-
-
Notifications
You must be signed in to change notification settings - Fork 914
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Adding Flame Console package. --------- Co-authored-by: Lukas Klingsbo <[email protected]>
- Loading branch information
1 parent
fec4499
commit cf5358c
Showing
36 changed files
with
1,395 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,109 @@ | ||
# flame_console | ||
|
||
Flame Console is a terminal overlay for Flame games which allows developers to debug and interact | ||
with their games. | ||
|
||
It offers an overlay that can be plugged in to your `GameWidget` which when activated will show a | ||
terminal-like interface written with Flutter widgets where commands can be executed to see | ||
information about the running game and components, or perform actions. | ||
|
||
It comes with a set of built-in commands, but it is also possible to add custom commands. | ||
|
||
|
||
## Usage | ||
|
||
Flame Console is an overlay, so to use it, you will need to register it in your game widget. | ||
|
||
Then, showing the overlay is up to you, below we see an example of a floating action button that will | ||
show the console when pressed. | ||
|
||
```dart | ||
@override | ||
Widget build(BuildContext context) { | ||
return Scaffold( | ||
body: GameWidget( | ||
game: _game, | ||
overlayBuilderMap: { | ||
'console': (BuildContext context, MyGame game) => ConsoleView( | ||
game: game, | ||
onClose: () { | ||
_game.overlays.remove('console'); | ||
}, | ||
), | ||
}, | ||
), | ||
floatingActionButton: FloatingActionButton( | ||
heroTag: 'console_button', | ||
onPressed: () { | ||
_game.overlays.add('console'); | ||
}, | ||
child: const Icon(Icons.developer_mode), | ||
), | ||
); | ||
} | ||
``` | ||
|
||
|
||
## Built-in commands | ||
|
||
- `help` - List available commands and their usage. | ||
- `ls` - List components. | ||
- `rm` - Remove components. | ||
- `debug` - Toggle debug mode on components. | ||
- `pause` - Pauses the game loop. | ||
- `resume` -Resumes the game loop. | ||
|
||
|
||
## Custom commands | ||
|
||
Custom commands can be created by extending the `ConsoleCommand` class and adding them to the | ||
the `customCommands` list in the `ConsoleView` widget. | ||
|
||
```dart | ||
class MyCustomCommand extends ConsoleCommand<MyGame> { | ||
MyCustomCommand(); | ||
@override | ||
String get name => 'my_command'; | ||
@override | ||
String get description => 'Description of my command'; | ||
// The execute method is supposed to return a tuple where the first | ||
// element is an error message in case of failure, and the second | ||
// element is the output of the command. | ||
@override | ||
(String?, String) execute(MyGame game, List<String> args) { | ||
// do something on the game | ||
return (null, 'Hello World'); | ||
} | ||
} | ||
``` | ||
|
||
Then when creating the `ConsoleView` widget, add the custom command to the `customCommands` list. | ||
|
||
```dart | ||
ConsoleView( | ||
game: game, | ||
onClose: () { | ||
_game.overlays.remove('console'); | ||
}, | ||
customCommands: [MyCustomCommand()], | ||
), | ||
``` | ||
|
||
|
||
## Customizing the console UI | ||
|
||
The console look and feel can also be customized. When creating the `ConsoleView` widget, there are | ||
a couple of properties that can be used to customize it: | ||
|
||
- `containerBuilder`: It is used to created the decorated container where the history and the | ||
command input is displayed. | ||
- `cursorBuilder`: It is used to create the cursor widget. | ||
- `historyBuilder`: It is used to create the scrolling element of the history, by default a simple | ||
`SingleChildScrollView` is used. | ||
- `cursorColor`: The color of the cursor. Can be used when just wanting to change the color | ||
of the cursor. | ||
- `textStyle`: The text style of the console. | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,29 @@ | ||
# Miscellaneous | ||
*.class | ||
*.log | ||
*.pyc | ||
*.swp | ||
.DS_Store | ||
.atom/ | ||
.buildlog/ | ||
.history | ||
.svn/ | ||
migrate_working_dir/ | ||
|
||
# IntelliJ related | ||
*.iml | ||
*.ipr | ||
*.iws | ||
.idea/ | ||
|
||
# The .vscode folder contains launch configuration and tasks you configure in | ||
# VS Code which you may wish to be included in version control, so this line | ||
# is commented out by default. | ||
#.vscode/ | ||
|
||
# Flutter/Dart/Pub related | ||
# Libraries should not include pubspec.lock, per https://dart.dev/guides/libraries/private-files#pubspeclock. | ||
/pubspec.lock | ||
**/doc/api/ | ||
.dart_tool/ | ||
build/ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
# This file tracks properties of this Flutter project. | ||
# Used by Flutter tool to assess capabilities and perform upgrades etc. | ||
# | ||
# This file should be version controlled and should not be manually edited. | ||
|
||
version: | ||
revision: "5874a72aa4c779a02553007c47dacbefba2374dc" | ||
channel: "stable" | ||
|
||
project_type: package |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
## 0.1.0 | ||
|
||
* First release |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,22 @@ | ||
MIT License | ||
|
||
Copyright (c) 2021 Blue Fire | ||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
# Flame Console 💻 | ||
|
||
Terminal overlay for Flame games which allows developers to debug and interact with their running games. | ||
|
||
Check out the documentation | ||
[here](https://docs.flame-engine.org/latest/bridge_packages/flame_console/flame_console.html) for | ||
more information. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
include: package:flame_lint/analysis_options_with_dcm.yaml |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,45 @@ | ||
# Miscellaneous | ||
*.class | ||
*.log | ||
*.pyc | ||
*.swp | ||
.DS_Store | ||
.atom/ | ||
.buildlog/ | ||
.history | ||
.svn/ | ||
migrate_working_dir/ | ||
|
||
# IntelliJ related | ||
*.iml | ||
*.ipr | ||
*.iws | ||
.idea/ | ||
|
||
# The .vscode folder contains launch configuration and tasks you configure in | ||
# VS Code which you may wish to be included in version control, so this line | ||
# is commented out by default. | ||
#.vscode/ | ||
|
||
# Flutter/Dart/Pub related | ||
**/doc/api/ | ||
**/ios/Flutter/.last_build_id | ||
.dart_tool/ | ||
.flutter-plugins | ||
.flutter-plugins-dependencies | ||
.pub-cache/ | ||
.pub/ | ||
/build/ | ||
|
||
# Symbolication related | ||
app.*.symbols | ||
|
||
# Obfuscation related | ||
app.*.map.json | ||
|
||
# Android Studio will place build artifacts here | ||
/android/app/debug | ||
/android/app/profile | ||
/android/app/release | ||
|
||
devtools_options.yaml |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
# This file tracks properties of this Flutter project. | ||
# Used by Flutter tool to assess capabilities and perform upgrades etc. | ||
# | ||
# This file should be version controlled and should not be manually edited. | ||
|
||
version: | ||
revision: "5874a72aa4c779a02553007c47dacbefba2374dc" | ||
channel: "stable" | ||
|
||
project_type: app | ||
|
||
# Tracks metadata for the flutter migrate command | ||
migration: | ||
platforms: | ||
- platform: root | ||
create_revision: 5874a72aa4c779a02553007c47dacbefba2374dc | ||
base_revision: 5874a72aa4c779a02553007c47dacbefba2374dc | ||
- platform: web | ||
create_revision: 5874a72aa4c779a02553007c47dacbefba2374dc | ||
base_revision: 5874a72aa4c779a02553007c47dacbefba2374dc | ||
|
||
# User provided section | ||
|
||
# List of Local paths (relative to this file) that should be | ||
# ignored by the migrate tool. | ||
# | ||
# Files that are not part of the templates will be ignored by default. | ||
unmanaged_files: | ||
- 'lib/main.dart' | ||
- 'ios/Runner.xcodeproj/project.pbxproj' |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
# flame_console example | ||
|
||
Example of using the flame console package |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
include: package:flame_lint/analysis_options_with_dcm.yaml |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,90 @@ | ||
import 'dart:async'; | ||
|
||
import 'package:flame/collisions.dart'; | ||
import 'package:flame/components.dart'; | ||
import 'package:flame/effects.dart'; | ||
import 'package:flame/events.dart'; | ||
import 'package:flame/game.dart'; | ||
import 'package:flame/palette.dart'; | ||
|
||
class MyGame extends FlameGame with HasKeyboardHandlerComponents { | ||
@override | ||
FutureOr<void> onLoad() async { | ||
await super.onLoad(); | ||
|
||
world.addAll([ | ||
RectangleComponent( | ||
position: Vector2(100, 0), | ||
size: Vector2(100, 100), | ||
paint: BasicPalette.white.paint(), | ||
children: [ | ||
RectangleHitbox.relative( | ||
Vector2.all(0.8), | ||
parentSize: Vector2(100, 100), | ||
), | ||
SequenceEffect( | ||
[ | ||
MoveEffect.by( | ||
Vector2(-200, 0), | ||
LinearEffectController(1), | ||
), | ||
MoveEffect.by( | ||
Vector2(200, 0), | ||
LinearEffectController(1), | ||
), | ||
], | ||
infinite: true, | ||
), | ||
], | ||
), | ||
RectangleComponent( | ||
position: Vector2(200, 100), | ||
size: Vector2(100, 100), | ||
paint: BasicPalette.white.paint(), | ||
children: [ | ||
RectangleHitbox.relative( | ||
Vector2.all(0.4), | ||
parentSize: Vector2(100, 100), | ||
), | ||
SequenceEffect( | ||
[ | ||
MoveEffect.by( | ||
Vector2(-200, 0), | ||
LinearEffectController(1), | ||
), | ||
MoveEffect.by( | ||
Vector2(200, 0), | ||
LinearEffectController(1), | ||
), | ||
], | ||
infinite: true, | ||
), | ||
], | ||
), | ||
RectangleComponent( | ||
position: Vector2(300, 200), | ||
size: Vector2(100, 100), | ||
paint: BasicPalette.white.paint(), | ||
children: [ | ||
RectangleHitbox.relative( | ||
Vector2.all(0.2), | ||
parentSize: Vector2(100, 100), | ||
), | ||
SequenceEffect( | ||
[ | ||
MoveEffect.by( | ||
Vector2(-200, 0), | ||
LinearEffectController(1), | ||
), | ||
MoveEffect.by( | ||
Vector2(200, 0), | ||
LinearEffectController(1), | ||
), | ||
], | ||
infinite: true, | ||
), | ||
], | ||
), | ||
]); | ||
} | ||
} |
Oops, something went wrong.