Allows creating native C/C++ fltk/cfltk modules to be used from Rust. This is done by exposing the include paths and lib paths from the built fltk-sys crate on your system.
[dependencies] # or [dev-dependencies]
fltk = "1.2.17" # this won't work with fltk-bundled
# You might need fltk-sys and paste if you use fltk's trait macros
[build-dependencies]
fltk-build = "0.1"
fltk-sys = "1.2.17"
cc = "1" # or cmake = "0.1"
build.rs (using cc
):
use fltk_build::fltk_out_dir;
fn main() {
let fltk_out_dir = fltk_out_dir().unwrap();
cc::Build::new()
.file("src/my_wid.cpp")
.cpp(true)
.flag_if_supported("-w")
.flag_if_supported("-fno-rtti")
.include(&fltk_out_dir.join("include"))
.compile("my_wid");
}
build.rs (using cmake-rs
):
use std::env;
use std::path::PathBuf;
use fltk_build::fltk_out_dir;
fn main() {
let out_dir = PathBuf::from(env::var("OUT_DIR").unwrap());
let target_os = env::var("CARGO_CFG_TARGET_OS").unwrap();
let fltk_out_dir = fltk_out_dir().unwrap();
cmake::Config::new("src")
.define(
"CMAKE_CXX_STANDARD_INCLUDE_DIRECTORIES",
fltk_out_dir.join("include"),
)
.build();
println!(
"cargo:rustc-link-search=native={}",
out_dir.display()
);
println!("cargo:rustc-link-lib=static=my_wid");
match target_os.as_str() {
"windows" => (), // doesn't need explicit linking to the C++ stdlib
"macos" => println!("cargo:rustc-link-lib=c++"),
_ => println!("cargo:rustc-link-lib=stdc++"),
}
}
In your C/C++ files, you can directly access the FLTK and cfltk headers:
#include <cfl/cfl_window.h>
#include <FL/Fl_Window.H>
If you're using CMake, a minimal CMakeLists.txt example:
cmake_minimum_required(VERSION 3.0)
project(wid)
if (NOT MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
endif()
add_library(my_wid my_wid.cpp)
install(TARGETS my_wid DESTINATION ${CMAKE_INSTALL_PREFIX})
Example crate (not published on crates.io) using fltk-build: https://github.com/fltk-rs/fltk-flow