv/AdaGate

11jul2018

10 Jul 23:51
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11jul2018 Pre-release
Pre-release

ver 6.3.8 -- 11jul18

  • Minor gameplay revisions include return to island via stargate.
  • Blue-gray kawhoosh now has finer detail.

07jul2018

30 Jun 12:57
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ver 6.3.7 -- 08jul18

  • Kawhoosh transitioning to gray-metallic color;
  • Added local libz, libm shared libs for linux version to enhance portability;
  • Now properly handle DOS-formatted resume & settings text files in case they are changed from unix format by a text editor.
  • Added keepout avoidance to monkey;
  • Made corrections to code logic;
  • Upgraded to use AdaCore2018 compiler on linux, OSX;
  • Now default to mostly shared libs for smaller executable on linux;
  • Added 64 bit Windows build;

1jun2018

31 May 22:47
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ver 6.3.5 -- 1jun18

  • Added friendly chattering monkey [with minecraft-skin] on island;
  • Improved ocean look, annusurfobj code;
  • Improved tree branch flutter;

1may2018

01 May 19:37
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ver 6.3.4 -- 01may18

  • Great new trees: New w3tree package [Class] has improved drawing algorithm to render each of 6 wings from back to front. Nicer looking trees, bamboo & grasses are the result. Easy to use for indie developers.
  • Also added tree branch flutter using fragment shader.
  • More island grasses & nice fat palm.
  • Improved code layout, robustness and comprehensibility;

14apr2018

14 Apr 17:06
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ver 6.3.3 -- 14apr18

  • Corrected fog related shader errors; made other fog improvements;
  • Improved kawoosh sound & visuals, yet reduced graphical burden;
  • Better clarified use of perlin noise to benefit developers;
  • No longer disable portals when dungeon-exit-stargate is active;
  • Improved accuracy of third-person shots within a portal;
  • Improved lavapool;

6apr2018

05 Apr 21:08
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ver 6.3.2 -- 06apr18

  • Added an awesome stargate kaWhoosh;
  • Better distinction between portals and stargates.
  • Added GPR scripts for those who prefer using gprbuild.
  • Improved logical simplicity of portal rotation code;

22mar18

21 Mar 21:20
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ver 6.3.1 -- 22mar18

  • Improved source code structure; separated functions; clarified utility names;
  • Fully generalized portal geometry code to handle all 6 walls. Now, ceiling portals in brick room, and floor portals are allowed, albeit pointless, and possibly dangerous. Portal-hell may require using the escape-key.

10mar2018

09 Mar 23:27
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ver 6.3.0 -- 10mar18

  • Planets visible from beach are now properly initialized to correct erroneous positions;
  • Improved code for texture handling; clarified and exposed the inconsistent semantics of OpenGL textures versus cubemaps. Now, all texture PNG images are un-inverted.

24feb18

24 Feb 14:52
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ver 6.2.9 -- 24feb18

  • Added spinning Jupiter, Mars in beach sky.
  • Improved avatarobj.ad? to support hats, etc.

25jan18

25 Jan 14:14
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version 6.2.8: further playability improvements.