Fixes shooting/bullet displacement by 1 tick problems so you can accurately hit by moving.
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Apply to | 適用於
Counter-Strike: Source Counter-Strike: Go Left 4 Dead 2 Left 4 Dead 1 Team Fortress 2 Day of Defeat: Source Nuclear Dawn Half-Life 2: Deathmatch NeoTokyo Insurgency No More Room in Hell
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Video | 影片展示
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Require | 必要安裝
None -
Changelog | 版本日誌
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v1.1h (2024-8-26)
- Improve code, Credit
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v1.0h (2024-3-7)
- Fixed physics objects are broken therefore tank hittables are flying totally random in l4d1/2
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v1.0.2
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修復子彈擊中與伺服器運算相差 1 tick的延遲
- 原理
- 請看上方 "影片展示"
- 這是所有source引擎的遊戲都會有的bug (去你馬Valve)
- 1 tick ≈ 0.033秒 (視伺服器tickrate決定)
- L4D2貌似從2019 the last stand 更新之後有修復這個bug,但我沒感覺,如果官方真的已修復請通知