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validation_test.go
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validation_test.go
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package ghess
import (
"fmt"
"testing"
)
/* Piece validation check */
func TestQueenValid(t *testing.T) {
game := NewBoard()
var err error
// weird Queen surrounded by pawns
fen := `rnbqkbnr/8/8/2ppp3/2pQp3/2ppp3/P4PPP/R5KR w KQkq - 0 1`
err = game.LoadFen(fen)
if err != nil {
t.Error("Fen Error")
}
err = game.Move(45, 27)
if err == nil {
t.Error("Queen can't move there!!")
}
err = game.Move(45, 67)
if err == nil {
t.Error("Queen can't move there!!")
}
err = game.Move(45, 36)
if err != nil {
t.Error("Queen should be able to move here")
}
fen = `rnbqkbnr/ppNppppp/8/8/8/8/PPPPPPPP/RNBQKB1R b KQkq - 0 1`
err = game.LoadFen(fen)
if err != nil {
t.Error("Fen Error")
}
err = game.Move(85, 76)
if err != nil {
t.Error("Queen should be able to move here")
}
fen = `rnbqkbnr/ppNppppp/8/8/8/8/PPPPPPPP/RNBQKB1R b KQkq - 0 1`
err = game.LoadFen(fen)
if err != nil {
t.Error("Fen Error")
}
fen = `rnbqkbnr/pp1ppppp/8/8/8/8/PPPPPPPP/RNBQKB1R b KQkq - 0 1`
err = game.LoadFen(fen)
if err != nil {
t.Error("Fen error")
}
err = game.Move(85, 76)
if err != nil {
t.Error("Queen should be able to move here")
}
fen = `rnbqkbnr/pp1ppppp/8/8/8/8/PPPPPPPP/RNBQKB1R b KQkq - 0 1`
err = game.LoadFen(fen)
if err != nil {
t.Error("Fen error")
}
err = game.Move(85, 67)
if err != nil {
t.Error("Queen should be able to move here")
}
fen = `r2q1kbr/ppNN1ppp/4p3/3p4/4P3/8/PPPP1PPP/R1BQKB1R b KQkq - 0 1`
err = game.LoadFen(fen)
if err != nil {
t.Error("Fen error")
}
err = game.Move(85, 75)
if err != nil {
t.Error("Queen should be able to move here")
}
}
func TestBishopValid(t *testing.T) {
game := NewBoard()
var err error
fen := `rnbqkbnr/pp1p1ppp/8/8/1P1p4/2B5/PP2PPPP/RN1QKBNR w KQkq - 0 1`
err = game.LoadFen(fen)
if err != nil {
t.Error("Fen Error")
}
err = game.Move(36, 54)
if err == nil {
t.Error("Bishop can't move there!!")
}
err = game.Move(36, 58)
if err == nil {
t.Error("Bishop can't move there!!")
}
err = game.Move(36, 47)
if err == nil {
t.Error("Bishop can't move there!!")
}
err = game.Move(36, 45)
if err != nil {
t.Error("Bishop should move there!!")
}
}
func TestPawnValid(t *testing.T) {
fen := `rnbqkbnr/pppppppp/8/8/8/5N2/PPPPPPPP/RNBQKB1R w KQkq - 0 1`
game := NewBoard()
var err error
err = game.LoadFen(fen)
if err != nil {
t.Error("Fen Error")
}
err = game.Move(23, 43)
if err == nil {
t.Error("Illegal Pawn move")
}
err = game.Move(23, 34)
if err == nil {
t.Error("There's no attack there..")
}
err = game.Move(24, 44)
if err != nil {
t.Error("But that's a legal move")
}
}
func TestCannotCastleThroughCheck(t *testing.T) {
game := NewBoard()
hist := `r3k2r/ppp4p/n4Q1n/8/1bB3q1/N1P1p2N/PP3PPP/R3K2R w KQkq - 0 14`
var err error
err = game.LoadFen(hist)
if err != nil {
t.Error("But that's a legal FEN")
}
//_ = game.PlayerCheck()
err = game.ParseMove("O-O-O")
if err == nil {
t.Error("Shouldn't be allowed to castle")
}
}
func TestCannotCastleInCheck(t *testing.T) {
game := NewBoard()
fen := `rnb1kbnr/pppppppp/8/2q5/3P4/4P3/PPP2PPP/RNBQK2R b KQkq - 0 20`
err := game.LoadFen(fen)
if err != nil {
t.Error("Unexpected error", err)
}
err = game.Move(56, 47)
if err != nil {
t.Error("Unexpected error", err)
}
// Now I should be in check
// Unable to castle
err = game.Move(14, 11)
if err == nil {
t.Error("No castling in Check")
}
}
func TestCheckWithPawn(t *testing.T) {
game := NewBoard()
hist := "1. e4 e5 2. Ke2 Qf6 3. Kd3 Nh6 4. Kc4"
var err error
err = game.LoadPgn(hist)
if err != nil {
t.Error("Shouldn't be error")
}
err = game.ParseMove("b5")
if err != nil {
t.Error("Shouldn't be error")
}
ch := game.PlayerCheck()
if !ch {
t.Error("Should be check")
}
}
func TestMoveIntoCheck(t *testing.T) {
game := NewBoard()
hist := `1. e4 e5 2. Qf3 Qg5 3. Qxf7 Ke7`
var err error
err = game.LoadPgn(hist)
if err == nil {
t.Error("Valid")
}
fen := `r1b1kbnr/p1qp1ppp/npp5/4p3/4P1K1/5P2/PPPP2PP/RNBQ1BNR w kq - 1 6`
_ = game.LoadFen(fen)
err = game.ParseMove("Kg5")
if err != nil {
t.Error("Hould be valid")
}
fen = ` rnbqk1nr/ppp2ppp/5b2/3pp3/8/1K1P4/PPP1PPPP/RNBQ1BNR w kq - 4 5`
err = game.LoadFen(fen)
if err != nil {
t.Error("Can't load fen")
}
err = game.ParseMove("Kb4")
if err != nil {
t.Error("Valid")
}
// Output:
// Cannot move into Check
}
func TestDraw(t *testing.T) {
game := NewBoard()
err := game.Move(12, 33)
if err != nil {
t.Error(err)
}
_ = game.Move(82, 63)
_ = game.Move(33, 12)
_ = game.Move(63, 82)
//fmt.Println(game.Score, game.Draw)
_ = game.Move(12, 33)
_ = game.Move(82, 63)
_ = game.Move(33, 12)
_ = game.Move(63, 82)
//fmt.Println(game.Score, game.Draw)
_ = game.Move(12, 33)
_ = game.Move(82, 63)
_ = game.Move(33, 12)
_ = game.Move(63, 82)
//fmt.Println(game.history)
if !game.Draw {
t.Error("Should be a draw")
}
}
func ExampleCheckMate() {
// Must call PlayerCheckMate
game := NewBoard()
fen := "6Q1/8/8/p7/k7/5p2/1K6/8 w ---- - 0 5"
_ = game.LoadFen(fen)
_ = game.PlayerCheckMate()
fmt.Println(game.Checkmate)
game.ParseMove("Qc4")
_ = game.PlayerCheckMate()
fmt.Println(game.Checkmate)
// Output:
// false
// true
}