-
Notifications
You must be signed in to change notification settings - Fork 0
/
Checklist.txt
36 lines (31 loc) · 1.19 KB
/
Checklist.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
Space Domination
Target Release
- Options
- Custom hotkeys 4?
- Persistence
- Upgrades
- allow player to acquire better weapons, etc 4
- Campaign missions 4
- create gui
- assign planets to factions
+ assign starting values to planets
- campaign AI?
- TODO need to implement save/load
- TODO more robust mission generation
- TODO persistence
- TODO improve AI collision avoidance
- Campaign/Mission Editor 5
- Cooperative Play 6
- Content Releases 6+
Some Feedback/TODO:
- revisit adding velocity of ship to velocity of bullets
- faster laser recharge time
- figure out how to warn players they're going off-screen or help them get back on more easily
- max width/height for screen?
- possibility of using ion cannons to disable ships then salvage for upgrades
- keyboard controls for all menus
- flipping fighter
- options menu needs to return to pause menu while in game
- damage decay of lasers?
- BUG: check to see if engine-trail bug exists in 0.3 - add back default engine color
- BUG: if you hit "enter" when no item is selected, the game crashes (None has no method "on click")