- raise ground around vegetation items
- change ground color around vegetation items
- change color of vegetation items based on noise
- filter vegetation placement based on:
- noise
- height
- slope
- distance
- different materials
- make vegetation sway in the wind
- make all random stuff dependent on seed
- instanced vegetation
- clouds
- particles (snow, rain, etc)
- moving water
- option to turn off water
- water reflections
- water refractions
- water caustics
- water foam
- mixed biomes by
- noise
- distance
- flat shading
- smooth shading
-
shadows
-
ambient occlusion
-
physics
- selective bloom (for glowy things)
- tilt shift
- walking on planet