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i need this to make a multiplayer backend using signalr. formerly i used async methods for delayed tasks but they are not pausable easily but scheduling solutions like fluentSchedulers are good and can simply be paused. is it good about performance compared to async methods?
The text was updated successfully, but these errors were encountered:
Hi.
i need this to make a multiplayer backend using signalr. formerly i used async methods for delayed tasks but they are not pausable easily but scheduling solutions like fluentSchedulers are good and can simply be paused. is it good about performance compared to async methods?
The text was updated successfully, but these errors were encountered: