You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
java.lang.IllegalStateException: FirebaseApp was deleted
at com.google.android.gms.common.internal.Preconditions.checkState(com.google.android.gms:play-services-basement@@18.3.0:2)
at com.google.firebase.FirebaseApp.checkNotDeleted(FirebaseApp.java:462)
at com.google.firebase.FirebaseApp.getApplicationContext(FirebaseApp.java:122)
at com.google.firebase.installations.FirebaseInstallations.getPrefsWithGeneratedIdMultiProcessSafe(FirebaseInstallations.java:475)
at com.google.firebase.installations.FirebaseInstallations.doRegistrationOrRefresh(FirebaseInstallations.java:361)
at com.google.firebase.installations.FirebaseInstallations.lambda$getToken$2$com-google-firebase-installations-FirebaseInstallations(FirebaseInstallations.java:261)
at com.google.firebase.installations.FirebaseInstallations$$ExternalSyntheticLambda4.run(D8$$SyntheticClass)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1167)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:641)
at com.google.firebase.concurrent.CustomThreadFactory.lambda$newThread$0$com-google-firebase-concurrent-CustomThreadFactory(CustomThreadFactory.java:47)
at com.google.firebase.concurrent.CustomThreadFactory$$ExternalSyntheticLambda0.run(D8$$SyntheticClass)
at java.lang.Thread.run(Thread.java:923)
If using CocoaPods for Apple platforms, the project's Podfile.lock
Expand Podfile.lock snippet
👀 Replace this line with the contents of your Podfile.lock!
The text was updated successfully, but these errors were encountered:
Description
Game Crashes at Launch some times.
Reproducing the issue
Firebase Unity SDK Version
12.4.1
Unity editor version
6000.0.27f1
Installation Method
.unitypackage
Problematic Firebase Component(s)
No response
Other Firebase Component(s) in use
No response
Additional SDKs you are using
No response
Targeted Platform(s)
Android
Unity editor platform
Mac
Scripting Runtime
IL2CPP
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
Relevant Log Output
If using CocoaPods for Apple platforms, the project's Podfile.lock
Expand
Podfile.lock
snippet👀 Replace this line with the contents of your Podfile.lock!
The text was updated successfully, but these errors were encountered: