You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Found this project while looking into options for setting up a project zomboid server, and while I forked to work on just supporting that in the short term, it seems like very little of this project is specific to satisfactory, and it seems like the satisfactory components could probably be isolated to their own install script, and install scripts for a variety of games could be added whenever someone configures one.
The text was updated successfully, but these errors were encountered:
I definitely agree @CryoBrown -- I hosted a Valheim server when it came out and the install process was pretty similar. Some of the things (not exhaustive) that would need to be specific to each game would be:
SteamCmd install command (potentially with configurable flags)
Ports to open up (i.e. security group configurations)
Backup save directory path (not sure if all games could use the generic s3 sync cronjob)
Ec2 instance and ebs/disk size
Any additional configurations/config files needed to setup the server.
If you haven't seen LinuxGSM yet, they maintain a lot of install scripts for a lot of servers (though I don't think they necessarily have the infra dependencies). I wonder if we could have the CDK wrapper on top of GSM to reduce some of the game specific complexities. https://linuxgsm.com/servers/
Found this project while looking into options for setting up a project zomboid server, and while I forked to work on just supporting that in the short term, it seems like very little of this project is specific to satisfactory, and it seems like the satisfactory components could probably be isolated to their own install script, and install scripts for a variety of games could be added whenever someone configures one.
The text was updated successfully, but these errors were encountered: