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I guess for projects where starting an emulator is part of the workflow anyway, this doesn't matter much since the emulator startup does make the widget pick up on its availability.
However for desktop projects, the target platform is available without additional steps and selecting one can be automated.
The text was updated successfully, but these errors were encountered:
I guess for projects where starting an emulator is part of the workflow anyway, this doesn't matter much since the emulator startup does make the widget pick up on its availability.
However for desktop projects, the target platform is available without additional steps and selecting one can be automated.
The text was updated successfully, but these errors were encountered: