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optimization: when rendering 4 entities, if 1 or 2 requires a wielditem drawtype and 2 or 3 can use a sprite drawtype, compose a quad upright sprite w/ the sprite-able ones, w/ the wielditem(s) separate. #44

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fluxionary opened this issue Nov 3, 2022 · 0 comments

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hooray, optimization is complicated

@fluxionary fluxionary changed the title optimization: when rendering 4 entities, if 1 or 2 requires a wielditem drawtype and 2 or 3 can use a sprite drawtype, compose a quad upright sprite w/ those, w/ the wielditem(s) separate. optimization: when rendering 4 entities, if 1 or 2 requires a wielditem drawtype and 2 or 3 can use a sprite drawtype, compose a quad upright sprite w/ the sprite-able ones, w/ the wielditem(s) separate. Dec 24, 2022
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