cge_l4d2_deathcheck
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Prevents mission loss(Round_End) until all human players have died. -ChangeLog- v2.1 -Remake code -fixed double round end issue when map change v1.5.6 -original post: https://forums.alliedmods.net/showthread.php?t=142432 -Notice- The plugin does not work until survivor has left the saferoom 倖存者出去安全區域之後此插件才會生效 -ConVar- // 0: Disable plugin, 1: Enable plugin deathcheck "1" // 0: Mission will be lost if all human players have died, 1: Bots will continue playing after all human players are dead and can rescue them deathcheck_bots "1"