Adjustable melee swing rate for each melee weapon.
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Video | 影片展示
None -
Require | 必要安裝
None -
ConVar | 指令
- cfg/sourcemod/l4d2_melee_swing.cfg
// 0=Plugin off, 1=Plugin on. l4d2_melee_swing_allow "1" // 0=Value Default, The interval for swinging Baseball Bat. (clamped between 0.2 and 1.0) l4d2_melee_swing_baseball_bat_rate "0.75" // 0=Value Default, The interval for swinging Cricket Bat.(clamped between 0.2 and 1.0) l4d2_melee_swing_cricket_bat_rate "0.8" // 0=Value Default, The interval for swinging Crowbar. (clamped between 0.2 and 1.0) l4d2_melee_swing_crowbar_rate "0.8" // 0=Value Default, The interval for swinging Electric Guitar.(clamped between 0.2 and 1.0) l4d2_melee_swing_electric_guitar_rate "1.0" // 0=Value Default, The interval for swinging Fire Axe. (clamped between 0.2 and 1.0) l4d2_melee_swing_fireaxe_rate "1.0" // 0=Value Default, The interval for swinging Frying Pan. (clamped between 0.2 and 1.0) l4d2_melee_swing_frying_pan_rate "0.75" // 0=Value Default, The interval for swinging Golf Club. (clamped between 0.2 and 1.0) l4d2_melee_swing_golfclub_rate "0.75" // 0=Value Default, 1=Each melee rate unchanged, modify melee swinging rate multi when incapacitated. (ex. Use 'Incapped Weapons Patch by Silvers' to allow using Weapons while Incapped) l4d2_melee_swing_incapacitated_multi_rate "2.0" // 0=Value Default, The interval for swinging Katana. (clamped between 0.2 and 1.0) l4d2_melee_swing_katana_rate "0.8" // 0=Value Default, The interval for swinging Knife. (clamped between 0.2 and 1.0) l4d2_melee_swing_knife_rate "0.8" // 0=Value Default, The interval for swinging Machete.(clamped between 0.2 and 1.0) l4d2_melee_swing_machete_rate "0.8" // 0=Value Default, The interval for swinging Pitchfork. (clamped between 0.2 and 1.0) l4d2_melee_swing_pitchfork_rate "0.88" // 0=Value Default, The interval for swinging shovel. (clamped between 0.2 and 1.0) l4d2_melee_swing_shovel_rate "1.0" // 0=Value Default, The interval for swinging Tonfa. (clamped between 0.2 and 1.0) l4d2_melee_swing_tonfa_rate "0.75" // 0=Value Default, Custom Third Party Melee, The interval for swinging unknown melee weapon. (clamped between 0.2 and 1.0) l4d2_melee_swing_unknown_rate "0.0"
- cfg/sourcemod/l4d2_melee_swing.cfg
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Command | 命令
None
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Apply to | 適用於
L4D2
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Changelog | 版本日誌
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v1.3 (2023-7-27)
- Fix warnings when compiling on SourceMod 1.11.
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v1.2 (2021-9-29)
- Fixed "m_strMapSetScriptName not found" errors. Thanks to "bald14" for reporting.
- Add new Convar "l4d2_melee_swing_incapacitated_multi_rate" to modify melee swinging rate multi when incapacitated (ex. Use 'Incapped Weapons Patch by Silvers' to allow using Weapons while Incapped)
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v1.1 (2021-9-3)
- Optimize code
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v1.0 (2021-5-30)
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調整每個近戰武器的揮砍速度
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原理
- 每個近戰武器擁有不同的砍速
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功能
- 可以設置每個近戰武器的砍速