Allow to release victim
-
Image | 圖示
-
Require | 必要安裝
-
ConVar | 指令
- cfg\sourcemod\l4d2_release_victim.cfg
// 0=Plugin off, 1=Plugin on. l4d2_release_victim_enable "1" // If 1, Infected player fly away when release victim l4d2_release_victim_fly "1" // Release distance l4d2_release_victim_distance "900.0" // Release height l4d2_release_victim_height "600.0" // If 1, Reset ability l4d2_release_victim_ability_reset "1" // If 1, Show effect after release l4d2_release_victim_effect "1" // If 1, Jockey can release victim (0=Can't) l4d2_release_victim_jockey_yes "1" // If 1, Hunter can release victim (0=Can't) l4d2_release_victim_hunter_yes "1" // If 1, Charger can release victim (0=Can't) l4d2_release_victim_charger_yes "1" // If 1, Smoker can release victim (0=Can't) l4d2_release_victim_smoker_yes "1" // After dismounting with the jockey, how long the player can not use attack1/attack2 (0=Off) l4d2_release_victim_jockey_attack_delay "6.0" // After dismounting with the hunter, how long the player can not use attack1/attack2 (0=Off) l4d2_release_victim_hunter_attack_delay "6.0" // After dismounting with the charger, how long the player can not use attack1/attack2 (0=Off) l4d2_release_victim_charger_attack_delay "6.0" // After dismounting with the smoker, how long the player can not use attack1/attack2 (0=Off) l4d2_release_victim_smoker_attack_delay "10.0" // How long can the infected player releases victim after pinned the survivor l4d2_release_victim_release_delay "1.5" // Changes how message displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text) l4d2_release_victim_announce_type "1"
- cfg\sourcemod\l4d2_release_victim.cfg
-
Command | 命令
None
-
Apply to | 適用於
L4D2
-
Translation Support | 支援翻譯
English 繁體中文 简体中文
-
Changelog | 版本日誌
//BHaType @ 2019~2022 //Shadowysn @ 2022 //HarryPotter @ 2022-2024
-
v1.3h (2023-8-25)
-
v1.2h (2023-8-1)
- Update Cvars
-
v1.1h (2023-2-6)
- Use better way to release victim
- Require left4dhooks
- Fixed crash when map change
-
v1.0h (2023-4-11)
- Translation Support
- Add cvars, infected can't use attack1/attack2 (0=Off) for short time after release victim.
-
v2.5 (2023-1-27)
- Shadowysn's fork
- Remove Gamedata
-
v0.4
-
特感可以釋放被抓住的倖存者
-
原理
- Charger、Smoker、Jockey、Hunter抓住倖存者之後,可以按下右鍵釋放倖存者
- AI 特感不適用
-
指令中文介紹 (點我展開)
- cfg\sourcemod\l4d2_release_victim.cfg
// 0=關閉插件, 1=啟動插件 l4d2_release_victim_enable "1" // 為1時,釋放倖存者時,特感會被彈飛 l4d2_release_victim_fly "1" // 釋放倖存者後彈走的距離 l4d2_release_victim_distance "900.0" // 釋放倖存者後彈走的高度 l4d2_release_victim_height "600.0" // 為1時,釋放倖存者後,特感的能力CD重置 l4d2_release_victim_ability_reset "1" // 為1時,釋放倖存者時,顯示白光特效 l4d2_release_victim_effect "1" // 為1時,Jockey可以釋放倖存者 (0=不能釋放) l4d2_release_victim_jockey_yes "1" // 為1時,Hunter可以釋放倖存者 (0=不能釋放) l4d2_release_victim_hunter_yes "1" // 為1時,Charger可以釋放倖存者 (0=不能釋放) l4d2_release_victim_charger_yes "1" // 為1時,Smoker可以釋放倖存者 (0=不能釋放) l4d2_release_victim_smoker_yes "1" // Jockey釋放倖存者後不能攻擊的時間 (0=關閉這項功能) l4d2_release_victim_jockey_attack_delay "6.0" // Hunter釋放倖存者後不能攻擊的時間 (0=關閉這項功能) l4d2_release_victim_hunter_attack_delay "6.0" // Charger釋放倖存者後不能攻擊的時間 (0=關閉這項功能) l4d2_release_victim_charger_attack_delay "6.0" // Smoker釋放倖存者後不能攻擊的時間 (0=關閉這項功能) l4d2_release_victim_smoker_attack_delay "10.0" // 特感抓住人類後需要等待的時間才能釋放倖存者 (避免按錯鍵) l4d2_release_victim_release_delay "1.5" // 提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間) l4d2_release_victim_announce_type "1"
- cfg\sourcemod\l4d2_release_victim.cfg