diff --git a/public/acts/act2/intro2.html b/public/acts/act2/intro2.html index 53b471bf..40ff6d3c 100644 --- a/public/acts/act2/intro2.html +++ b/public/acts/act2/intro2.html @@ -76,7 +76,7 @@

Meadow

Mirabelle - --frin! + --frin!


@@ -91,7 +91,7 @@

Meadow

Mirabelle - Siffrin! + Siffrin!

@@ -141,6 +141,8 @@

Meadow

So we can finally face against the King!

+
+

Siffrin @@ -207,12 +209,14 @@

Meadow

(Hold on,

-

- (DID YOU JUST DIE?) -

+

- (You DID, you think! You must have! You were inthe House and then a big rock fell and now you're in the meadow, back in Dormont, and what Mirabelle just said to you, waking you up, that was, very, familiar???) + (DID YOU JUST DIE?) +

+ +

+ (You DID, you think! You must have! You were in the House and then a big rock fell and now you're in the meadow, back in Dormont, and what Mirabelle just said to you, waking you up, that was, very, familiar???)

@@ -231,8 +235,8 @@

Meadow

(You put your hands over your mouth and scream!!! Stars!!!! You’re so stupid and useless and dumb!!!!!!!!!)

-

- (AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA) +

+ (AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA)


@@ -249,7 +253,7 @@

Meadow

- (Pheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeew.) + (Pheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeew.)

@@ -271,7 +275,7 @@

Meadow

- (You went back in time?) + (You went   back in time?)

@@ -299,7 +303,7 @@

Meadow

- (But... You're back. Back to the day before you went to the House.) + (But...   You're back. Back to the day before you went to the House.)


@@ -313,9 +317,11 @@

Meadow

- (And... Can you make sure to not die this time?) + (And...   Can you make sure to not die this time?)

+
+

(Back to work, Siffrin. You have a country to save.)

@@ -405,7 +411,7 @@

Entering Dormont

Siffrin (awkward1) - (Smart and normal words, GO!)"Yes. Correct. I was taking nap time." + (Smart and normal words, GO!) "Yes. Correct. I was taking nap time."

@@ -653,7 +659,6 @@

Mirabelle

. . .

-

(Mirabelle is here, sitting on a bench and looking at papers.)

@@ -670,12 +675,16 @@

Mirabelle


-

If you haven't talked to anyone else yet

-

[You don't need to talk to your allies about things you've already talked about, but the option is still here just in case you need a refresher!]

+

If you haven't talked to anyone else yet

+

+ [You don't need to talk to your allies about things you've already talked about, but the option is still here just in case you need a refresher!] +


-

(...?)

+

+ (...?) +


@@ -890,6 +899,7 @@

Odile

You look rested. Glad to see you this laidback on the day before the end of the world.

+

Odile @@ -901,14 +911,14 @@

Odile


-

If you haven't talked to anyone else yet

-

+

If you haven't talked to anyone else yet

+

[You don't need to talk to your allies about things you've already talked about, but the option is still here just in case you need a refresher!]


-

+

(...?)

@@ -1022,14 +1032,14 @@

Bonnie


-

If you haven't talked to anyone else yet

-

+

If you haven't talked to anyone else yet

+

[You don't need to talk to your allies about things you've already talked about, but the option is still here just in case you need a refresher!]


-

+

(...?)

@@ -1420,15 +1430,14 @@

Isabeau


-

If you haven't talked to anyone else yet

- -

+

If you haven't talked to anyone else yet

+

[You don't need to talk to your allies about things you've already talked about, but the option is still here just in case you need a refresher!]


-

+

(...?)

diff --git a/public/acts/act3-4/loophangout.html b/public/acts/act3-4/loophangout.html index 75d37cfa..3c1dcc50 100644 --- a/public/acts/act3-4/loophangout.html +++ b/public/acts/act3-4/loophangout.html @@ -100,7 +100,7 @@

Loop asks to hang out

Loop (hm1) - ... + . . .

@@ -196,7 +196,7 @@

Loop asks to hang out

Loop (oh my1) - ... + . . .

@@ -271,6 +271,8 @@

Loop asks to hang out

Well...

+
+

Loop @@ -368,7 +370,7 @@

Loop asks to hang out

Loop (hm1) - ... + . . .

@@ -433,14 +435,14 @@

Loop asks to hang out

(What makes the loop actually loop?)

-
+
-

If you've gotten Bonnie to yell at Siffrin

-

+

If you've gotten Bonnie to yell at Siffrin

+

(You feel like... You can remember a few times when time looped back on its own, even if it was just a few minutes...)

-
+

@@ -473,7 +475,7 @@

If you've gotten Bonnie to yell at

- (...) + (. . .)


@@ -483,7 +485,7 @@

If you've gotten Bonnie to yell at Loop (sad2) - ... + . . .

@@ -563,7 +565,7 @@

If you've gotten Bonnie to yell at Loop (well3) - ... I do wonder about the limitations of your powers, still. + ...   I do wonder about the limitations of your powers, still.

@@ -587,13 +589,13 @@

If you've gotten Bonnie to yell at Loop (away1) - ... + . . .


- (...) + (. . .)


@@ -745,429 +747,399 @@

Asking Loop to hang out


-
    -
  • ACT 3: +

    ACT 3

    +

    + + Siffrin + (neutral1) + + (...) +

    + +

    ACT 4

    +

    + + Siffrin + (tired2) + + (...) +

    + +

    "We can hang out now."

    + +
    + +

    First time

    + +
    + +

    + + Loop + (oh1) + + Oh...! +

    + +

    + + Loop + (lol5) + + Our theory hangout! Yes! +

    + +

    + + Loop + (hm1) + + But we can't actually hang out right now. It'd be pretty useless. +

    + +

    + + Loop + (happy1) + + So how about you come back here early tomorrow, after you're done acting things out at the Clocktower? +

    + +

    Siffrin - (neutral1) - (...) -

  • -
  • ACT 4: + (surprised1) + + (Wait...) "You want me to sneak out?" +

    + +

    + + Loop + (lol5) + + And spend a loop with me, yes! +

    + +
    + +

    + (But...) +

    + +

    + (You always go to the House, after the Clocktower.) +

    + +

    + (If you're not here, what will everyone do? What will everyone think--) +

    + +
    + +

    + + Loop + (happy1) + + Does it matter what they think? +

    + +

    + + Loop + (teehee1) + + They'll forget it all in your next loop, after all! +

    + +
    + +

    Siffrin - (tired2) - (...) -

  • -
+ (hide1) + + (...) +

+ +
    +
  • +
    + "It matters!" + +
    + +

    + + Loop + (hm1) + + Hm... +

    -
    +

    + + Loop + (hmmm1) + + ...So you won't do it? +

    -
      -
    • -
      - "We can hang out now." +

      + + Loop + (lol4) + + You won't come and hang out with little old me? +

      +
    +
    +
  • +
  • +
    + "...I guess it doesn't." + +
    + +

    + + Loop + (teehee5) + + Neat! +

    -
    -

    First time

    +

    + + Loop + (happy1) + + Will you come, then? +

    +
    +
    +
  • +
-

- - Loop - (oh1) - - Oh...! -

+
-

- - Loop - (lol5) - - Our theory hangout! Yes! -

+

+ + Siffrin + (hide1) + +

+ +
-

- - Siffrin - (hide1) - -

+ + +
-
- -
    -
  • -
    - "I'll come, yeah." - -
    -

    - - Loop - (teehee5) - - Neat!!! -

    - -

    - - Loop - (happy1) - - ...I'll see you soon, then? -

    - -
    - -

    - (You nod.) -

    - -
    - -

    - This starts the Loop Hangout. -

    -
    -
    -
  • -
  • -
    - "No, I won't." - -
    - -

    - (You don't want everyone to go to the House without you.) -

    - -
    - -

    - - Loop - (away1) - - ...So you won't come, huh... -

    - -

    - - Loop - (away1) - - . . . -

    - -

    - - Loop - (serious2) - - I'd really like you to spend a loop with me, stardust. -

    - -

    - - Loop - (serious2) - - It doesn't matter if it's right now, or in a dozen, a hundred loops... -

    - -

    - - Loop - (lol3) - - You'll have to spend time with me eventually! Just let me know when you want to!!! -

    - -

    - - Loop - (subdued1) - - ...It's important. -

    - -
    - -

    - (You glare at Loop.) -

    - -

    - (. . .) -

    -
    -
    -
  • -
- -
- -

Subsequent times

-

- Only possible if you refused to hang out with Loop the first time. -

+

Subsequent times; if you refused to hang out with Loop the first time

-
+
-

- - Loop - (happy1) - - ...Will you come and hang out with me now? -

+

+ + Loop + (happy1) + + ...Will you come and hang out with me now? +

-

- - Siffrin - (shit1) - - (It'll mean leaving everyone behind, but...) -

+
-
    -
  • -
    - "...Alright." - -
    - -

    - - Loop - (lol5) - - Neat!!! -

    - -

    - - Loop - (happy1) - - ...Don't worry, stardust. -

    - -

    - - Loop - (teehee4) - - ...I'll see you soon, then? -

    - -
    - -

    - (You nod.) -

    - -
    - -

    - This starts the Loop Hangout. -

    -
    -
    -
  • -
  • -
    - "No." - -
    - -

    - - Loop - (lol3) - - Ouuugh, rejected again!!! -

    - -

    - - Loop - (lol5) - - How dare you play with my feelings like this, stardust!!! -

    -
    -
    -
  • -
-
- - -
  • -
    - "Nah, nothing." +

    + + Siffrin + (shit1) + + (It'll mean leaving everyone behind, but...) +

    + +
      +
    • +
      + "...Alright." + +
      + +

      + + Loop + (lol5) + + Neat!!! +

      -
      -

      - - Loop - (happy1) - - See you later, stardust. -

      +

      + + Loop + (happy1) + + ...Don't worry, stardust. +

      -
      +

      + + Loop + (teehee4) + + ...I'll see you soon, then? +

      -

      - (They gently wave you goodbye.) -

      +
      -
      +

      + (You nod.) +

      -

      ACT 3 only:

      +
      -

      - (You give them a nod, and walk away.) -

      -
      -
      -
    • -
    +

    + This starts the Loop Hangout. +

    + +
    +
  • +
  • +
    + "No." + +
    + +

    + + Loop + (lol3) + + Ouuugh, rejected again!!! +

    + +

    + + Loop + (lol5) + + How dare you play with my feelings like this, stardust!!! +

    + +
    +
    +
  • + + + @@ -1317,7 +1289,7 @@

    Main Scene

    - (You try  not to think about it.) + (You try  not to think about it.)


    @@ -1329,39 +1301,43 @@

    Main Scene

    ...Thank you for coming to today's Loop hangout!

    -
    - -

    If you've completed Isabeau's Friendquest before

    - -

    - - Loop - - If you hang out with me, it'll take some time, and... -

    +
    -

    - - Loop - - Well. You know how this goes. -

    +

    If you've completed Isabeau's Friendquest before

    -

    - - Siffrin - - "I sure do." -

    +
    -

    - - Loop - - Hm. -

    +

    + + Loop + + If you hang out with me, it'll take some time, and... +

    + +

    + + Loop + + Well. You know how this goes. +

    + +

    + + Siffrin + + "I sure do." +

    + +

    + + Loop + + Hm. +

    -
    +
    + +

    @@ -1561,7 +1537,6 @@

    If you've completed Isabeau's Friendque ...You are now, I suppose.

    -

    Loop @@ -1613,13 +1588,6 @@

    If you've completed Isabeau's Friendque . . .

    -

    - - Loop - - . . . -

    -

    Loop @@ -1640,6 +1608,7 @@

    If you've completed Isabeau's Friendque Maybe time has made me more jaded than you are...

    + @@ -1718,6 +1687,8 @@

    If you've completed Isabeau's Friendque "So you believe it's possible?"

    +
    +

    Siffrin @@ -1725,7 +1696,6 @@

    If you've completed Isabeau's Friendque "For me to escape?"

    -

    Loop @@ -1892,9 +1862,9 @@

    If you've completed Isabeau's Friendque
    -

    If Siffrin is at level 80+

    +

    If Siffrin is level 80 or more

    -

    +

    Loop @@ -1903,9 +1873,9 @@

    If Siffrin is at level 80+


    -

    If you've looked at 100 or more barrels total

    +

    If you've looked at 100 or more barrels total

    -

    +

    Loop @@ -1914,9 +1884,9 @@

    If you've looked at 100 or more barrels total


    -

    If you've gone fishing 15 or more times

    +

    If you've gone fishing 15 or more times

    -

    +

    Loop @@ -1925,9 +1895,9 @@

    If you've gone fishing 15 or more times


    -

    If you've received the Change God's blessing ten or more times

    +

    If you've received the Change God's blessing ten or more times

    -

    +

    Loop @@ -1936,9 +1906,9 @@

    If you've received the Change God's blessing ten or more times


    -

    If you've slipped on the banana peel ten or more times

    +

    If you've slipped on the banana peel ten or more times

    -

    +

    Loop @@ -1947,9 +1917,9 @@

    If you've slipped on the banana peel ten or more times


    -

    If none of the above apply

    +

    If none of the above apply

    -

    +

    Loop @@ -2039,6 +2009,8 @@

    If none of the above apply

    Loop and Siffrin sit in the Favor Tree's canopy and gaze at the House. A bright star shaped light shines from its peak. Both Loop and Siffrin are now cast in shadow, which makes Loop's shine stand out all the more. +
    +

    The sound of someone taking damage.

    @@ -2264,7 +2236,9 @@

    If none of the above apply


    - Loop looks at Siffrin. + Loop looks at Siffrin. + +

    (Loop is just. Looking at you.) @@ -2275,7 +2249,7 @@

    If none of the above apply

    - (There's no pity in their gaze) + (There's no pity in their gaze)

    @@ -2323,6 +2297,8 @@

    If none of the above apply

    . . .

    +
    +

    Loop @@ -2344,16 +2320,16 @@

    If none of the above apply


    -

    - (IT'S BECAUSE YOU WEREN'T THERE!!!!!!) +

    + (IT'S BECAUSE YOU WEREN'T THERE!!!!!!)

    -

    - (THEY DIED, BECAUSE YOU WEREN'T THERE!!!) +

    + (THEY DIED, BECAUSE YOU WEREN'T THERE!!!)

    -

    - (THEY'RE GONE, BECAUSE YOU WEREN'T!!! THERE!!!!!!) +

    + (THEY'RE GONE, BECAUSE YOU WEREN'T!!! THERE!!!!!!)

    @@ -2400,7 +2376,7 @@

    If none of the above apply

    - (You can't  take  a full  breath) + (You can't  take  a full  breath)

    @@ -2512,6 +2488,7 @@

    If none of the above apply

    (They don't even seem to care that you drew out your dagger.)

    +

    @@ -2520,7 +2497,6 @@

    If none of the above apply


    -

    Loop @@ -2752,11 +2728,11 @@

    If none of the above apply

    You loop when the Head Housemaiden talks to you, and you looped just now.

    -
    +
    -

    If you've finished Kingquest

    +

    If you've finished Kingquest

    -

    +

    Loop (away1) @@ -2764,7 +2740,7 @@

    If you've finished Kingquest

    And when... When the Kid died, you looped back, too. Even though they're the one who died, not you.

    -
    +

    @@ -2831,7 +2807,7 @@

    If you've finished Kingquest

    Loop (fake1) - But... Yes. I figured this would happen. + But...   Yes. I figured this would happen.


    @@ -2876,89 +2852,105 @@

    If you've finished Kingquest


    -

    ACT 3

    +

    ACT 3

    -

    - - Loop - (away1) - - ...Well, it looks like that's all you can find out about the loops for now. -

    - -
    +
    -

    If you haven't reached the end with all Friendquests yet

    - -

    - - Loop - (happy1) - - But you can still help your party... -

    - -
    +

    + + Loop + (away1) + + ...Well, it looks like that's all you can find out about the loops for now. +

    + +
    + +

    If you haven't reached the end with all Friendquests yet

    + +

    + + Loop + (happy1) + + But you can still help your party... +

    + +
    -

    If you haven't completed Friendquest and Kingquest

    +

    If you haven't finished Kingquest yet

    -

    - - Loop - (happy2) - - And you still have questions to ask the King, don't you? -

    - -
    +

    + + Loop + (happy1) + + But you can still find out more about the King, can't you? +

    -

    If you've completed Friendquest but not Kingquest

    +
    + +

    If you've finished neither Friendquests or Kingquest

    -

    - - Loop - (happy1) - - But you can still find out more about the King, can't you? -

    +

    + + Loop + (happy1) + + But you can still help your party... +

    + +

    + + Loop + (happy2) + + And you still have questions to ask the King, don't you? +

    + +
    + +

    + + Loop + (away1) + + I'll be ready to help you out next loop... But for now, I think we both need some time. +

    -
    - -

    - - Loop - (away1) - - I'll be ready to help you out next loop... But for now, I think we both need some time. -

    +

    -

    ACT 4

    - -

    - - Loop - (away1) - - ...I think you can find out more about the loops, if you search for it. -

    +

    ACT 4

    -

    - - Loop - (happy1) - - There might be some places you can go to, now that you can read those books in your language again... -

    +
    -

    - - Loop - (away1) - - You should do that. I think we both need some time, before we can talk more. -

    +

    + + Loop + (away1) + + ...I think you can find out more about the loops, if you search for it. +

    + +

    + + Loop + (happy1) + + There might be some places you can go to, now that you can read those books in your language again... +

    + +

    + + Loop + (away1) + + You should do that. I think we both need some time, before we can talk more. +

    + +

    diff --git a/public/acts/act3-4/loopquest.html b/public/acts/act3-4/loopquest.html index 6209da8b..34d7df2a 100644 --- a/public/acts/act3-4/loopquest.html +++ b/public/acts/act3-4/loopquest.html @@ -4606,7 +4606,7 @@

    First time

    Isabeau (really1) - reating a whole new one, AND identical to another, AND one able to talk back? That's just impossible. + Creating a whole new one, AND identical to another, AND one able to talk back? That's just impossible.

    diff --git a/public/events/confession.html b/public/events/confession.html index fd9ae522..64c361bf 100644 --- a/public/events/confession.html +++ b/public/events/confession.html @@ -58,7 +58,7 @@

    Index

  • Mirabelle interrupts
  • Odile interrupts
  • Isabeau interrupts
  • -
  • Loop makes fun of Siffrin, again
  • +
  • Loop makes fun of Siffrin, again
  • Siffrin interrupts
  • Act 4 add on
  • diff --git a/public/index.html b/public/index.html index 8d487072..dd330e85 100644 --- a/public/index.html +++ b/public/index.html @@ -80,6 +80,7 @@

    Shaking and waving text

    New Events

    Recently finished stuff!

      +
    1. Memories compliation
    2. Armors and Weapons compliation
    3. "The Cursing of Château Castle" sidequest compliation
    4. Castle-Loving One's House
    5. @@ -89,7 +90,6 @@

      New Events

    6. ACT 6 NPCs
    7. Pottery Room
    8. Odile End Talk (ACT 6)
    9. -
    10. Enemies (includes Examine text)

    @@ -110,7 +110,6 @@

    Requests

    WIP page list

    diff --git a/public/overview/random.html b/public/overview/random.html index e3092518..63065f03 100644 --- a/public/overview/random.html +++ b/public/overview/random.html @@ -59,7 +59,7 @@

    Equipment

    Obtaining text. For other equipment information, please check out the ISAT wiki instead.


    diff --git a/public/random/barrels.html b/public/random/barrels.html index 3a02924a..e2bfb20d 100644 --- a/public/random/barrels.html +++ b/public/random/barrels.html @@ -51,6 +51,7 @@

    Index

    Barrels

    In Dormont

    +

    Barrels in Dormont do not count towards Memory of Barrels.

    @@ -66,45 +67,54 @@

    Random interactions

    - - +

    (It's a barrel.)

    +
    - - -
    +

    At random

    +

    (It says on the side: "DO NOT SHAKE!!!")

    +

    (It's full of various nuts.)

    +

    (It's full of water.)

    +

    (It's full of nothing.)

    + +
    -

    With Memory of Barrels equipped:

    +

    1 in 5 chance with Memory of Barrels equipped

    +

    (...There's something in there[!/.])

    -

    - (There's something in there!) -

    - - +
    -

    - (You give it to Bonnie for safekeeping.) -

    +
    + +

    At random

    + +

    (You got one SUPER SWEET TONIC!)

    +

    (You got one SUPER SOUR TONIC!)

    +

    (You got two SALTY BROTHS!)

    +

    (You got three CRAFTED WATERS!)

    + +
    + +
    + +

    (You give it to Bonnie for safekeeping.)

    + +
    + +

    ACT 5

    +
    +

    Floor 2

    +

    (Barrel.)

    +

    Elsewhere in the House

    +

    (A barrel.)

    +

    Memory of Barrels

    -

    Triggers if you look at 25 barrels in the same loop.

    +

    Triggers if you look at 15 barrels in the same loop, including if you already have Memory of Barrels.


    @@ -205,35 +215,39 @@

    Memory of Barrels


    -

    First time only

    - -

    - (You just like looking into barrels, it's fun.) -

    - -

    - (But Isabeau's right... You could find something interesting in those...) -

    +

    First time only

    -
    +
    -

    - (You got a MEMORY OF BARRELS!) -

    +

    + (You just like looking into barrels, it's fun.) +

    + +

    + (But Isabeau's right... You could find something interesting in those...) +

    -

    - (You'll always remember this.) -

    - -
    - -

    - [If you have Memory of Barrels equipped, examining barrels might give you some cool items!.] -

    +
    -

    - [Huh?! Is that how barrels work?!? Well, I guess that's how they work now. Yay for you!] -

    +

    + (You got a MEMORY OF BARRELS!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [If you have Memory of Barrels equipped, examining barrels might give you some cool items!.] +

    + +

    + [Huh?! Is that how barrels work?!? Well, I guess that's how they work now. Yay for you!] +

    + +
    @@ -246,65 +260,67 @@

    Random interactions

    -

    - At random: -

    +

    Whole pillar; at random

    +

    (It's a pillar.)

    +

    (A pillar.)

    +

    (That sure is a pillar.)


    -

    Whole:

    - - +

    Broken pillar; at random

    +

    (It's a broken pillar.)

    +

    (A broken pillar.)

    +

    (That sure is a broken pillar.)


    -

    Broken:

    +

    4 in 13 chance with Memory of Pillars equipped

    -

    - At random: -

    +
    -
    +

    + (...There's something inside?) +

    - +
    -
    +

    At random

    +

    (You got one SUPER SOUR TONIC!)

    +

    (You got one PEPPER JUICE!)

    +

    (You got one GINGER JUICE!)

    +

    (You got one THYME JUICE!)

    -

    With Memory of Pillars equipped:

    +
    -

    - (...There's something inside?) -

    - -
    +

    + (You give it to Bonnie for safekeeping.) +

    - +
    -
    +
    -

    - (You give it to Bonnie for safekeeping.) -

    +

    ACT 5

    +
    + +

    Whole pillar; Floor 2

    +

    (Pillar.)

    +

    Whole pillar; elsewhere in the House

    +

    (A pillar.)

    +
    +

    Broken pillar; Floor 2

    +

    (Broken pillar.)

    +

    Broken pillar; elsewhere in the House

    +

    (A broken pillar.)

    +
    +

    Memory of Pillars

    -

    Triggers if you look at 25 pillars in the same loop.

    +

    Triggers if you look at 25 pillars in the same loop, including if you already have Memory of Pillars.


    @@ -328,35 +344,39 @@

    Memory of Pillars


    -

    First time only

    - -

    - (But what if one of those columns hides another switch?!?! You just can't take the chance.) -

    - -

    - (And if not switches... They might have SOMETHING in them.) -

    +

    First time

    -
    +
    -

    - (You got a MEMORY OF PILLARS!) -

    +

    + (But what if one of those columns hides another switch?!?! You just can't take the chance.) +

    + +

    + (And if not switches... They might have SOMETHING in them.) +

    -

    - (You'll always remember this.) -

    - -
    - -

    - [If you have Memory of Pillars equipped, examining pillars might give you some cool items!] -

    +
    -

    - [Which is a little weird, I gotta say. Why would you find stuff in them? I don't get it, but that's how the world works now. Yay?] -

    +

    + (You got a MEMORY OF PILLARS!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [If you have Memory of Pillars equipped, examining pillars might give you some cool items!] +

    + +

    + [Which is a little weird, I gotta say. Why would you find stuff in them? I don't get it, but that's how the world works now. Yay?] +

    + +
    diff --git a/public/random/dagger.html b/public/random/dagger.html index 302d0156..fed91951 100644 --- a/public/random/dagger.html +++ b/public/random/dagger.html @@ -573,7 +573,7 @@

    Obtaining


    - (...) + (...)

    diff --git a/public/random/deaths.html b/public/random/deaths.html index 04f5f889..cce3ccab 100644 --- a/public/random/deaths.html +++ b/public/random/deaths.html @@ -1687,7 +1687,7 @@

    First time

    - (THAT WAS AWFUL!!!!!!!!!!!!!!!!!!!!!!!!!) + (THAT WAS AWFUL!!!!!!!!!!!!!!!!!!!!!!!!!)

    diff --git a/public/random/equipment.html b/public/random/equipment.html index 16e5674e..de79a1c2 100644 --- a/public/random/equipment.html +++ b/public/random/equipment.html @@ -21,10 +21,9 @@

    Equipment (Armor and Weapons)

    -

    Source:

    Text for armor and weapons.

    diff --git a/public/random/memories.html b/public/random/memories.html new file mode 100644 index 00000000..731d4c89 --- /dev/null +++ b/public/random/memories.html @@ -0,0 +1,5975 @@ + + + + + + Memories + + + + + + + + + + +
    + + + +
    + +

    Memories

    +

    Text for Memories.

    +
      +
    • For Armor and Weapons, see Equipment
    • +
    • For a more technical view of these items, please check out the ISAT wiki instead.
    • +
    + +
    + +

    Index

    + + + +
    +
    + +

    Siffrin

    + + + +
    + +

    Memory of Self

    + +

    Description

    + +
    +

    It's a memory of you! You have, theoretically,

    +

    so many to choose from! [+5 to all stats.]

    +
    + +
    + +

    Obtaining

    +

    Obtained by default.

    + +
    +
    + +

    Memory of Keys

    + +

    Description

    + +
    +

    This castle's full of keys! [When interacting with a locked

    +

    door, get directions for where its key is.]

    +
    + +
    + +

    Obtaining

    +

    Location: Floor 1, Writing Dorm, pick up the Broken Egg Key.

    + +
    + +

    (A dresser with art books on top of it.)

    +

    (You open the drawer...)

    + +
    + +

    (You found the BROKEN EGG KEY!)

    +

    (The keychain dangling from it is shaped like an egg broken in half...)

    +

    (You put the Key in your Pocket.)

    + +
    + +

    (You now know where the Broken Egg Key is located.)

    +

    (...Sounds like keys will be in your future, huh.)

    +

    (You should probably try to remember their location, just in case...)

    + +
    + +

    (You got a MEMORY OF KEYS!)

    +

    (You will always remember this.)

    + +
    + +

    [When equipped, Memory of Keys helps you remember where keys are.]

    +

    [When looking at a locked door, you'll get a sense of where its key is. If you've already found the key in a previous loop, you'll get directions as to where to go.]

    +

    [Pretty useful if you're the forgetting type, huh?]

    + +
    + +

    + + Odile + (dotdotdot2) + + In someone's drawer? What a weird place for a key... +

    + +

    + + Bonnie + (lmao1) + + Definitely not a very king-like place, huh!!! That's pretty stupid of him!!! +

    + +

    + + Isabeau + (wonder2) + + I'm not sure... Hiding keys in places like drawers isn't very King-like, yeah, but it means they're harder to find since it's not a very expected place... +

    + +

    + + Isabeau + (hahaha2) + + But thankfully we have our good ol' Sif to help us find them! +

    + +

    + + Mirabelle + (excited1) + + Thank you, Siffrin! Good job, Siffrin! +

    + +

    + + Odile + (isthatso1) + + Yaay, good jooooob. +

    + +
    + +

    (She claps sarcastically, which makes everyone join her enthusiastically.)

    +

    (You take a bow.)

    + +
    + +
    +
    + +

    Memory of Sadnesses

    + +

    Description

    + +
    +

    They're scared of you.

    +

    [Sadnesses will flee from you.]

    +
    + +
    + +

    Obtaining

    +

    See Tutorial.

    +

    Obtained by picking (Attack.) against the tutorial sadness in ACT 3 or later. For the rest of the event, see the full page.

    + +
    + +

    + + Mirabelle + (happy1) + + We did it!!! +

    + +

    + + Isabeau + (brag1) + + See, Mira? It wasn't that bad! +

    + +

    + + Bonnie + (proud1) + + Going through the house will be a piece of cake!!! +

    + +
    + +

    (. . .)

    + +
    + +

    + + Mirabelle + (worried1) + + ...? Siffrin? +

    + +
    + +

    + (You jump, and laugh awkwardly.) +

    + +

    + (Take the lead, take the lead, take the lead.) +

    + +

    + (They're all counting on you.) +

    + +

    + (Don't scare them by acting weird.) +

    + +

    + (...) +

    + +
    + +

    + (You got a MEMORY OF SADNESSES!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [When equipped, Sadnesses will flee from you.] +

    + +
    + +
    +
    + +

    Memory of Ghosts

    + +

    Description

    + +
    +

    House's haunted. [No effect.]

    +
    + +
    + +

    Obtaining

    +

    See (reloads dagger) house's haunted. The memory is obtained without comment after the event.

    + +
    +
    + +

    Memory of Touch

    + +

    Description

    + +
    +

    You had eyes bigger than your stomach. Disgusting, disgusting, disgusting.

    +

    [-50 to all stats.]

    +
    + +
    + +

    Obtaining

    +

    + See Bad Touch. + The memory is obtained without comment after you finish talking to Isabeau, but here's Loop's Pre-Dialogue from immediately after. +

    + +
    + +

    + + Loop + (happy1) + + ... +

    + +

    + + Siffrin + (hide3) + + "..." +

    + +

    + + Loop + (happy1) + + ... +

    + +

    + + Loop + (lol3) + + Stardust, you traitor!!! I thought what we had was special! +

    + +

    + + Siffrin + (hide3) + + "..." +

    + +

    + + Loop + (lol5) + + But you didn't value me, did you, and I had to see you kiss the fighter, in front of my very eyes! The shock! The betrayal!!! +

    + +

    + + Siffrin + (hide3) + + "Shut up." +

    + +

    + + Loop + (lol3) + + And then you looped right back! Refusing to face the consequences of your actions! +

    + +

    + + Loop + (happy2) + + What were you afraid of? For him to finally see you? To see what kind of person you truly are? +

    + +

    + + Loop + (happy1) + + Maybe he would have accepted you, you know. Maybe you're not as disgusting as you think you are. +

    + +

    + + Siffrin + (no1) + + "Shut up!" +

    + +

    + + Loop + (fake1) + + Or, stardust... Maybe you ARE that disgusting. Not letting the poor fighter make his own decisions! Who would do that! Or-- +

    + +

    + + Siffrin + (angry4) + + "SHUT. UP." +

    + +
    + +

    + + Loop + (happy1) + + ... +

    + +

    + + Siffrin + (angry4) + + "I don't want to talk or THINK about ANY of this." +

    + +

    + + Siffrin + (scary2) + + "Especially not with YOU." +

    + +

    + + Loop + (happy1) + + ...

    + +

    + + Loop + (teehee1) + + But, stardust... Who else but me? +

    + +

    + + Siffrin + (scary3) + + "..." +

    + +

    + + Loop + (ew1) + + ... +

    + +

    + + Loop + (fake1) + + Anyway, you got a Memory for your troubles. You can check it out later, I don't think you'd like me to tell you what it does. +

    + +

    + + Loop + (teehee3) + + So! How can I help you on this wonderful new loop? +

    + +
    + +
    +
    + +

    Memory of Fishing

    + +

    Description

    + +
    +

    Don't have to think about anything. [+2 ATK for

    +

    every time you've gone fishing, but -20 ATKSPD.]

    +
    + +
    + +

    Obtaining

    +

    Location: Dormont Center, go fishing across five different loops.

    + +
    + +

    + + Fishing One + + Heheheee... I am fishing. +

    + +

    + + Fishing One + + You look like someone who would like fishing. +

    + +

    + + Fishing One + + Would you like to fish for a little bit? +

    + +
    + +

    ACT 1 & 2

    +

    + + Siffrin + (questions2) + (Why not.) +

    + +

    ACT 3 & 4

    +

    + + Siffrin + (fake1) + (...) +

    + +

    "...Yes."

    + +
    + +

    + (Somehow, even though you probably won't catch anything...) +

    + +

    + (Fishing calms you down.) +

    + +

    + (You feel at peace.) +

    + +
    + +

    + (...) +

    + +

    + (. . .) +

    + +

    + (. . .) +

    + +
    + +

    + (...Once again, you didn't catch anything, but you're fine with it.) +

    + +

    + (You feel like you got the chance to put your thoughts in order.) +

    + +
    + +

    + (You got a MEMORY OF FISHING!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [When equipped, Memory of Fishing gives you +2 ATTACK for every time you've gone fishing! At the cost of ATTACK SPEED, though. Can't have everything, stardust.] +

    + +
    + +
    +
    + +

    Memory of Barrels

    + +

    Description

    + +
    +

    You like looking inside barrels. [Randomly find items when

    +

    interacting with barrels.]

    +
    + +
    + +

    Obtaining

    +

    Full page: Barrel interactions.

    +

    Obtained by interacting with 15 barrels in one loop.

    + +
    + +

    + + Isabeau + (hahaaa1) + + Hey, uh Sif... +

    + +

    + + Isabeau + (really1) + + You okay, buddy? What's up with the barrels? +

    + +
    + +

    + ACT 2 +

    +

    + + Siffrin + (n-nya1) + + (Oh, oops.) +

    +

    + ACT 3 & 4 +

    +

    + + Siffrin + (fake5) + + (Oh, oops.) +

    + +

    + "A key could be in there???" +

    + +
    + +

    + + Isabeau + (angry2) + + ...Well... +

    + +

    + + Isabeau + (neutral2) + + That's not false, I guess? Anything could be in there. +

    + +

    + + Isabeau + (brag1) + + A key, a crest... +

    + +

    + + Mirabelle + (happy1) + + Some tonics... +

    + +

    + + Bonnie + (serious1) + + Maybe a sword. +

    + +

    + + Odile + (doubt1) + + I don't think a barrel will hide a sword, Boniface. +

    + +
    + +

    + (You just like looking into barrels, it's fun.) +

    + +

    + (But Isabeau's right... You could find something interesting in those...) +

    + +
    + +

    + (You got a MEMORY OF BARRELS!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [If you have Memory of Barrels equipped, examining barrels might give you some cool items!.] +

    + +

    + [Huh?! Is that how barrels work?!? Well, I guess that's how they work now. Yay for you!] +

    + +
    + +
    +
    + +

    Memory of Pillars

    + +

    Description

    + +
    +

    Paranoia also starts with a P. [Randomly find items when

    +

    interacting with pillars.]

    +
    + +
    + +

    Obtaining

    +

    Full page: Pillar interactions.

    +

    Obtained by interacting with 25 pillars in one loop.

    + +
    + +

    + + Isabeau + (really1) + + You okay, Sif? I really don't think we'll have another switch inside a pillar. +

    + +

    + + Odile + (hm1) + + Yes, I think using the same tactic twice would be quite stupid... +

    + +
    + +

    + (But what if one of those columns hides another switch?!?! You just can't take the chance.) +

    + +

    + (And if not switches... They might have SOMETHING in them.) +

    + +
    + +

    + (You got a MEMORY OF PILLARS!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [If you have Memory of Pillars equipped, examining pillars might give you some cool items!] +

    + +

    + [Which is a little weird, I gotta say. Why would you find stuff in them? I don't get it, but that's how the world works now. Yay?] +

    + +
    + +
    +
    + +

    Memory of Bomb

    + +

    Description

    + +
    +

    KABOOM!!! [If looping to the King, will have Bomb in Pockets.]

    +
    + +
    + +

    Obtaining

    +

    Full page: Quest for the Bomb.

    +

    Obtained after making the bomb for the first time.

    + +
    + +

    (You have everything you need.)

    +

    (You give them all to Isabeau.)

    + +
    + +

    + + Isabeau + (yeah!1) + + Alright! Bomb time. +

    + +
    + +

    (Isabeau made a BOMB!)

    +

    (You, uh, keep the bomb in your pockets. Wouldn't want Bonnie to carry it.)

    + +
    + +

    + + Odile + (lol1) + + Heh. This will be fun. +

    + +

    + + Bonnie + (and then1) + + BOMB TIME!!!!!!!! +

    + +
    + +

    (You got a MEMORY OF BOMB!)

    +

    (You'll always remember this.)

    +
    +

    [If you have this Memory equipped and loop back to the King, the Bomb will magically appear in your Pockets!]

    + +
    + +
    +
    + +

    Memory of KnifeKey

    + +

    Description

    + +
    +

    Slice, slice, slice. [If looping to the King, will have KnifeKey equipped.]

    +
    + +
    + +

    Obtaining

    +

    Full page: Quest for the KnifeKey.

    +

    Obtained after sharpening the KnifeKey for the first time.

    + +
    + +

    (Sharpening stone, apply to KeyKnife.)

    +
    +

    (You take the KeyKnife and sharpening stone, and mumble repeatedly the first thing that comes to mind...)

    +

    "Please be sharp, please be sharp, please be sharp."

    + +
    + +

    + + Isabeau + (fufufu1) + + Please be sharp, +

    + +

    + + Mirabelle + (excited1) + + Please be sharp, +

    + +

    + + Bonnie + (yeah!2) + + Please be sharp!!! +

    + +
    + +

    + + Odile + (lol2) + + Well, it's sharp now. +

    + +
    + +

    (Woohoo!)

    +

    (You got the KNIFEKEY!)

    +

    (You put the Knifekey in your pocket to equip later.)

    + +
    + +

    [Woohoo, you did it!]

    +

    [You are now the proud owner of a KnifeKey, a knife that can cut anything, ESPECIALLY the King.]

    +

    [Yes, you heard that correctly! When the KnifeKey is equipped, your ATTACK will be boosted when fighting against the King! Isn't that grand!!!]

    +

    [One thing though... This weapon isn't like the others. You can only equip it when you make it, which means you'll have to pick up the KeyKnife and sharpen it every time.]

    +

    [It's an important item, after all! You can't just HAVE it!!!]

    +

    [Unless...]

    + +
    + +

    (You got a MEMORY OF KNIFEKEY!)

    +

    (You'll always remember this.)

    + +
    + +

    [If you equip this memory, and loop back to the King, you will automatically have the KnifeKey equipped!!!]

    +

    [That's it, stardust! Bye!!!]

    + +
    + +
    +
    + +

    Memory of Looping

    + +

    Description

    + +
    +

    Round and round it goes.

    +

    [+5 MaxHP per loop.]

    +
    + +
    + +

    Obtaining

    +

    Location: Dormont, Meadow, wake up at the start of ACT 2.

    + +
    + +

    + (Huh?) +

    + +
    + +

    + + Mirabelle + + --frin! +

    + +
    + +

    + Mirabelle enters the scene from the north, stopping just above Siffrin. +

    + +
    + +

    + + Mirabelle + + Siffrin! +

    + +

    + + Mirabelle + + ...Siffrin? +

    + +

    + + Mirabelle + (happy1) + + Good morning! +

    + +

    + + Mirabelle + (awkward1) + + Well, more like, good afternoon, I guess... +

    + +

    + + Mirabelle + (happy1) + + Were you taking a nap? That's just like you... Only you could sleep peacefully at a time like this, hehe! +

    + +

    + + Mirabelle + (happy1) + + I guess that's smart... We better get some rest while we can! We have to be ready for tomorrow... +

    + +

    + + Mirabelle + (happy2) + + So we can finally face against the King! +

    + +
    + +

    + + Siffrin + (surprised1) + + "Huh?" +

    + +

    + + Mirabelle + (awkward1b) + + ...You're still half asleep, aren't you? +

    + +
    + +

    + (You just look at her.) +

    + +
    + +

    + + Mirabelle + (hm2) + + Hm... Okay, then... +

    + +
    + +

    + Mirabelle heads north out of frame. +

    + +
    + +

    + + Mirabelle + (stressed1) + + You can sleep for a little longer, but not too long! Come to the village when you're ready, okay? +

    + +
    + +

    + (...) +

    + +

    + (Huh?) +

    + +

    + (HUH?) +

    + +

    + (Hold on, +

    + +
    + +

    + (DID YOU JUST DIE?) +

    + +

    + (You DID, you think! You must have! You were in the House and then a big rock fell and now you're in the meadow, back in Dormont, and what Mirabelle just said to you, waking you up, that was, very, familiar???) +

    + +

    + (But aaargh, the trap, the trap!!! You idiot! You stupid fool! It's your job to take care of traps and you got taken out IMMEDIATELY!!!!) +

    + +

    + (You didn't even see a glimpse of the King!!! And it's your job, stupid!!! Your job to see ahead, to take care of traps!!! You couldn't even do your job and now you're DEAD because you did a SLOPPY AWFUL TERRIBLE JOB,) +

    + +

    + (And you DIED!!! YOU DIED!!!! You felt your body being crushed and now you're laying on the grass, alive, and your skin itches and your stomach hurts and you DIED!!!!) +

    + +

    + (You put your hands over your mouth and scream!!! Stars!!!! You’re so stupid and useless and dumb!!!!!!!!!) +

    + +

    + (AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA) +

    + +
    +
    + +

    + (Okay you're over it now.) +

    + +
    + +

    + (You take a deeeeeeep breath iiiiiiiiin, and ouuuuuuuuuut.) +

    + +

    + (Pheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeew.) +

    + +

    + (You put your shaking hands behind your back, pressing them hard between you and the grass.) +

    + +
    + +

    + (Okay, you died, that's one thing.) +

    + +

    + (And now, you're alive, and not a crêpe, that's another thing.) +

    + +

    + (And it's apparently the day before, back when Mirabelle woke you up from your nap, that's the third thing.) +

    + +

    + (You went   back in time?) +

    + +

    + (Okay, that's normal. Totally normal.) +

    + +

    + (Totally one hundred percent completely normal.) +

    + +

    + (. . .) +

    + +

    + (...Oh well, at least you were in the lead as always.) +

    + +

    + (Judging by where you were when you died, you were probably the only one who got hit. The only one that...) +

    + +

    + (In a way, you're REALLY glad you're forced to take the lead every time you and everyone else get somewhere dangerous.) +

    + +

    + (But...   You're back. Back to the day before you went to the House.) +

    + +
    + +

    + (...How?) +

    + +

    + (And why?) +

    + +

    + (And...   Can you make sure to not die this time?) +

    + +
    + +

    + (Back to work, Siffrin. You have a country to save.) +

    + +
    + +

    + (You got a MEMORY OF LOOPING!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [Memories are a type of item you can equip. Each Memory is specific to one character, and gives them special abilities.] +

    + +

    + [For example, the Memory you just got can only be equipped by you. When Memory of Looping is equipped, it'll boost your MaxHP by +5 per loop.] +

    + +

    + [You can equip Memories by opening your menu and going to the Equip section!] +

    + +
    + +

    + (...) +

    + +

    + (What is that voice you've been hearing this whole time...?) +

    + +
    + +
    +
    + +

    Memory of Defeat

    + +

    Description

    + +
    +

    Still a long way to go.

    +

    [Get x3 Memories when defeating normal Sadnesses.]

    +
    + +
    + +

    Obtaining

    +

    Location: Dormont, Meadow, wake up after dying to the King for the first time.

    + +
    + +

    + (...) +

    + +

    + (Woah, hahaha! Woohoo!!!) +

    + +

    + (THAT WAS AWFUL!!!!!!!!!!!!!!!!!!!!!!!!!) +

    + +

    + (You try to catch your breath.) +

    + +

    + (Your body is fine and unharmed, but your brain still hasn't gotten the message, it seems.) +

    + +

    + (Stars, this was awful!!!) +

    + +

    + (Did he really kill you in one strike? This feels a little disrespectful, doesn't it?) +

    + +

    + (That attack was so strong!!! Why was it so strong??? HOW is he so strong???) +

    + +

    + (That strike hit so hard, you don't think just buffing your defense with skills or equipment will be enough to survive it...) +

    + +

    + (Is there something out there that could protect you against it? A Craft Skill, maybe?) +

    + +

    + (...Mirabelle...) +

    + +

    + (She's the one who usually heals you all in battle. She knows healing Crafts you've never even heard of.) +

    + +

    + (Maybe she would know something.) +

    + +

    + (...) +

    + +

    + (But for now...) +

    + +
    + +

    + (You got a MEMORY OF DEFEAT!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [When equipped, Memory of Defeat gives you 3 Memories of Skirmish instead of one when you defeat regular Sadnesses!] +

    + +
    + +

    + (Back to the stage, Siffrin.) +

    + +

    + (You have a King to beat.) +

    + +
    + +
    +
    + +

    Memory of Victory

    + +

    Description

    + +
    +

    ACT 2

    +

    Victory feels good!!!

    +

    [Auto ATK UP at the start of battles.]

    + +
    + +

    ACT 3 & 4

    +

    Victory is meaningless, but it still feels good.

    +

    [Auto ATK UP at the start of battles.]

    +
    + +
    + +

    Obtaining

    +

    Location: End rooms, after defeating the King for the first time.

    + +
    + +

    + + Mirabelle + (anxious2) + + . . . +

    + +

    + + Isabeau + (fight1) + + . . . +

    + +

    + + Odile + (serious1) + + . . . +

    + +

    + + Bonnie + (hmf1) + + . . . +

    + +

    + + Siffrin + (fight3) + + "..." +

    + +
    + +

    + + Odile + (what1) + + Mirabelle... That attack of yours... +

    + +

    + + Isabeau + (fight1) + + Did... Did it work? +

    + +

    + + Bonnie + (no!2) + + The King isn't here anymore... +

    + +

    + + Isabeau + (fight1) + + So... So... +

    + +

    + + Isabeau + (huh1) + + We won? +

    + +

    + + Isabeau + (omgggg1) + + WE WON?!?!? +

    + +
    + +

    + Everyone jumps in joy and gathers around Siffrin. +

    + +
    + +

    + + Isabeau + (hahaha2) + + Everyone, we did it!!! He's gone!!! The King is gone!!! +

    + +

    + + Bonnie + (no!2) + + Ho... +

    + +

    + + Bonnie + (and then1) + + HOLY CRAB THAT WAS SCARY!!! WE DID IT?!??! WE DID IT!!! +

    + +

    + + Odile + (lol1) + + Haha... +

    + +

    + + Odile + (laugh1) + + Hahahahaha!!! Oh, it was close for a second there! +

    + +

    + + Mirabelle + (anxious3) + + Oh... +

    + +

    + + Mirabelle + (sad1) + + Is it... Is it truly... +

    + +

    + + Siffrin + (lol1) + + (You're smiling.) "We did it, Mirabelle!" +

    + + +

    + + Mirabelle + (anxious2) + + We... +

    + +

    + + Mirabelle + (angy1) + + WE DID IT!!!!!! AAAAAAAAAAAAAAAAAH!!!! +

    + +

    + + Isabeau + (LMAO1) + + WAAAAAAAAAAAAAAAAAAAAH!!!!!! +

    + +

    + + Bonnie + (UWAH1) + + AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!! +

    + +
    + +

    + (You all scream happily.) +

    + +
    + +

    + Everybody (except Odile) jumps in joy. +

    + +
    + +

    + + Isabeau + (fufufu1) + + Phew... +

    + +

    + + Isabeau + (hahaaa1) + + ...So, what now-- +

    + +
    + +

    + Mirabelle jumps. +

    + +
    + +

    + + Mirabelle + (awawa1) + + OH!!!!!! +

    + +

    + + Odile + (uwah!1) + + What is it? +

    + +

    + + Mirabelle + (uwah!1) + + The people around us, I can... I can feel them coming back to normal, all over Vaugarde!!! +

    + +

    + + Bonnie + (no!2) + + Really?!? +

    + +

    + + Mirabelle + (awawa1) + + So then-- The Head Housemaiden!!! +

    + +

    + + Mirabelle + (no!2) + + Ah, I can feel her, she's okay, she's okay! She's okay!!! +

    + +
    + +

    + Mirabelle walks ahead. +

    + +
    + +

    + + Mirabelle + (anxious2) + + She's just ahead, come on!!! We have to tell her that everything's fine!!! Come on, let's go!!! +

    + +

    + + Isabeau + (hahaaa1) + + And there she goes... +

    + +

    + + Bonnie + (oh!1) + + Let's go with her!!! +

    + +
    + +

    (You smile, and lead the way.)

    + +
    + +

    + (You got a MEMORY OF VICTORY!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [When equipped, Memory of Victory automatically boosts everyone's ATTACK at the start of a battle.] +

    + +
    + +
    +
    + +

    Memory of Family

    + +

    Description

    + +
    +

    You don't want to leave them behind.

    +

    [EXP x2 for everyone except Siffrin.]

    +
    + +
    + +

    Obtaining

    +

    Location: Dormont, Meadow, wake up after getting all Friendquests to the end for the first time.

    + +
    + +

    + (You open your eyes, hand already reaching out.) +

    + +

    + (Reaching out to nothing.) +

    + +

    + (Stupid.) +

    + +
    + +

    + (You press your palms against your eyes.) +

    + +

    + (And laugh.) +

    + +

    + (You really believed it, stupid!) +

    + +

    + (You really thought this was it!) +

    + +

    + (You really thought helping them would save you!!!) +

    + +

    + (If you helped them, if you were loved, it had to save you, didn't it?) +

    + +

    + (Friendship would save you, wouldn't it!!!) +

    + +

    + (Hahahahaha!) +

    + +

    + (It WAS different!) +

    + +

    + (But not enough to save you!!!) +

    + +

    + (And now!) +

    + +

    + (Mirabelle is back to feeling awful and out of place!) +

    + +

    + (Isabeau won't remember the night you spent under the stars!) +

    + +

    + (Odile is still hiding everything about herself!) +

    + +

    + (Bonbon is back to Bonnie, is back to hating you!) +

    + +

    + (And you're back here!!!) +

    + +

    + (That's what you get for hoping! That's what you deserve! Haha! Hahahahahaha!!!) +

    + +

    + (Ha ha ha ha ha ha ha ha ha ha ha ha +

    + +

    + (Hahahahahahahahahahahaha oh, Mirabelle will be here soon, won't she?) +

    + +

    + (Just breathe, Siffrin.) +

    + +

    + (The power of friendship didn't work, it's fine.) +

    + +

    + (All you can do is try something else, now.) +

    + +

    + (It's fine, that it didn't work.) +

    + +

    + (It's fine, that they don't remember.) +

    + +

    + (It's all fine, that everything that just happened has been reset.) +

    + +

    + (It's totally fine.) +

    + +

    + (You're fine.) +

    + +

    + (You're fine, you're fine, you're fine.) +

    + +

    + (Back to the stage.) +

    + +
    + +

    + (You got a MEMORY OF FAMILY!) +

    + +

    + (You'll always remember this.) +

    + +

    + [When equipped, Memory of Family doubles everyone's EXP gained in battle, except for yours.] +

    + +
    + +
    +
    + +

    Memory of Memories

    + +

    Description

    + +
    +

    You remember this, at least.

    +

    [Can read books you couldn't read before.]

    +
    + +
    + +

    Obtaining

    +

    + Location: Dormont, Meadow, wake up after finishing Kingquest. + The memory is obtained as soon as Siffrin finishes monologuing in the meadow, but it's not mentioned until you talk to Loop. +

    + +
    + +

    + + Loop + (ew1) + + ... +

    + +

    + + Siffrin + (hide5) + "..." +

    + +

    + + Loop + (ew1) + + ... +

    + +

    + + Loop + (fake1) + + Hey-- +

    + +

    + + Siffrin + (hide5) + + "Stop." +

    + +

    + + Siffrin + (hide5) + + "Just say 'I told you so', and we can move on." +

    + +

    + + Loop + (angry1) + + I TOLD YOU SO!!! +

    + +

    + + Loop + (lol1) + + Teehee, what a stupid idea you had!!! Thinking the King could be turned good!!! +

    + +

    + + Loop + (lol3) + + He's the King!!! He's probably the reason you're here, or related to it, at least!!! +

    + +

    + + Loop + (angry1) + + And all you had to do was find out he shares your tragic backstory for you to feel pity for him. He didn't have to lift a finger! +

    + +

    + + Loop + (guilty2) + + And because of you... Bonnie was-- +

    + +

    + + Loop + (sad2) + + ... +

    + +
    + +

    + + Loop + (fake1) + + Anyway, I told you so. +

    + +

    + + Loop + (away1) + + But... What he said back then... +

    + +

    + + Siffrin + (hide4) + + "He mentioned something..." +

    + +

    + + Siffrin + (angry2) + + "Something about 'Wish Craft'." +

    + +

    + + Loop + (ew1) + + He did. +

    + +

    + + Siffrin + (angry1) + + "What's 'Wish Craft'?" +

    + +

    + + Loop + (away1) + + ... +

    + +

    + + Loop + (away1) + + I don't know. +

    + +

    + + Loop + (hm1) + + Wish Craft... Crafting wishes? That sounds impossible, and way too convenient. +

    + +

    + + Loop + (hmmm1) + + But he seemed to imply you were using it? That's what it felt like to me. +

    + +

    + + Siffrin + (shit1) + + "I've never heard of Wish Craft before." +

    + +

    + + Loop + (ew1) + + Me neither. I wouldn't even know where to find information about it. +

    + +

    + + Loop + (away1) + + But... That IS new information. +

    + +

    + + Loop + (happy1) + + So, as stupid as the whole "making friends with the King" was... +

    + +

    + + Loop + (fake1) + + You did find something new. +

    + +
    + +

    + (Was it worth it?) +

    + +

    + (Every time you close your eyes, you still see a hand, tightening.) +

    + +
    + +

    + + Loop + (sad2) + + I'm also wondering... The way you looped last time, wasn't it... +

    + +

    + + Loop + (sad2) + + ... +

    + +

    + + Loop + (fake1) + + Whatever, it's not like your Kid will remember whatever just happened anyway! +

    + +

    + + Loop + (fake1) + + Just put it behind you! +

    + +
    + +

    + (...) +

    + +
    + +

    + + Loop + (lol1) + + And this whole thing gave you something else, didn't it? +

    + +

    + + Loop + (happy1) + + Another Memory to equip. +

    + + +
    + +

    + (Oh.) +

    + +

    + (You didn't even notice...) +

    + +
    + +

    + + Loop + (fake1) + + You'll always remember this, after all. +

    + +

    + + Loop + (happy1) + + Let me do the usual. +

    + +

    + + Loop + (teehee3) + + [You got a MEMORY OF MEMORIES. When equipped, Memory of Memories allows you to read books you couldn't before!] +

    + +

    + + Loop + (serious2) + + The ones written in that language that just gives you a headache. The ones from your country. +

    + +
    + +

    + (Oh, how useful and neat, to be able to read your own blinding language.) +

    + +

    + (You might as well read any books you find, before you forget again.) +

    + +

    + (Like you do everything else.) +

    + +
    + +

    + + Loop + (hm1) + + And, if you can read that language... +

    + +

    + + Loop + (happy1) + + Maybe you can explore the House a bit more. +

    + +

    + + Loop + (teehee2) + + Don't despair, stardust. There's still a path to follow! +

    + +
    + +

    + (...) +

    + +
    + +

    If you haven't done Loop's hangout yet

    + +
    + +

    + + Loop + (happy1) + + ...You should talk to me about the loops, too. I can help you figure out what to do next. +

    + +
    + +
    + +

    + + Loop + (away1) + + In the meantime, though... +

    + +

    + + Loop + (teehee3) + + How can I help you on this wonderful new loop? +

    + +
    + +
    +
    + +

    Memory of Emptiness

    + +

    Description

    + +
    +

    Nothing comes to mind, hahahahaha!

    +

    [Can loop back immediately when dead.]

    +
    + +
    + +

    Obtaining

    +

    Obtained by default in ACT 5. Disappears in ACT 6. Cannot be unequipped.

    + +
    +
    + +

    Memory of A Journey

    + +

    Description

    + +
    +

    The curtains will close, but the story will go on for a bit longer!

    +

    [Heals 6% HP every turn.]

    +
    + +
    + +

    Obtaining

    +

    Obtained by default in ACT 6. Cannot be unequipped.

    + +
    +
    + +

    Mirabelle

    + + + +
    + +

    Memory of Mirabelle

    + +

    Description

    + +
    +

    Mirabelle, shy and kind. This is how you remember her.

    +

    [+5 to all stats.]

    +
    + +
    + +

    Obtaining

    +

    Obtained by default.

    + +
    +
    + +

    Memory of Butt Kicking

    + +

    Description

    + +
    +

    Mirabelle will kick some butt. By healing.

    +

    [Will revive a K.O. [ally/family member] once per battle.]

    +
    + +
    + +

    Obtaining

    +

    Location: Floor 3 Snack Break, after snack time.

    + +
    +

    + (After eating your snacks, everyone's health has been restored[!/.]) +

    + +
    + +

    + + Mirabelle + (anxious1) + + ...  I'm sorry, everyone. +

    + +

    + + Mirabelle + (anxious2) + + Being upset now... I shouldn't have... I should've kept it together. +

    + +

    + + Isabeau + (really1) + + Mira, it's fine. +

    + +

    + + Isabeau + (hahaha1) + + We're all different kinds of upset right now! It's a stressful day! +

    + +

    + + Bonnie + (happy2) + + Do you feel better now that you're eating? +

    + +

    + + Mirabelle + (happy1) + + I do, thank you Bonnie! +

    + +

    + + Mirabelle + (serious1) + + And I'm less upset now, more...  Angry. +

    + +

    + + Odile + (huh1) + + At the King? +

    + +

    + + Mirabelle + (serious2) + + Yes. I feel more confident, too. +

    + +

    + + Mirabelle + (serious3) + + We'll definitely kick the King where it hurts. +

    + +

    + + Bonnie + (and then1) + + Ooooh!!!! +

    + +

    + + Isabeau + (hahaha2) + + And where's that, Mira? +

    + +

    + + Mirabelle + (anxious2) + + His... His... +

    + +

    + + Mirabelle + (angy1) + + HIS STUPID CRABBING BUTT!!! +

    + +

    + + Isabeau + (LMAO1) + + YEAH!!!!!!!! +

    + +
    + +

    (You all laugh.)

    + +
    + +

    (You got a MEMORY OF BUTT KICKING!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, Memory of Butt Kicking will make your Housemaiden revive one K.O.'d party member during a fight, once!]

    + +
    + +
    +
    + +

    Memory of Change God

    + +

    Description

    + +
    +

    Mirabelle doesn't remember them, but she still feels them.

    +

    [Auto Adorable Moving Shield at the start of battle.]

    +
    + +
    + +

    Obtaining

    +

    See but then who was phone???.

    +

    Obtained when talking to the Change God. For the rest of the (far longer) event, see the full page.

    + +
    + +

    + + Bonnie + (and then1) + + OH, OH, i wanna do this!!!!!!! +

    + +

    + + Isabeau + (blush1) + + you got a MEMORY of ME (*´台`*) +

    + +
    + +

    + (!) +

    + +
    + +

    + + Odile + (urgh1) + + when equipped, it'll do... eh, who cares. +

    + +

    + + Odile + (lol2) + + i don't know why you need to remember things so much. weirdo! +

    + +

    + + Mirabelle + (anxious2) + + Um... What? +

    + +
    + +

    + (Mirabelle tilts her head to the side, confused.) +

    + +
    + +

    + + Isabeau + (blush3) + + oh crab look at that head tilt!!! +

    + +

    + + Bonnie + (smile3) + + hihi... that head housemaiden of yours is right! +

    + +

    + + Euphrasie + (mirabelle1) + + you really are so stinking cute, mirabelle!!!! (o´∀`o) +

    + +
    + +
    +
    + +

    Memory of Learning

    + +

    Description

    + +
    +

    Mirabelle, always ready to learn more.

    +

    [Cooldown for all her Craft skills lowered by 1.]

    +
    + +
    + +

    Obtaining

    +

    Location: Floor 2, Classroom, interact with the blackboard on a loop with all Friendquests completed.

    + +
    + +

    + (A board with some doodles in the corner.) +

    + +
    + +

    + + Isabeau + (oh1) + + It's a nice classroom, isn't it? Wonder what classes were taught here. +

    + +

    + + Mirabelle + (anxious1) + + Hnrgh... I have bad memories of this classroom. +

    + +

    + + Bonnie + (serious1) + + Why? Did you have a bad class in this room, Belle? +

    + +

    + + Mirabelle + (anxious2) + + Ah, no, not... Um... +

    + +

    + + Mirabelle + (awkward1) + + It's... I gave a class here, not too long before the King attacked. +

    + + +

    + + Bonnie + (no!2) + + YOU'RE A TEACHER? +

    + +

    + + Isabeau + (oh1) + + Gasp! You never said! +

    + +

    + + Mirabelle + (awawa1) + + N-no!!! It was just one lecture, I, um... +

    + +

    + + Mirabelle + (hm2) + + The Head Housemaiden... She said it would be good for me, to give a lecture... +

    + +

    + + Odile + (gimme1) + + A lecture on...? +

    + +

    + + Mirabelle + (hm1) + + I'm... I'm well known in Dormont's House for being the Housemaiden who has taken... The most classes? +

    + +

    + + Isabeau + (really1) + + Taken the most classes? Like, as a student? +

    + +

    + + Bonnie + (happy2) + + How many is that? +

    + +

    + + Mirabelle + (awkward1) + + Haha... Since I came to live here, I think I registered for... +

    + +

    + + Mirabelle + (anxious1) + + ...A little more than a hundred and fifty classes...? +

    + +

    + + Isabeau + (huhwah1) + + HUH?!? +

    + +

    + + Odile + (uwah!1) + + MIRABELLE?! +

    + +

    + + Bonnie + (no!2) + + YOU WENT TO SCHOOL THAT LONG?!????!??!?!?!?! +

    + +

    + + Mirabelle + (anxious1) + + So she wanted me to do a lecture... On what taking all those classes taught me... +

    + +

    + + Odile + (huh1) + + ...And? +

    + +

    + + Mirabelle + (stressed2) + + And... +

    + +
    + +

    + + Mirabelle + (anxious2) + + And I messed it up. I just didn't know what to say... +

    + +

    + + Mirabelle + (anxious1) + + I didn't think taking all those different classes taught me anything worthwhile, to be honest. +

    + +

    + + Mirabelle + (awawa1) + + I liked taking them! And I liked learning those things! +

    + +

    + + Mirabelle + (awkward2) + + But... I didn't do anything with what I learned. And I wasn't even good at any of it. +

    + +

    + + Mirabelle + (anxious1) + + So... Wasn't it all just a waste of time? +

    + +

    + + Mirabelle + (awkward1) + + And that's what I ended up saying during the class... +

    + +

    + + Mirabelle + (anxious2) + + And everyone was just... Silently looking at me. Judging me... +

    + +

    + + Mirabelle + (awkward1) + + So, um, I ran away from the class and stayed in my room for a week, haha. +

    + +

    + + Bonnie + (no!2) + + Oh no! +

    + +

    + + Odile + (hm1) + + Oh gems. +

    + +

    + + Isabeau + (fufufu1) + + To evade judgement and wait for it to blow over, I get it. +

    + +

    + + Isabeau + (neutral1) + + But taking all those classes doesn't seem like it was a waste of time, though? +

    + +

    + + Isabeau + (hahaha1) + + It's fine to learn things just for learning's sake! +

    + +

    + + Odile + (yeah1) + + And you never know when that knowledge might come in handy. +

    + +

    + + Mirabelle + (happy1) + + Hm... That's true! +

    + +

    + + Mirabelle + (hm2) + + But... Thinking about it now, I felt like I HAD to do something with that knowledge. +

    + +

    + + Mirabelle + (anxious1) + + Everyone else in the classes felt like they were learning about their passion, you know? +

    + +

    + + Mirabelle + (anxious1) + + Artists taking art classes, getting better at their craft, that sort of thing. +

    + +

    + + Mirabelle + (anxious3) + + But I was just... Not using those skills outside of class... +

    + +

    + + Mirabelle + (happy1) + + But... Just because everyone was doing their way... Means I can do things my way, too. +

    + +

    + + Mirabelle + (happy2) + + And I can just take a lot of classes because I like to learn! +

    + +

    + + Bonnie + (happy2) + + Yeah! +

    + +

    + + Odile + (lol3) + + Maybe this is what the Head Housemaiden wanted you to realize, when she asked you to prepare this class. +

    + +

    + + Mirabelle + (oh!1) + + Oh...! +

    + +

    + + Mirabelle + (happy1) + + Heh, maybe! +

    + +
    + +

    + (You got a MEMORY OF LEARNING!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [When Memory of Learning is equipped, all of your Housemaiden’s Craft Skill Cooldowns will be lowered by 1!] +

    + + +
    + +
    +
    + +

    Memory of Lovely Moving Cure

    + +

    Description

    + +
    +

    Mirabelle can learn this skill.

    +

    [When equipped, learns the skill "Lovely Moving Cure".]

    +
    + +
    + +

    Obtaining

    +

    Full page: Level Milestones.

    +

    Obtained when Mirabelle reaches level 47 and learns Lovely Moving Cure for the first time.

    + +
    + +

    (Mirabelle just learned a new skill...)

    + +
    + +

    + + Mirabelle + (anxious2) + + Oh, thank Change...! I'll be able to help out more! +

    + +
    + +

    (You got the MEMORY OF LOVELY MOVING CURE!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, your Housemaiden will be able to use Lovely Moving Cure as a skill, even if she isn't at level 47.]

    +

    [LOVELY MOVING CURE is a skill that cures FROZEN for one [friend/ally/family member]! It's VERY USEFUL that she knows this!]

    + +
    + +
    +
    + +

    Memory of Shining Life

    + +

    Description

    + +
    +

    Mirabelle can learn this skill. [When equipped, learns the skill "Shining Life"]

    +
    + +
    + +

    Obtaining

    +

    Full page: Level Milestones.

    +

    Obtained when Mirabelle reaches level 50 and learns Shining Life for the first time.

    + +
    + +

    (Mirabelle just learned a new skill...)

    + +
    + +

    + + Mirabelle + (anxious2) + + Oh, thank Change...! I'll be able to help out more! +

    + +
    + +

    (You got the MEMORY OF SHINING LIFE!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, your Housemaiden will be able to use Shining Life as a skill, even if she isn't at level 50.]

    +

    [Shining Life is a skill that revives a K.O.'d [friend/ally/family member]!]

    + +
    + +
    +
    + +

    Memory of Mega Sparkle Heal

    + +

    Description

    + +
    +

    Mirabelle can learn this skill. [When equipped, learns the skill "Mega Sparkle Heal".]

    +
    + +
    + +

    Obtaining

    +

    Full page: Level Milestones.

    +

    Obtained when Mirabelle reaches level 52 and learns Mega Sparkle Heal for the first time.

    + +
    + +

    (Mirabelle just learned a new skill...)

    + +
    + +

    + + Mirabelle + (anxious2) + + Oh, thank Change...! I'll be able to help out more! +

    + +
    + +

    (You got the MEMORY OF MEGA SPARKLE HEAL!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, your Housemaiden will be able to use Mega Sparkle Heal as a skill, even if she isn't at level 52.]

    +

    [Mega Sparkle Heal is a skill that heals all [friends/allies/family members] for 80% of their HP!]

    +

    [This is also the last skill your Housemaiden will be able to learn by leveling up. Don't push her too hard, stardust!]

    + +
    + +
    +
    + +

    Memory of Faith

    + +

    Description

    + +
    +

    You and Mirabelle talked about your faith together. [+30 to all stats.]

    +
    + +
    + +

    Obtaining

    +

    Full page: Mirabelle's Friendquest.

    + +
    + +

    (You got a MEMORY OF FAITH!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, Memory of Faith boosts all of your Housemaiden's stats by 30! Wow!]

    +

    [Your Housemaiden also learned the skill "Holy Care Shield"!!!]

    +

    ["Holy Care Shield" is amazingly strong. When used, it creates a shield that makes everyone invulnerable to attacks for one turn!!!]

    +

    [It's so strong, you'll only be able to use it when you and your Housemaiden have had this exact conversation. So if you loop back to Dormont, you'll have to talk to her all over again! Remember that, okay?]

    + +
    + +
    +
    + +

    Isabeau

    + + + +
    + +

    Memory of Isabeau

    + +

    Description

    + +
    +

    Isabeau, loud and brave. This is how you remember him.

    +

    [+5 to all stats.]

    +
    + +
    + +

    Obtaining

    +

    Obtained by default.

    + +
    +
    + +

    Memory of Reflection

    + +

    Description

    + +
    +

    Isabeau sees it all. Ready for anything.

    +

    [Auto DEF UP at the start of battle.]

    +
    + +
    + +

    Obtaining

    +

    Location: Floor 3, Mirror Room, interact with the mirror.

    + +
    + +

    + (A mirror.) +

    + +

    + (You and your allies are reflected in it.) +

    + +
    + +

    + + Bonnie + (serious1) + + That's a big mirror. +

    + +

    + + Odile + (gimme1) + + Massive, even... And there's not really anything else of interest in this room. +

    + +

    + + Mirabelle + (awkward1b) + + I don't know anything about it... Before the house shifted around because of the King, it was in a part of the House I didn't often walk by... +

    + +

    + + Isabeau + (wonder2) + + Hm. +

    + +
    + +

    (Isabeau seems to be looking for something...)

    + +
    + +

    + + Isabeau + (wonder1) + + If it is what I think it is, then... It should be... +

    + +
    +

    + Isabeau jumps in place. +

    +
    + +

    + + Isabeau + (yeah!1) + + Ah HA! +

    + +

    + + Isabeau + (hahaha1) + + Everyone, say "FROMAGE"! +

    + +

    + + Bonnie + (happy2) + + Froma-- +

    + +
    +

    + The screen flashes white. +

    +
    + +

    + + Bonnie + (stop!2) + + Wh-WHAT WAS THAT?!? +

    + +

    + + Mirabelle + (anxious3) + + Oh, look! Something's on the ground... +

    + +

    + + Odile + (gimme1) + + A piece of paper...? +

    + +

    + + Isabeau + (yeah!1) + + Ehehehe... BEHOLD!!! +

    + +
    + + Image ID: A picture of the party, taken by the mirror. Everyone except Isabeau looks surprised. End ID. + +
    + +

    + + Mirabelle + (excited1) + + Oh!!! +

    + +
    + +

    + (It's a picture of all of you.) +

    + +
    + +

    + + Mirabelle + (happy1) + + It's us!!! +

    + +

    + + Odile + (smile1) + + This is lovely. +

    + +

    + + Isabeau + (brag1) + + Isn't it? It's a crafted mirror that takes pictures!!! +

    + +

    + + Isabeau + (neutral1) + + I heard rumors that someone was creating one, but I didn't know this someone lived in Dormont's House! +

    + +

    + + Bonnie + (and then1) + + We look so surprised! +

    + +

    + + Mirabelle + (happy1) + + Hehe, only Isabeau knew this was coming! +

    + +

    + + Odile + (smile1) + + Pictures are so rare... It's nice to have one of us. +

    + +

    + + Mirabelle + (happy1) + + Thank you for telling us about it, and for taking a picture, Isabeau! +

    + +

    + + Isabeau + (uwah!1) + + Oh! +

    + +

    + + Isabeau + (hahaha2) + + Hehe... It's nothing! +

    + +
    + +

    + (You got a MEMORY OF REFLECTION!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [When MEMORY OF REFLECTION is equipped, your DEFENSE will be automatically boosted at the start of a battle!] +

    + +
    + +

    + + Mirabelle + (happy1) + + What should we do with it? +

    + +

    + + Odile + (huh1) + + Hm... +

    + +
    + +

    + (Odile looks at you.) +

    + +
    + +

    + + Odile + (lol2) + + Would you keep it safe, oh one with all the secret pockets? +

    + +
    + +

    (You beam.)

    + +
    + +

    (You got the MIRROR PICTURE!)

    +

    (You put the picture in your pocket along with your Souvenirs.)

    +

    (Yay!)

    + +
    + +
    +
    + +

    Memory of Confession

    + +

    Description

    + +
    +

    Isabeau. Like trying to get blood from a stone.

    +

    [Isabeau is immune to Rock attacks.]

    +
    + +
    + +

    Obtaining

    +

    See Confession.

    + +
    + +

    + + Isabeau + (sif!1) + + Sif!!! We did it!!! +

    + +

    + + Isabeau + (yeah!1) + + We did it, Sif, we did it! We did it! We stopped the King! We can finally go back to our normal lives! Isn't it great??? +

    + +

    + + Siffrin + (fake1) + + "It is..." +

    + +

    + + Isabeau + (sif!1) + + Yeah!!! +

    + +

    + + Isabeau + (blush2) + + I... Uh. I said. Do you remember what I said? At the Clocktower? +

    + +
    + +

    + (You remember.) +

    + +
    + +

    + + Siffrin + (fake1) + + "You wanted to tell me something?" +

    + +

    + + Isabeau + (blush1) + + Yes. Um... Yes. +

    + +

    + + Isabeau + (boo1) + + Okay. Phew... +

    + +

    + + Isabeau + (blush1) + + ...  Sif. Siffarooni. +

    + +

    + + Isabeau + (disappointed1) + + ...Siffrin. +

    + +

    + + Isabeau + (angry1) + + . . . I... +

    + +
    + +

    + + Isabeau + (blush1) + + I... +

    + +
    + +

    + + Isabeau + (worried1) + + I...  I...  I lo-- +

    + +
    + +

    + + Isabeau + (surprised1) + + ...Uh, Sif? ...Is everything okay? +

    + +

    + + Siffrin + (fake3) + + "What?" +

    + +

    + + Isabeau + (hm4) + + You look... Kind of upset. +

    + +

    + + Isabeau + (sad2) + + What's wrong? +

    + +

    + + Siffrin + (fake3) + + "Nothing! What did you want to tell me?" +

    + +

    + + Isabeau + (huh1) + + No, it doesn't matter right now. You don't look good at all. +

    + +

    + + Isabeau + (huh2) + + Are you hungry, maybe? I can tell Bonnie to-- +

    + +
    + +

    + (STARS.) +

    + +

    + (Oooooooooooooh, you want to scream. You just want to scream right now.) +

    + +

    + (You did everything right. And he won't say it. He can't say it. The Universe won't let him say it!) +

    + +

    + (You're not stupid. You know what it is! What he wants to tell you! You know!) +

    + +

    + (But it doesn't count if he doesn't say it! It doesn't exist if it's not said!) +

    + +

    + (In fact, you can't trust it even if he did say it! Maybe it's not even true! Maybe it is! Maybe it is and it's because you forced him to!) +

    + +

    + (You did, didn't you? You forced him, you're forcing him right now!) +

    + +

    + (Looping forwards and backwards, making sure no one can interrupt, making sure everything is perfect! Making sure you're perfect!) + +

    + (It's because you're looping, you're forcing him, manipulating him to say it! To think it!) +

    + +

    + (Making sure he has to say it! Making sure he has no recourse!) +

    + +

    + (It's not good! It's awful! He can't feel this way about someone like you!) +

    + +

    + (SOMEONE DISGUSTING LIKE YOU!!!!!!!) +

    + +
    + +

    + + Isabeau + (huhwah1) + + --frin, Siffrin! Please stop gripping your hair, you're going to hurt yourself-- +

    + +

    + + Siffrin + (terrified1) + + "DON'T TOUCH ME--" +

    + +
    + +

    + (You feel a tug on your stomach--) +

    + +
    + +

    + Time rewinds. +

    + +
    + +

    + + Isabeau + (surprised1) + + --everything okay? +

    + +
    + +

    + + Siffrin + (fake3) + + "Yep, all good!" +

    + +

    + + Isabeau + (hahaha2) + + Oh... Okay! +

    + +

    + + Isabeau + (hahaha2) + + Anyway, Sif, I'm glad this is over! +

    + +

    + + Isabeau + (neutral1) + + I can't wait to go back to my old job, you know? Make sure to say hi when you're near Jouvente, 'kay? +

    + +
    + +

    + (You nod, smile fixed on your face.) +

    + +
    + +

    + (You got a MEMORY OF CONFESSION!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [When equipped, Memory of Confession makes your Fighter immune to Rock attacks.] +

    + +
    + +
    +
    + +

    Memory of Puns

    + +

    Description

    + +
    +

    Isabeau makes you laugh.

    +

    [Boosts CritChance by 15%.]

    +
    + +
    + +

    Obtaining

    +

    Location: Dormont, Isabeau Beginning Talk, choose (Stay silent.) during questions across three different loops.

    + +
    + +

    + + Isabeau + (angry2) + + . . . +

    + +

    + + Isabeau + (brag1) + + Okay, my turn! +

    + +

    + + Isabeau + (up1) + + Hm... What's a good joke... +

    + +

    + + Siffrin + (fake1) + + "What for?" +

    + +

    + + Isabeau + (really1) + + Well, to make you laugh, duh. +

    + +

    + + Isabeau + (hahaha1) + + You always make me laugh with your puns, so it's my turn! +

    + +

    + + Siffrin + (hide1) + + "But why?" +

    + +

    + + Isabeau + (huh2) + + Uh, because we're friends? +

    + +
    + +

    (...)

    + +
    + +

    + + Isabeau + (angry1) + + ...Do you not-- Nevermind. +

    + +

    + + Isabeau + (boo1) + + A funny joke, a funny joke... +

    + +
    + +

    + (Isabeau looks around, and seems to notice the Clocktower in the distance.) +

    + +
    + +

    + + Isabeau + (oh1) + + Ah, I know!!! +

    + +

    + + Isabeau + (hahaha2) + + Do you know what I think about 6:30? +

    + +

    + + Siffrin + (fake1) + + "...The time?" +

    + +

    + + Isabeau + (fufufu1) + + Yup. +

    + +

    + + Siffrin + (fake1) + + "I dunno, what?" +

    + +

    + + Isabeau + (fufufu1) + + Well... +

    + +

    + + Isabeau + (LMAO1) + + I think 6:30  is HANDS DOWN the best time of the day!!! +

    + +
    + +

    + + Isabeau + (really1) + + ...Oh, you knew this one? +

    + +
    + +

    (...)

    + +
    + +

    + + Isabeau + (wonder2) + + Hey, it's okay, I have others. Hm... +

    + +

    + + Isabeau + (wonder2) + + Yesterday, I bought like ten watches. Do you know why? +

    + +

    + + Siffrin + (fake1) + + "I don't know, Isa." +

    + +

    + + Isabeau + (LMAO1) + + Because I have a lot of time on my hands!!! +

    + +

    + + Isabeau + (huh1) + + ...Oh, you knew this one too? Tough crowd, tough crowd. +

    + +
    + +

    (Hey, stupid, maybe smile when someone tells a joke.)

    + +
    + +

    + + Isabeau + (angry2) + + Okay... Last chance, Isabeau... Don't mess it up. +

    + +

    + + Isabeau + (oh1) + + Oh! +

    + +

    + + Isabeau + (hahaha2) + + Okay, so, why shouldn't you take up time travel? +

    + +

    + + Siffrin + (hide1) + + (Ha.) "Why, Isa?" +

    + +

    + + Isabeau + (fufufu1) + + Easy. +

    + +

    + + Isabeau + (hahaha1) + + Because there's no future in it!!! +

    + +
    + +

    + (...) +

    + +

    + (Heh...) +

    + +

    + (Hahaha!) +

    + +

    + (HAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!) +

    + +

    + (OH NO, YOU CAN'T STOP LAUGHING!!!) +

    + +
    + +

    + + Isabeau + (fufufu1) + + Heh! +

    + +

    + + Isabeau + (hahaha1) + + See, I knew I was gonna get it eventually! +

    + +

    + + Isabeau + (neutral1) + + ... +

    + +
    + +

    + (You keep laughing.) +

    + +

    + (You just can't stop.) +

    + +

    + (Tears run down your face.) +

    + +
    + +

    + + Isabeau + (huh2) + + Woah, hey, Sif... +

    + +
    + +

    + (Oh no, oh no, you're laughing too much!!!) +

    + +

    + (You've been laughing for too long, stupid!!! He's gonna think you're weird!!!) +

    + +

    + (Stop laughing!!!) +

    + +

    + (You try and breathe slowly in, and out, come on, stupid.) +

    + +

    + (Pheeeeeeeeeeeew...) +

    + +

    + (Okay.) +

    + +
    + +

    + + Isabeau + (disappointed1) + + . . . +

    + +

    + + Isabeau + (fufufu1) + + So, sounds like I should become a comedian, huh? +

    + +
    + +

    + (You try not to start laughing again.) +

    + +

    + (You wipe your face.) +

    + +
    + +

    + + Siffrin + (lol1) + + "I needed that, I think!" +

    + +

    + + Isabeau + (sad1) + + Yeah, looks like you reaaaaally did. +

    + +

    + + Isabeau + (sad4) + + What's wrong? +

    + +

    + + Siffrin + (smiling2) + + "Nothing's wrong!" +

    + +

    + + Isabeau + (hahaaa1) + + Oh, so we're gonna ignore the hysteric laughing and crying, huh? +

    + +

    + + Siffrin + (lol1) + + "Yyyyep." +

    + +

    + + Isabeau + (angry2) + + . . . +

    + +

    + + Isabeau + (brag1) + + Okay, but only for now, and only because it's you, Sif! +

    + +
    + +

    + (You smile.) +

    + +

    + (Isabeau hesitantly smiles back.) +

    + +
    + +

    + (You got a MEMORY OF PUNS!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [When Memory of Puns is equipped, your Fighter will have a higher chance to do a Critical hit!] +

    + +
    + +

    + + Isabeau + (sad3) + + ... +

    + +

    + + Isabeau + (sad4) + + Do you want to talk a little more...? About something else, maybe? +

    + +
    + +
    +
    + +

    Memory of SO WEAK!!!

    + +

    Description

    + +
    +

    Isabeau can learn this skill. [When equipped, learns the skill "SO WEAK!!!"]

    +
    + +
    + +

    Obtaining

    +

    Full page: Level Milestones.

    +

    Obtained when Isabeau reaches level 46 and learns SO WEAK!!! for the first time.

    + +
    + +

    (Isabeau just learned a new skill...)

    + +
    + +

    + + Isabeau + (fufufu1) + + Fufufu... I have gotten stronger. +

    + +
    + +

    (You got the MEMORY OF SO WEAK!!!!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, your Fighter will be able to use SO WEAK!!! as a skill, even if he isn't at level 46.]

    +

    [SO WEAK!!! is a skill that lowers one enemy's ATTACK!]

    + +
    + +
    +
    + +

    Memory of BREAK, BREAK!!!

    + +

    Description

    + +
    +

    Isabeau can learn this skill.

    +

    [When equipped, learns the skill "BREAK, BREAK!!!"]

    +
    + +
    + +

    Obtaining

    +

    Full page: Level Milestones.

    +

    Obtained when Isabeau reaches level 49 and learns BREAK, BREAK!!! for the first time.

    + +
    + +

    (Isabeau just learned a new skill...)

    + +
    + +

    + + Isabeau + (fufufu1) + + Fufufu... I have gotten stronger. +

    + +
    + +

    (You got the MEMORY OF BREAK, BREAK!!!!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, your Fighter will be able to use BREAK, BREAK!!! as a skill, even if he isn't at level 49.]

    +

    [BREAK, BREAK!!! is a skill that lowers one enemy's DEFENSE!]

    + +
    + +
    +
    + +

    Memory of NOT OVER YET!!!

    + +

    Description

    + +
    +

    Isabeau can learn this skill. [When equipped, learns the skill "NOT OVER YET!!!"]

    +
    + +
    + +

    Obtaining

    +

    Full page: Level Milestones.

    +

    Obtained when Isabeau reaches level 54 and learns NOT OVER YET!!! for the first time.

    + +
    + +

    (Isabeau just learned a new skill...)

    + +
    + +

    + + Isabeau + (fufufu1) + + Fufufu... I have gotten stronger. +

    + +
    + +

    (You got the MEMORY OF NOT OVER YET!!!!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, your Fighter will be able to use NOT OVER YET!!! as a skill, even if he isn't at level 54.]

    +

    [NOT OVER YET!!! is a skill that lowers all of [a friend/an ally/a family member]'s Craft Skill COOLDOWNS by 4.]

    +

    [This is also the last skill your Fighter will be able to learn by leveling up. Don't push him too hard, stardust!]

    + +
    + +
    +
    + +

    Memory of Stargazing

    + +

    Description

    + +
    +

    You and Isabeau looked at the stars together.

    +

    [+30 to all stats.]

    +
    + +
    + +

    Obtaining

    +

    Full page: Isabeau's Friendquest.

    + +
    + +

    + (. . .) +

    + +

    + (You had a nice time yesterday, hanging out with Isabeau under the stars.) +

    + +
    + +

    + (You got a MEMORY OF STARGAZING!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [Hi stardust! I didn't want to interrupt before, but... You got a new memory!] +

    + +

    + [When equipped, Memory of Stargazing boosts all of your Fighter's stats by 30! Wow!] +

    + +

    + [Your Fighter also learned the skill "WE WILL WIN"!!!] +

    + +

    + ["WE WILL WIN!!!" is amazingly strong. When used, it boosts everyone's ATTACK, DEFENSE and ATTACK SPEED for a few turns!!!] +

    + +

    + [It's so strong, you'll only be able to use it when you and your Fighter have had this exact conversation. So if you loop back to Dormont, you'll have to talk to him all over again! Remember that, okay?] +

    + +
    + +

    + [But hey, stardust, it was nice, wasn't it? Hanging out with all of them, yesterday?] +

    + +

    + [They love you, now! Your bond with them is stronger, now!] +

    + +

    + [...Isn't that neat?] +

    + +
    + +

    + (It is neat.) +

    + +

    + (You don't want to have to loop back to before you spent that time with them.) +

    + +

    + (What would happen, if... If you stayed with this version of them... Until the end?) +

    + +

    + (If you went through the entire House, without looping ahead, beat the King, and saw the Head Housemaiden, with them?) +

    + +

    + (Would anything happen?) +

    + +

    + (Would anything change?) +

    + +

    + (. . .) +

    + +

    + (Time to walk all the way up, and beat the King.) +

    + +
    + +
    +
    + +

    Odile

    + + + +
    + +

    Memory of Odile

    + +

    Description

    + +
    +

    Odile, curious and perceptive. This is how you remember her.

    +

    [+5 to all stats.]

    +
    + +
    + +

    Obtaining

    +

    Obtained by default.

    + +
    +
    + +

    Memory of Tonics

    + +

    Description

    + +
    +

    Odile knows her tonics. [Health items used by Odile

    +

    during battle restore more HP.]

    +
    + +
    + +

    Obtaining

    +

    Location: House entrance, Storage Room, enter the room for the first time in ACT 2.

    + +
    + +

    + + Isabeau + (hahaha1) + + A storage room! Let's look around! +

    + +

    + + Odile + (gimme1) + + I see a few tonics on those tables... Make sure to pick them up and give them to Bonnie before we leave. +

    + +

    + + Isabeau + (brag1) + + Check that closet too, there might be some cool stuff in there! +

    + +
    + +

    + + Siffrin + (okay2) + + (Urgh, items to pick up again.) "Do we REALLY need items?" +

    + +

    + + Odile + (lol2) + + Oh? I'm surprised to hear this from you, since you just love to pick up random things. +

    + +

    + + Odile + (question1) + + Of course we need those items. Tonics, juices... Those items will keep our health up, and are integral to our survival. +

    + +

    + + Odile + (worried2) + + We can't always count on Mirabelle to heal us. Don't hesitate to use tonics or items in battle if you get overwhelmed. +

    + +
    + +

    (...)

    +

    (This seems important... You decide to remember those words.)

    +

    (It'd be bad to be beaten in battle because you forgot about the items you carry...)

    + +
    + +

    (You got a MEMORY OF TONICS!)

    +

    (You'll always remember this.)

    + +
    + +

    [When Memory of Tonics is equipped, any tonic the Researcher uses will recover more HP!]

    + +
    + +
    +
    + +

    Memory of First Strike

    + +

    Description

    + +
    +

    Odile is merciless. [Auto ATKSPD UP at the start of battle.]

    +
    + +
    + +

    Obtaining

    +

    Location: Floor 3, Break Room, interact with the open book about croissants.

    + +
    + +

    (A cooking book all about...)

    +

    (...Croissants?)

    + +
    + +

    + + Odile + (huh2) + + So, Mirabelle, about Vaugardian croissants... +

    + +
    + +

    (You tune out.)

    +

    (Don't want to even think about croissants.)

    +

    (...)

    +

    (Odile is smiling, which means they're probably done.)

    + +
    + +

    + + Odile + (lol4) + + Hm... Fascinating. Thank you, Mirabelle... +

    + +

    + + Mirabelle + (happy1) + + Hehehe... +

    + +

    + + Isabeau + (happy1) + + Heh, you were right, Mira... +

    + +

    + + Odile + (doubt1) + + ... You have something to say, perhaps? +

    + +

    + + Isabeau + (really1) + + Oh, no, we would never. +

    + +

    + + Mirabelle + (happy1) + + Haha! It's just... +

    + +

    + + Isabeau + (hahaha2) + + It's very cute, right? +

    + +

    + + Mirabelle + (happy1) + + Yes!!! It's cute!!! Your eyes light up and everything when you're learning things! It's cute!!! +

    + +

    + + Bonnie + (ew1) + + Cute...? +

    + +

    + + Bonnie + (smile4) + + Dile isn't cute, she's old. +

    + +

    + + Odile + (lol3) + + No, Boniface... They have a point... I AM very cute, aren't I? +

    + +

    + + Odile + (lol4) + + I wonder how cute you'll think I am when I put wasabi in your sandwiches when you least expect it. +

    + +

    + + Odile + (lol2) + + You'd help me out, wouldn't you, Boniface? +

    + +

    + + Bonnie + (lol1) + + I'm always up for putting spicy stuff into people's lunches, so yeah. +

    + +

    + + Isabeau + (awkward1) + + Oh no... +

    + +

    + + Mirabelle + (awawa1) + + Sorry, madame!!! W-we didn't say anything!!! +

    + +
    + +

    (You chuckle.)

    + +
    + +

    + + Odile + (lol2) + + Ah, looks like Siffrin wants a sandwich as well. Would you like me to offer you one of my sandwiches, Siffrin? +

    + +
    + +

    + + Siffrin + (n-nya1) + + (You've been spotted...!) +

    + + +
      +
    • +
      + "No Odile thank you Odile" + +
      + +

      + + Odile + (lol3) + + Heh. Good. +

      + +
      +
      +
    • +
    • +
      + "That would be so cute of you, Odile." + +
      + +

      + + Odile + (lol1) + + ... +

      + +

      + + Bonnie + (lol1) + + I'll put twice as many peppers in theirs, Dile. +

      + +

      + + Odile + (lol4) + + See that you do. +

      + +
      +
      +
    • +
    + +
    + +

    (Scary!)

    + +
    + +

    (You got a MEMORY OF FIRST STRIKE!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, Memory of First Strike makes everyone FASTER at the start of a battle!]

    + +
    + +
    +
    + +

    Memory of A Secret

    + +

    Description

    + +
    +

    Too perceptive.

    +

    [+50 ATK]

    +
    + +
    + +

    Obtaining

    +

    See Sus Event. The memory is obtained without comment after the event.

    + + +
    +
    + +

    Memory of Paper α V

    + +

    Description

    + +
    +

    Odile can learn this skill.

    +

    [When equipped, learns the skill "Paper α V".]

    +
    + +
    + +

    Obtaining

    +

    Full page: Level Milestones.

    +

    Obtained when Odile reaches level 49 and learns Paper α V for the first time.

    + +
    + +

    (Odile just learned a new skill...)

    + +
    + +

    + + Odile + (lol4) + + Huh... I finally figured it out. +

    + +
    + +

    (You got the MEMORY OF PAPER α V!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, your Researcher will be able to use Paper α V as a skill, even if she isn't at level 49.]

    +

    [Paper α V is a skill that deals BIG PAPER damage to one enemy!]

    + +
    + +
    +
    + +

    Memory of Craft Buff

    + +

    Description

    + +
    +

    Odile can learn this skill.

    +

    [When equipped, learns the skill "Craft Buff".]

    +
    + +
    + +

    Obtaining

    +

    Full page: Level Milestones.

    +

    Obtained when Odile reaches level 53 and learns Craft Buff for the first time.

    + +
    + +

    (Odile just learned a new skill...)

    + +
    + +

    + + Odile + (lol4) + + Huh... I finally figured it out. +

    + +
    + +

    (You got the MEMORY OF CRAFT BUFF!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, your Researcher will be able to use Craft Buff as a skill, even if she isn't at level 53.]

    +

    [Craft Buff is a skill that strengthens one [friend/ally/family member]'s resistance to a CRAFT type
    for a few turns!]

    + +
    + +
    +
    + +

    Memory of Craft Break

    + +

    Description

    + +
    +

    Odile can learn this skill.

    +

    [When equipped, learns the skill "Craft Break".]

    +
    + +
    + +

    Obtaining

    +

    Full page: Level Milestones.

    +

    Obtained when Odile reaches level 55 and learns Craft Break for the first time.

    + +
    + +

    (Odile just learned a new skill...)

    + +
    + +

    + + Odile + (lol4) + + Huh... I finally figured it out. +

    + +
    + +

    (You got the MEMORY OF CRAFT BREAK!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, your Researcher will be able to use Craft Break as a skill, even if she isn't at level 55.]

    +

    [Craft Break is a skill that makes an enemy weaker to a CRAFT type's attacks
    for a few turns!]

    +

    [This is also the last skill your Researcher will be able to learn by leveling up. Don't push her too hard, stardust!]

    + +
    + +
    +
    + +

    Memory of Secret Quest

    + +

    Description

    + +
    +

    You and Odile went on a secret quest together.

    +

    [+30 to all stats.]

    +
    + +
    + +

    Obtaining

    +

    Full page: Odile's Friendquest.

    + +
    + +

    (You got a MEMORY OF SECRET QUEST!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, Memory of Secret Quest boosts all of your Researcher's stats by 30! Wow!]

    +

    [Your Researcher also learned the skill "Craft Break α"!!!]

    +

    ["Craft Break α" is amazingly strong. When used, it makes an enemy weaker to all CRAFT types for a few turns!!!]

    +

    [It's so strong, you'll only be able to use it when you and your Researcher have had this exact conversation. So if you loop back to Dormont, you'll have to talk to her all over again! Remember that, okay?]

    + +
    + +
    +
    + +

    Bonnie

    + + + +
    + +

    Memory of Bonnie

    + +

    Description

    + +
    +

    Bonnie, young and angry. This is how you remember them.

    +

    [Bonnie is more likely to attack.]

    +
    + +
    + +

    Obtaining

    +

    Obtained by default.

    + +
    +
    + +

    Memory of Snacks

    + +

    Description

    + +
    +

    Bonnie likes to feed everyone.

    +

    [Bonnie is more likely to heal everyone.]

    +
    + +
    + +

    Obtaining

    +

    Location: Floor 1, Snack Break, after snacks.

    + +
    + +

    + + Bonnie + (happy1) + + ... +

    + +

    + + Bonnie + (proud1) + + S-So? Do you all like it? Did I do a good job as Snack Leader? +

    + +
    + +

    (You absently nod.)

    + +
    + +

    + + Isabeau + (brag1) + + Yeah, this is good. +

    + +

    + + Mirabelle + (happy1) + + Mhm! +

    + +

    + + Odile + (reading2) + + ... +

    + +

    + + Bonnie + (happy1) + + ... +

    + +

    + + Bonnie + (surprised1) + + ... +

    + +

    + + Bonnie + (sulk5) + + . . . +

    + +

    + + Isabeau + (huh2) + + Ah. +

    + +

    + + Mirabelle + (awawa1) + + Um. +

    + +
    + +

    (Uh oh.)

    + +
    + +

    + + Siffrin + (awkward1) + + (You say very loudly:) "THANK YOU SNACK LEADER FOR THIS DELICIOUS MEAL!" +

    + +
    + +

    + + Mirabelle + (angy1) + + Ooooh, this is soo good!!! Thank you, Bonniiiiiie! +

    + +

    + + Isabeau + (LMAO1) + + Mmmmm, so good, Bonbon!!! I feel refreshed, invigorated, alive!!! +

    + +

    + + Bonnie + (hmf2) + + Hmf. +

    + +

    + + Bonnie + (serious1) + + ... +

    + +

    + + Odile + (reading2) + + ... +

    + +

    + + Isabeau + (glare1) + + ... +

    + +

    + + Odile + (reading1) + + Mmm, good food, yummy yum yum. +

    + +

    + + Bonnie + (UWAH1) + + YES +

    + +
    + +

    (You got a MEMORY OF SNACKS!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, Memory of Snacks makes the Kid more likely to heal during battle.]

    + +
    + +
    +
    + +

    Memory of Promise

    + +

    Description

    + +
    +

    Bonnie won't let anything happen to you.

    +

    [Bonnie is more likely to buff everyone.]

    +
    + +
    + +

    Obtaining

    +

    See Stupid Rotten Adults!!!.

    + +
    + +

    + + Bonnie + (sulk1) + + . . . +

    + +
    + +

    + (Bonnie was listening to you all talk about burial rituals, earlier...) +

    + +

    + (...) +

    + +
    + +

    + + Siffrin + (serious1) + + "You know, adults are stupid." +

    + +

    + + Bonnie + (sulk3) + + Huh...? +

    + +

    + + Siffrin + (serious1) + + "We like to think about every possible thing that could happen..." +

    + +

    + + Siffrin + (serious1) + + "Even though it probably won't." +

    + +

    + + Bonnie + (sad1) + + . . . +

    + +

    + + Bonnie + (sulk2) + + I don't know what you're talking about. I wasn't listening, earlier. +

    + +
    + +

    + (You don't say anything.) +

    + +
    + +

    + + Bonnie + (sad1) + + ...  But...  But what if everyone... +

    + +

    + + Siffrin + (serious1) + + "We won't." +

    + +

    + + Bonnie + (sad1) + + But you don't know that. +

    + +

    + + Siffrin + (serious1) + + "I do." +

    + + Image ID: Close up shot of Siffrin looking directly at the viewer with a serious expression. End ID. + +

    + + Siffrin + + "I won't let anything happen, Bonnie." +

    + +

    + + Siffrin + + "I promise." +

    + +
    + +

    If you've finished Kingquest

    +

    (AND YET, YOU LET BONNIE DIE.)

    +

    (You shake your head.)

    + +
    + + Image ID: Close up shot of Bonnie looking at the viewer with wide eyes and a tearful expression. End ID. + +

    + + Bonnie + + . . . +

    + + Image ID: Same shot as the previous, but Bonnie glances away from the viewer. End ID. + +

    + + Bonnie + + . . .  Okay. +

    + +
    + +

    + + Bonnie + (sad1) + + ... +

    + +

    + + Bonnie + (sulk2) + + ...I promise, too. +

    + +

    + + Bonnie + (no!1) + + I won't let anything happen, either! +

    + +
    + +

    + (Bonnie smiles confidently.) +

    + +
    + +

    Without Kingquest

    +

    (You smile back.)

    +
    +

    With Kingquest

    +

    (You do your best to smile back.)

    + +
    + +

    + (You got a MEMORY OF PROMISE!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [If the Kid has Memory of Promise equipped, they'll be more likely to buff everyone's stats during battle!] +

    + +
    + +
    +
    + +

    Memory of Safe Rooms

    + +

    Description

    + +
    +

    Bonnie is always taking care of you.

    +

    [Recover all HP after the end of a battle.]

    +
    + +
    + +

    Obtaining

    +

    + Location: Any snack break after trying all nine of Bonnie's snacks + (Floor 1, Floor 2, Floor 3). +

    + +
    + +

    (. . .)

    +

    (Wait.)

    +

    (Have you tried every single one of Bonnie's snacks?)

    +

    (You count them in your head.)

    +

    (Plantain chips, cookies, malanga fritters...  Yes, you have.)

    +

    (Huh.)

    +

    (...)

    + +
    + +

    (Just the fact that you've tasted them all... Means you've been looping for a while...)

    +

    (And even though you might be tired of some of them, they're all so different and delicious still.)

    +

    (How long did it take Bonnie to prepare all those snacks for today...?)

    +

    (...)

    + +
    + +

    + + Siffrin + (smiling3) + + "You're a really talented cook, Bonnie." +

    + +

    + + Bonnie + (shy2) + + H-Huh? +

    + +

    + + Bonnie + (shy2) + + . . . +

    + +
    + +

    + + Bonnie + (shy1) + + W-Well, of course I am!!! Stupid!!!!!!!!!!!! +

    + +

    + + Bonnie + (shy1) + + SOMEONE has to make sure you eat good things so you can be happy and not sad!!! +

    + +

    + + Odile + (yeah1) + + Is that so...? +

    + +

    + + Mirabelle + (happy1) + + Hehe, thank you for taking care of us, Bonnie! +

    + +

    + + Isabeau + (happy1) + + Thanks Bonbon! You're the best, Bonbon!!! +

    + +
    + +

    (You all clap your hands.)

    + +
    + +

    + + Bonnie + (shy2) + + ... +

    + +

    + + Bonnie + (sulk5) + + ... +

    + +

    + + Bonnie + (smile4) + + Hehehe... +

    + +
    + +

    (You got a MEMORY OF SAFE ROOMS!)

    +

    (You'll always remember this.)

    + +
    + +

    [When equipped, Memory of Safe Rooms lets you recover all your HP after a battle ends.]

    + +
    + +
    +
    + +

    Memory of Training

    + +

    Description

    + +
    +

    You and Bonnie trained together.

    +

    [Bonnie will never miss.]

    +
    + +
    + +

    Obtaining

    +

    Full page: Bonnie's Friendquest.

    + +
    + +

    (You got a MEMORY OF TRAINING!)

    +

    (You'll always remember this.)

    + +
    + +

    [When Memory of Training is equipped, your Kid will never miss when attacking!]

    +

    [Your Kid also learned the skill "Billion Blows Technique"!!! They'll be able to hit the enemy harder during battle!!!]

    +

    [It's so strong, you'll only be able to use it when you've had this exact conversation. So if you loop back to Dormont, you'll have to talk to them all over again! Remember that, okay?]

    + +
    + +
    +
    + +
    + + + +
    + + + + \ No newline at end of file diff --git a/public/rooms/dormont/meadow.html b/public/rooms/dormont/meadow.html index d72cbccd..6ac13f57 100644 --- a/public/rooms/dormont/meadow.html +++ b/public/rooms/dormont/meadow.html @@ -440,297 +440,303 @@

    If you've beaten the game before

    ACT 2 Intro

    -
    - -

    - (Huh?) -

    - -
    - -

    - - Mirabelle - - --frin! -

    - -
    - -

    - Mirabelle enters the scene from the north, stopping just above Siffrin. -

    - -
    - -

    - - Mirabelle - - Siffrin! -

    - -

    - - Mirabelle - - ...Siffrin? -

    - -

    - - Mirabelle - (happy1) - - Good morning! -

    - -

    - - Mirabelle - (awkward1) - - Well, more like, good afternoon, I guess... -

    - -

    - - Mirabelle - (happy1) - - Were you taking a nap? That's just like you... Only you could sleep peacefully at a time like this, hehe! -

    - -

    - - Mirabelle - (happy1) - - I guess that's smart... We better get some rest while we can! We have to be ready for tomorrow... -

    - -

    - - Mirabelle - (happy2) - - So we can finally face against the King! -

    - -

    - - Siffrin - (surprised1) - - "Huh?" -

    - -

    - - Mirabelle - (awkward1b) - - ...You're still half asleep, aren't you? -

    - -
    - -

    - (You just look at her.) -

    - -
    +
    -

    - - Mirabelle - (hm2) - - Hm... Okay, then... -

    - -
    - -

    - Mirabelle heads north out of frame. -

    - -
    - -

    - - Mirabelle - (stressed1) - - You can sleep for a little longer, but not too long! Come to the village when you're ready, okay? -

    - -
    - -

    - (...) -

    - -

    - (Huh?) -

    - -

    - (HUH?) -

    - -

    - (Hold on, -

    - -

    - (DID YOU JUST DIE?) -

    - -

    - (You DID, you think! You must have! You were inthe House and then a big rock fell and now you're in the meadow, back in Dormont, and what Mirabelle just said to you, waking you up, that was, very, familiar???) -

    - -

    - (But aaargh, the trap, the trap!!! You idiot! You stupid fool! It's your job to take care of traps and you got taken out IMMEDIATELY!!!!) -

    - -

    - (You didn't even see a glimpse of the King!!! And it's your job, stupid!!! Your job to see ahead, to take care of traps!!! You couldn't even do your job and now you're DEAD because you did a SLOPPY AWFUL TERRIBLE JOB,) -

    - -

    - (And you DIED!!! YOU DIED!!!! You felt your body being crushed and now you're laying on the grass, alive, and your skin itches and your stomach hurts and you DIED!!!!) -

    - -

    - (You put your hands over your mouth and scream!!! Stars!!!! You’re so stupid and useless and dumb!!!!!!!!!) -

    - -

    - (AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA) -

    - -
    -
    - -

    - (Okay you're over it now.) -

    - -
    - -

    - (You take a deeeeeeep breath iiiiiiiiin, and ouuuuuuuuuut.) -

    - -

    - (Pheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeew.) -

    - -

    - (You put your shaking hands behind your back, pressing them hard between you and the grass.) -

    - -
    - -

    - (Okay, you died, that's one thing.) -

    - -

    - (And now, you're alive, and not a crêpe, that's another thing.) -

    - -

    - (And it's apparently the day before, back when Mirabelle woke you up from your nap, that's the third thing.) -

    - -

    - (You went back in time?) -

    - -

    - (Okay, that's normal. Totally normal.) -

    - -

    - (Totally one hundred percent completely normal.) -

    - -

    - (. . .) -

    - -

    - (...Oh well, at least you were in the lead as always.) -

    - -

    - (Judging by where you were when you died, you were probably the only one who got hit. The only one that...) -

    - -

    - (In a way, you're REALLY glad you're forced to take the lead every time you and everyone else get somewhere dangerous.) -

    - -

    - (But... You're back. Back to the day before you went to the House.) -

    - -
    - -

    - (...How?) -

    - -

    - (And why?) -

    - -

    - (And... Can you make sure to not die this time?) -

    - -

    - (Back to work, Siffrin. You have a country to save.) -

    - -
    - -

    - (You got a MEMORY OF LOOPING!) -

    - -

    - (You'll always remember this.) -

    - -
    - -

    - [Memories are a type of item you can equip. Each Memory is specific to one character, and gives them special abilities.] -

    - -

    - [For example, the Memory you just got can only be equipped by you. When Memory of Looping is equipped, it'll boost your MaxHP by +5 per loop.] -

    - -

    - [You can equip Memories by opening your menu and going to the Equip section!] -

    - -
    - -

    - (...) -

    - -

    - (What is that voice you've been hearing this whole time...?) -

    - -
    +

    + (Huh?) +

    + +
    + +

    + + Mirabelle + + --frin! +

    + +
    + +

    + Mirabelle enters the scene from the north, stopping just above Siffrin. +

    + +
    + +

    + + Mirabelle + + Siffrin! +

    + +

    + + Mirabelle + + ...Siffrin? +

    + +

    + + Mirabelle + (happy1) + + Good morning! +

    + +

    + + Mirabelle + (awkward1) + + Well, more like, good afternoon, I guess... +

    + +

    + + Mirabelle + (happy1) + + Were you taking a nap? That's just like you... Only you could sleep peacefully at a time like this, hehe! +

    + +

    + + Mirabelle + (happy1) + + I guess that's smart... We better get some rest while we can! We have to be ready for tomorrow... +

    + +

    + + Mirabelle + (happy2) + + So we can finally face against the King! +

    + +
    + +

    + + Siffrin + (surprised1) + + "Huh?" +

    + +

    + + Mirabelle + (awkward1b) + + ...You're still half asleep, aren't you? +

    + +
    + +

    + (You just look at her.) +

    + +
    + +

    + + Mirabelle + (hm2) + + Hm... Okay, then... +

    + +
    + +

    + Mirabelle heads north out of frame. +

    + +
    + +

    + + Mirabelle + (stressed1) + + You can sleep for a little longer, but not too long! Come to the village when you're ready, okay? +

    + +
    + +

    + (...) +

    + +

    + (Huh?) +

    + +

    + (HUH?) +

    + +

    + (Hold on, +

    + +
    + +

    + (DID YOU JUST DIE?) +

    + +

    + (You DID, you think! You must have! You were in the House and then a big rock fell and now you're in the meadow, back in Dormont, and what Mirabelle just said to you, waking you up, that was, very, familiar???) +

    + +

    + (But aaargh, the trap, the trap!!! You idiot! You stupid fool! It's your job to take care of traps and you got taken out IMMEDIATELY!!!!) +

    + +

    + (You didn't even see a glimpse of the King!!! And it's your job, stupid!!! Your job to see ahead, to take care of traps!!! You couldn't even do your job and now you're DEAD because you did a SLOPPY AWFUL TERRIBLE JOB,) +

    + +

    + (And you DIED!!! YOU DIED!!!! You felt your body being crushed and now you're laying on the grass, alive, and your skin itches and your stomach hurts and you DIED!!!!) +

    + +

    + (You put your hands over your mouth and scream!!! Stars!!!! You’re so stupid and useless and dumb!!!!!!!!!) +

    + +

    + (AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA) +

    + +
    +
    + +

    + (Okay you're over it now.) +

    + +
    + +

    + (You take a deeeeeeep breath iiiiiiiiin, and ouuuuuuuuuut.) +

    + +

    + (Pheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeew.) +

    + +

    + (You put your shaking hands behind your back, pressing them hard between you and the grass.) +

    + +
    + +

    + (Okay, you died, that's one thing.) +

    + +

    + (And now, you're alive, and not a crêpe, that's another thing.) +

    + +

    + (And it's apparently the day before, back when Mirabelle woke you up from your nap, that's the third thing.) +

    + +

    + (You went   back in time?) +

    + +

    + (Okay, that's normal. Totally normal.) +

    + +

    + (Totally one hundred percent completely normal.) +

    + +

    + (. . .) +

    + +

    + (...Oh well, at least you were in the lead as always.) +

    + +

    + (Judging by where you were when you died, you were probably the only one who got hit. The only one that...) +

    + +

    + (In a way, you're REALLY glad you're forced to take the lead every time you and everyone else get somewhere dangerous.) +

    + +

    + (But...   You're back. Back to the day before you went to the House.) +

    + +
    + +

    + (...How?) +

    + +

    + (And why?) +

    + +

    + (And...   Can you make sure to not die this time?) +

    + +
    + +

    + (Back to work, Siffrin. You have a country to save.) +

    + +
    + +

    + (You got a MEMORY OF LOOPING!) +

    + +

    + (You'll always remember this.) +

    + +
    + +

    + [Memories are a type of item you can equip. Each Memory is specific to one character, and gives them special abilities.] +

    + +

    + [For example, the Memory you just got can only be equipped by you. When Memory of Looping is equipped, it'll boost your MaxHP by +5 per loop.] +

    + +

    + [You can equip Memories by opening your menu and going to the Equip section!] +

    + +
    + +

    + (...) +

    + +

    + (What is that voice you've been hearing this whole time...?) +

    + +


    diff --git a/public/rooms/floor1/snackbreak1.html b/public/rooms/floor1/snackbreak1.html index a8cec8e7..74895949 100644 --- a/public/rooms/floor1/snackbreak1.html +++ b/public/rooms/floor1/snackbreak1.html @@ -38,7 +38,7 @@

    Index

  • Start
  • Snack Time
  • - After Snacks + After Snacks @@ -1686,7 +1686,7 @@

    First time only

    Bonnie (UWAH1) - YES + YES


    diff --git a/public/rooms/floor2/classroom.html b/public/rooms/floor2/classroom.html index 966e97bd..6a7d4b8f 100644 --- a/public/rooms/floor2/classroom.html +++ b/public/rooms/floor2/classroom.html @@ -708,7 +708,7 @@

    Blackboard

    Mirabelle (hm1) - I'm... 'm well known in Dormont's House for being the Housemaiden who has taken... The most classes? + I'm... I'm well known in Dormont's House for being the Housemaiden who has taken... The most classes?

    diff --git a/public/rooms/floor3/starroom.html b/public/rooms/floor3/starroom.html index e641277e..a2795263 100644 --- a/public/rooms/floor3/starroom.html +++ b/public/rooms/floor3/starroom.html @@ -1114,7 +1114,7 @@

    First time

    Isabeau (really1) - reating a whole new one, AND identical to another, AND one able to talk back? That's just impossible. + Creating a whole new one, AND identical to another, AND one able to talk back? That's just impossible.

    diff --git a/public/rooms/loop/chats.html b/public/rooms/loop/chats.html index 3daf0f20..fb139949 100644 --- a/public/rooms/loop/chats.html +++ b/public/rooms/loop/chats.html @@ -3269,9 +3269,9 @@

    "Did you know your eyes have different shades?"


    "What's the difference between looping with a Tear, and looping because of my dagger?"

    -

    Condition: If you chose "I do have a dagger..." in the initial conversation about Your Dagger with Loop, whether you took it or not.

    +

    Condition: If you took your dagger in the initial conversation about Your Dagger with Loop, whether you later gave it up or not.

    -

    If you did not take the dagger, or gave it up

    +

    If you gave up the dagger

    diff --git a/public/rooms/loop/predialogue.html b/public/rooms/loop/predialogue.html index 410e720f..3ced920c 100644 --- a/public/rooms/loop/predialogue.html +++ b/public/rooms/loop/predialogue.html @@ -899,7 +899,7 @@

    After learning about Time Craft

    Loop (hm1) - ... + . . .

    @@ -995,7 +995,7 @@

    After learning about Time Craft

    Loop (oh my1) - ... + . . .

    @@ -1070,6 +1070,8 @@

    After learning about Time Craft

    Well...

    +
    +

    Loop @@ -1167,7 +1169,7 @@

    After learning about Time Craft

    Loop (hm1) - ... + . . .

    @@ -1232,19 +1234,14 @@

    After learning about Time Craft

    (What makes the loop actually loop?)

    -
    +

    If you've gotten Bonnie to yell at Siffrin

    - -
    - -

    - (You feel like... You can remember a few times when time looped back on its own, even if it was just a few minutes...) -

    - -
    +

    + (You feel like... You can remember a few times when time looped back on its own, even if it was just a few minutes...) +

    -
    +

    @@ -1277,7 +1274,7 @@

    After learning about Time Craft

    - (...) + (. . .)


    @@ -1287,7 +1284,7 @@

    After learning about Time Craft

    Loop (sad2) - ... + . . .

    @@ -1367,7 +1364,7 @@

    After learning about Time Craft

    Loop (well3) - ... I do wonder about the limitations of your powers, still. + ...   I do wonder about the limitations of your powers, still.

    @@ -1391,13 +1388,13 @@

    After learning about Time Craft

    Loop (away1) - ... + . . .


    - (...) + (. . .)


    @@ -3736,7 +3733,7 @@

    Your Dagger


    - (...) + (...)