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button.py
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import pygame
from pygame.sprite import Sprite
class Button(Sprite):
def __init__(self, ai_settings, screen, msg, stats, ship):
super().__init__()
self.screen = screen
self.screen_rect = screen.get_rect()
self.stats = stats
self.ship = ship
self.width, self.height = 200, 50
self.button_color = ai_settings.button_color
self.text_color = ai_settings.button_words_color
self.font = pygame.font.SysFont(ai_settings.button_font, 42)
# Create the rectangle of the button
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
self.prep_msg(msg)
def prep_msg(self, msg):
self.msg_image = self.font.render(msg, True, self.text_color, self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def blitme(self):
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)
def check(self, event):
if self.rect.collidepoint(event[0], event[1]):
return self.action()
def action(self):
pass
class StartButton(Button):
def action(self):
self.stats.game_activate()
return True