From b0122e73b037f64367049a0660f7babc40115385 Mon Sep 17 00:00:00 2001 From: raspberryspider Date: Mon, 9 Dec 2024 21:13:37 +1100 Subject: [PATCH 1/5] the great de-wip-note-ification --- public/random/deaths.html | 2 +- public/rooms/dormont/meadow.html | 8 ++++---- public/rooms/floor2/hallways2.html | 2 +- public/rooms/floor3/hallways3.html | 2 +- public/rooms/king/questions.html | 3 +-- public/rooms/loop/basics.html | 4 ++-- 6 files changed, 10 insertions(+), 11 deletions(-) diff --git a/public/random/deaths.html b/public/random/deaths.html index 9fa91b81..04f5f889 100644 --- a/public/random/deaths.html +++ b/public/random/deaths.html @@ -2540,7 +2540,7 @@

Starting a battle

Tears

Being frozen by a tear.

-

For the first tear death in ACT 2, see... WIP.

+

For the first tear death in ACT 2, see Floor 1 Hallways.

For the dying part, see Generic Dialogues.


diff --git a/public/rooms/dormont/meadow.html b/public/rooms/dormont/meadow.html index dc8a8ac8..4dfc58c7 100644 --- a/public/rooms/dormont/meadow.html +++ b/public/rooms/dormont/meadow.html @@ -1173,15 +1173,15 @@

ACT 3 Intro

ACT 3-4

- ACT 4 can start with two different events. The first is the end of Kingquest. The other is the end of Friendquest. (WIP note: that is not a page yet.) + ACT 4 can start with two different events. The first is the end of Kingquest. The other is getting to the end with all Friendquests.

Both need to be completed to enter ACT 4, it's just that whichever you do last incriments the ACT counter. The scenes for each remain identical whether they are first or second.


@@ -1368,7 +1368,7 @@

End

- This scene can enter the player into ACT 4, if they've already done Friendquest. + This scene can enter the player into ACT 4, if they've already done Friendquests.


diff --git a/public/rooms/floor2/hallways2.html b/public/rooms/floor2/hallways2.html index 8cb50ff7..4da88762 100644 --- a/public/rooms/floor2/hallways2.html +++ b/public/rooms/floor2/hallways2.html @@ -1479,7 +1479,7 @@

Rows of Tears

Two hallways right of the center room and locked by the Paper Key. Has two sets of tears and a openphrase-⁠locked door leading to the break room. - The path on the bottom leads to the Trap Making Room (WIP), and the path on the top leads to the Infirmary (WIP) and is a dead end. + The path on the bottom leads to the Trap Building Room), and the path on the top leads to the Infirmary (WIP) and is a dead end.

Approaching the tears

diff --git a/public/rooms/floor3/hallways3.html b/public/rooms/floor3/hallways3.html index 1a7fc184..820f7834 100644 --- a/public/rooms/floor3/hallways3.html +++ b/public/rooms/floor3/hallways3.html @@ -62,7 +62,7 @@

Smiling Key Door

Source: Map071 (Hallway (Locked 3-1)), Map177 (ACT5_Hallway (Locked 3-1))

The hallway immediately to the left of the central room. - Leads to the pottery room (page WIP), the hallway leading to the Observatory, and the hallway with three rooms. + Leads to the Pottery Room, the hallway leading to the Observatory, and the hallway with three rooms.

In ACT 5, there's a ghost in here that plays no text.

diff --git a/public/rooms/king/questions.html b/public/rooms/king/questions.html index f56aebcc..cd9c34ad 100644 --- a/public/rooms/king/questions.html +++ b/public/rooms/king/questions.html @@ -1982,8 +1982,7 @@

"Where are you from?"


"Why are you so tall?"

-

This question is unlocked by interacting with the book on Body Craft in the Changing Room on Floor 3.

-

WIP note: Link here once the room page is done.

+

This question is unlocked by interacting with the book on Body Craft in the Changing Room.


diff --git a/public/rooms/loop/basics.html b/public/rooms/loop/basics.html index 40a2a8f8..7d67d811 100644 --- a/public/rooms/loop/basics.html +++ b/public/rooms/loop/basics.html @@ -193,7 +193,7 @@

ACT 3 & 4

- This option only becomes available in a specific moment during Loopquest (WIP). Basically, you can only hang out with Loop after a) talking to the Head Housemaiden at least once in ACT 3, and b) after reading the first book on Time Craft as part of Kingquest. + This option only becomes available in a specific moment during Loopquest. Basically, you can only hang out with Loop after a) talking to the Head Housemaiden at least once in ACT 3, and b) after reading the first book on Time Craft as part of Kingquest.

@@ -395,7 +395,7 @@

First time


- This starts the Loop Hangout. (WIP, no link yet~) + This starts the Loop Hangout.

From 19bd29918471b26990e078e819a516fc26dbd032 Mon Sep 17 00:00:00 2001 From: raspberryspider Date: Mon, 9 Dec 2024 21:16:15 +1100 Subject: [PATCH 2/5] ) --- public/rooms/floor2/hallways2.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/public/rooms/floor2/hallways2.html b/public/rooms/floor2/hallways2.html index 4da88762..99e6f0ea 100644 --- a/public/rooms/floor2/hallways2.html +++ b/public/rooms/floor2/hallways2.html @@ -1479,7 +1479,7 @@

Rows of Tears

Two hallways right of the center room and locked by the Paper Key. Has two sets of tears and a openphrase-⁠locked door leading to the break room. - The path on the bottom leads to the Trap Building Room), and the path on the top leads to the Infirmary (WIP) and is a dead end. + The path on the bottom leads to the Trap Building Room, and the path on the top leads to the Infirmary (WIP) and is a dead end.

Approaching the tears

From 98088e84ff8906930bb11b971cf864de4513db44 Mon Sep 17 00:00:00 2001 From: raspberryspider Date: Mon, 9 Dec 2024 22:44:21 +1100 Subject: [PATCH 3/5] added infirmary --- public/acts/act6/act6npcs.html | 2 +- public/feed.xml | 14 +- public/index.html | 2 +- public/overview/rooms.html | 1 + public/random/change_god_statues.html | 2 +- public/random/souvenirs1.html | 19 +- public/rooms/floor2/hallways2.html | 2 +- public/rooms/floor2/infirmary.html | 720 ++++++++++++++++++++++++++ 8 files changed, 739 insertions(+), 23 deletions(-) create mode 100644 public/rooms/floor2/infirmary.html diff --git a/public/acts/act6/act6npcs.html b/public/acts/act6/act6npcs.html index ffc0e0d1..f116328c 100644 --- a/public/acts/act6/act6npcs.html +++ b/public/acts/act6/act6npcs.html @@ -402,7 +402,7 @@

Short-Haired Housemaiden and Long-Haired Housemaiden


Sleepy Person

-

They are originally found in the infirmary (page WIP).

+

They are originally found in the Infirmary.

diff --git a/public/feed.xml b/public/feed.xml index 8325aec8..01b21452 100644 --- a/public/feed.xml +++ b/public/feed.xml @@ -5,10 +5,22 @@ Keep up to date with the In Stars And Time Script Project! https://felicitations.neocities.org/ - Fr, 06 Dec 2024 18:30:00 +1100 + Mo, 09 Dec 2024 22:43:00 +1030 20000 + + Infirmary + + All text for the Infirmary on Floor 2. + + https://felicitations.neocities.org/rooms/floor2/infirmary.html + https://felicitations.neocities.org/xml/item0092 + + Mo, 09 Dec 2024 22:43:00 +1030 + + + Bathroom (START AGAIN) diff --git a/public/index.html b/public/index.html index dc9920b6..da6835d0 100644 --- a/public/index.html +++ b/public/index.html @@ -80,6 +80,7 @@

Shaking and waving text

New Events

Recently finished stuff!

    +
  1. Infirmary
  2. Bathroom (START AGAIN)
  3. ACT 6 NPCs
  4. Pottery Room
  5. @@ -89,7 +90,6 @@

    New Events

  6. Bonnie End Talk (ACT 6)
  7. Writing Dorm
  8. Trap Building Room
  9. -
  10. Kitchen

diff --git a/public/overview/rooms.html b/public/overview/rooms.html index 0772f63c..2f9dc4dd 100644 --- a/public/overview/rooms.html +++ b/public/overview/rooms.html @@ -127,6 +127,7 @@

Floor 2

  • Gardening Room
  • Head Housemaiden's Office
  • House Library
  • +
  • Infirmary
  • Second Snack Break
  • Secret Library
  • Trap Building Room
  • diff --git a/public/random/change_god_statues.html b/public/random/change_god_statues.html index 9687baa5..b98b9665 100644 --- a/public/random/change_god_statues.html +++ b/public/random/change_god_statues.html @@ -3,7 +3,7 @@ - In Stars and Time Script Project + Generic Change God Statues diff --git a/public/random/souvenirs1.html b/public/random/souvenirs1.html index 6f8c6d8d..a544d0c6 100644 --- a/public/random/souvenirs1.html +++ b/public/random/souvenirs1.html @@ -627,7 +627,7 @@

    Description


    Obtaining

    -

    Main Page: Infirmary (WIP)

    +

    Main Page: Infirmary

    Location: In the closet.

    @@ -677,23 +677,6 @@

    Obtaining

    (You got the broken doll again.)

    (This doll will never see the end.)

    - -

    diff --git a/public/rooms/floor2/hallways2.html b/public/rooms/floor2/hallways2.html index 99e6f0ea..ca2c1195 100644 --- a/public/rooms/floor2/hallways2.html +++ b/public/rooms/floor2/hallways2.html @@ -1479,7 +1479,7 @@

    Rows of Tears

    Two hallways right of the center room and locked by the Paper Key. Has two sets of tears and a openphrase-⁠locked door leading to the break room. - The path on the bottom leads to the Trap Building Room, and the path on the top leads to the Infirmary (WIP) and is a dead end. + The path on the bottom leads to the Trap Building Room, and the path on the top leads to the Infirmary and is a dead end.

    Approaching the tears

    diff --git a/public/rooms/floor2/infirmary.html b/public/rooms/floor2/infirmary.html new file mode 100644 index 00000000..3fe4b467 --- /dev/null +++ b/public/rooms/floor2/infirmary.html @@ -0,0 +1,720 @@ + + + + + + Infirmary + + + + + + + + + + +
    + + + +
    + +

    Infirmary

    +Created by fairywrenss. +

    Source: Map091 (Infirmary), Map167 (ACT5_Infirmary)

    +

    All text for the Infirmary in the dead end on Floor 2.

    + +
    + +

    Index

    + + + +
    +
    + +

    Entering the room

    +

    Plays once per loop, the first time you enter the room. Doesn't play in ACT 5.

    + +
    + +

    First time

    +
    + +

    (...)

    +

    (You don't feel like there's a key there... But you could be wrong?)

    +
    +

    With a chime, an X appears in the top right corner.

    +
    +

    [You're not! You picked the wrong way, stardust!]

    +
    +

    (Aw.)

    + +
    + +
    + +

    Subsequent times

    +

    With a chime, an X appears in the top right corner.

    + +
    + +
    +
    + +

    Closet

    +

    For souvenir interaction, see Souvenirs 1.

    + +
    + +

    (A closet. There's a porcelain doll in it.)

    +

    (It's cracked, with half of its face missing. Someone probably threw it away.)

    + +
    + +

    + + Bonnie + (sulk2) + + Scary. +

    + +

    + + Isabeau + (brag1) + + Looks kinda sad, doesn't it? +

    + +
    + +

    ACT 2

    +

    (You think it's cute!)

    +

    ACT 3 & 4

    +

    (You think it looks nice.)

    + +
    + +

    (You got the BROKEN DOLL!)

    +

    (You put the doll in your pocket along with your Souvenirs.)

    + +
    + +

    Subsequent times, ACT 2

    +

    (You got the broken doll again!)

    +
    +

    Subsequent times, ACT 3 & 4

    +

    (You got the broken doll again.)

    +
    +

    (This doll will never see the end.)

    + +
    + +

    Repeated interaction

    +

    (A closet.)

    + +
    + +
    + +

    ACT 5

    + +
    + +

    (A closet. There's a porcelain doll in it.)

    +

    (It's cracked, with half its face missing. Someone probably threw it away.)

    +
    +

    (Got the BROKEN DOLL.)

    +

    (You put the doll in your pocket along with your Souvenirs.)

    + +
    + +

    Repeated interaction

    +

    (You'll see the end this time, broken doll!)

    +

    (Even if it's the last thing you do!!!)

    + +
    + +
    +
    + +

    Empty Bed

    + +
    + +

    (A bed.)

    +

    (Doesn't seem very comfy.)

    + +
    + +

    If you don't have the Drop Earring

    + +
    + +

    (There's a bunch of things on the bed, like... Oh?)

    + +
    + +

    + + Bonnie + (happy2) + + Earrings! Pretty! +

    + +

    + + Odile + (doubt1) + + Just one, though. +

    + +

    + + Bonnie + (hmf1) + + And it's broken, too! +

    + +

    + + Isabeau + (yeah!1) + + I'll TAKE IT. +

    + +
    + +

    (You got the DROP EARRING!)

    +

    (You give the Drop Earring to Isabeau to equip later.)

    + +
    + +
    + +

    If you do

    +

    The text for refinding equipment plays.

    +
    +

    (There's a bunch of things on the bed, but none catch your eye.)

    + +
    + +

    Repeated interaction

    +

    (A bed.)

    +

    (Doesn't seem very comfy.)

    + +
    + +
    + +

    ACT 5

    + +
    + +

    (You look at everything that's on the bed.)

    +
    +

    Time skips.

    +
    +

    (...)

    + +
    + +

    Repeated interaction

    +

    (A bed.)

    + +
    + +
    +
    + +

    Frozen person

    + +
    + +

    (Someone is laying on the bed, frozen in time.)

    +

    (They look like they're sleeping.)

    + +
    + +

    + + Mirabelle + (anxious3) + + That's...! +

    + +

    + + Mirabelle + (awkward2) + + Um. I don't actually know who that is. +

    + +

    + + Isabeau + (hm2) + + They look Poterean, don't they? Look at those clothes. +

    + +

    + + Bonnie + (serious1) + + And they're covered in bandages. +

    + +

    + + Odile + (doubt1) + + A traveler, perhaps? Trying to escape from something? +

    + +

    + + Mirabelle + (anxious3) + + Maybe... +

    + +

    + + Bonnie + (oh!1) + + They left their home and then went right back to Vaugarde, right to the King! And got frozen! +

    + +

    + + Mirabelle + (hm1) + + Talk about bad luck... +

    + +
    + +

    Repeated interaction

    +

    (Someone is laying on the bed, frozen in time.)

    +

    (They look like they're sleeping.)

    + +
    + +
    + +

    ACT 5

    + +
    +

    (Someone is laying on the bed, frozen in time.)

    +
    + +
    +
    + +

    Drawer

    + +
    + +

    (A drawer with nothing on it.)

    +

    (You look inside the drawer...)

    + +
    + +

    First time

    +

    (Gasp! It's a tiny bottle with a label saying "Grape Juice For Adults".)

    +

    Subsequent times

    +

    (It's a tiny bottle with a label saying "Grape Juice For Adults".)

    + +
    + +

    + + Mirabelle + (uwah!1) + + OH NO!!!!!! +

    + +

    + + Isabeau + (hahaha2) + + Oh wow, what a criminal! +

    + +

    + + Isabeau + (really3) + + They probably snuck it in. +

    + +

    + + Bonnie + (serious1) + + Can... +

    + +

    + + Bonnie + (no!2) + + Can you not drink grape juice in an infirmary??? +

    + +

    + + Odile + (isthatso1) + + No, Boniface, it's against the law. +

    + +

    + + Bonnie + (no!2) + + Oh no!!!!!!! +

    + +

    + + Mirabelle + (wonder1) + + Ah... Have you drank grape juice in an infirmary before, Bonnie? +

    + +

    + + Mirabelle + (happy4) + + You know you can get severely punished for that, right? +

    + +

    + + Bonnie + (no!2) + + OH NO!!!!!!!!!!!!!!!!! +

    + +
    + +

    ACT 2

    +

    + + Siffrin + (joke1) + +

    + +

    ACT 3

    +

    + + Siffrin + (smiling2) + +

    + +

    ACT 4

    +

    + + Siffrin + (fake1) + +

    + +

    "We won't tell anyone that you broke the law."

    + +
    + +

    + + Bonnie + (wait1) + + Wah... You promise? +

    + +

    + + Mirabelle + (happy2) + + We promise! +

    + +

    + + Odile + (isthatso1) + + Yes, we promise. +

    + +

    + + Isabeau + (fufufu1) + + We super duper promise. +

    + +
    + +

    (Isabeau pats Bonnie's head.)

    + +
    + +

    + + Bonnie + (wait1) + + Aaaah... Thank you... I'm sorry I'm a criminal... +

    + +

    + + Odile + (lol4) + + Aren't we all. +

    + +
    +

    Repeated interaction

    +

    (A drawer with nothing on it.)

    + +
    + +
    + +

    ACT 5

    + +
    + +

    (A drawer with nothing on it.)

    +

    (Inside the drawer is a tiny bottle with a label saying "Grape Juice For Adults".)

    +

    (You hate the taste of alcohol, but you take a swig anyway.)

    +

    (. . .)

    +

    (It tastes like normal, non-alcoholic grape juice.)

    +

    (Hahahahahahahahahahahahahahahaha!!!!!!)

    + +
    + +

    Repeated interaction

    +

    (Can't get drunk in peace around here!!!)

    + +
    + +
    +
    + +

    Poster

    + +
    + +

    (There's a poster on the wall.)

    +

    (It says, in big bold letters: "WASH YOUR CRABBING HANDS.")

    + +
    + +

    ACT 2

    +

    (This is why you wear gloves, haha!)

    + +
    + +

    + + Odile + (dotdotdot1) + + You should wash your gloves too. +

    + +
    + +

    (Aw.)

    + +
    + +
    + +

    ACT 5

    +

    You can't actually get to the poster in ACT 5; there's a bed in the way.

    + +
    +

    (There's a poster on the wall.)

    +
    + +
    +
    + +

    Flowers

    + +
    + +

    (Frozen flowers.)

    +

    (A little note is attached to them.)

    +

    ("Get well soon so we can go PARTY!!!!!!!", with a lot of hearts.)

    + +
    + +
    + +

    ACT 5

    + +
    +

    (Frozen flowers.)

    +
    + +
    +
    + +

    Books

    + +
    + +

    (Some medical books.)

    +

    (...And a volume of "The Cursing of Château Castle", issue #10.)

    + +
    + +

    After talking to the Castle-loving One

    +

    (...Issue #10? You should remember this number.)

    + +
    + +
    + +

    ACT 5

    + +
    +

    (Some medical books.)

    +
    + +
    +
    + +

    Items

    + +
    + +

    (Some vials.)

    + +
    + +

    First time

    +

    (Let's see...)

    +

    Subsequent times

    +

    (You pick them up.)

    + +
    + +

    (You got one SUPER SWEET TONIC!)

    +

    (You give it to Bonnie for safekeeping.)

    + +
    + +

    Repeated interaction

    +

    (Nothing else here.)

    + +
    + +
    + +

    ACT 5

    + +
    + +

    Interaction text is generic.

    + +
    + +
    +
    + +

    Change God statue

    + +
    + +

    Interaction text is generic.

    + +
    + +
    +
    + +

    Chair and Stool

    + +
    + +

    (A [chair/stool].)

    + +
    + +

    ACT 5

    +

    (BUT YOU'RE FINE.)

    + +
    + +
    +
    + +

    Empty Beds

    +

    These two additional empty beds are only here in ACT 5. Press X to doubt, Siffrin.

    + +
    +

    (The same bed as always.)

    +
    + +
    +
    + +
    + + + +
    + + + + \ No newline at end of file From 0e52411c36628a640d682064390979e2038cebf7 Mon Sep 17 00:00:00 2001 From: raspberryspider Date: Tue, 10 Dec 2024 10:01:08 +1100 Subject: [PATCH 4/5] typo fixes from thread --- public/feed.xml | 2 +- public/rooms/dormont/meadow.html | 18 +++++------------- 2 files changed, 6 insertions(+), 14 deletions(-) diff --git a/public/feed.xml b/public/feed.xml index 01b21452..2529e15b 100644 --- a/public/feed.xml +++ b/public/feed.xml @@ -62,7 +62,7 @@ All text for talking to Odile in the last room in ACT 6. - https://felicitations.neocities.org/acts/act6/odileeend6.html + https://felicitations.neocities.org/acts/act6/odileend6.html https://felicitations.neocities.org/xml/item0088 Su, 24 Nov 2024 23:13:00 +0100 diff --git a/public/rooms/dormont/meadow.html b/public/rooms/dormont/meadow.html index 4dfc58c7..8222e034 100644 --- a/public/rooms/dormont/meadow.html +++ b/public/rooms/dormont/meadow.html @@ -256,7 +256,7 @@

    If you've beaten the game before

    Mirabelle: - "Siffrin!" + "Siffrin!"


    @@ -467,7 +467,7 @@

    ACT 2 Intro

    Mirabelle - Siffrin! + Siffrin!

    @@ -625,7 +625,7 @@

    ACT 2 Intro

    - (Pheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeew.) + (Pheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeew.)

    @@ -767,7 +767,7 @@

    ACT 3 Intro

    Mirabelle - Siffrin! + Siffrin!


    @@ -880,15 +880,7 @@

    ACT 3 Intro

    Siffrin (what2) - (AH!) -

    - -

    - - Siffrin - (what2) - - "Mira..." + (AH!) "Mira..."

    From 69a05d11c99bf1be3486e8b730df3eca9be79830 Mon Sep 17 00:00:00 2001 From: raspberryspider Date: Tue, 10 Dec 2024 10:02:14 +1100 Subject: [PATCH 5/5] and that one oops --- public/rooms/dormont/meadow.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/public/rooms/dormont/meadow.html b/public/rooms/dormont/meadow.html index 8222e034..4cdd586b 100644 --- a/public/rooms/dormont/meadow.html +++ b/public/rooms/dormont/meadow.html @@ -1168,7 +1168,7 @@

    ACT 3-4

    ACT 4 can start with two different events. The first is the end of Kingquest. The other is getting to the end with all Friendquests.

    - Both need to be completed to enter ACT 4, it's just that whichever you do last incriments the ACT counter. The scenes for each remain identical whether they are first or second. + Both need to be completed to enter ACT 4, it's just that whichever you do last increments the ACT counter. The scenes for each remain identical whether they are first or second.