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optimization: when rendering 4 entities, if 1 or 2 requires a wielditem drawtype and 2 or 3 can use a sprite drawtype, compose a quad upright sprite w/ the sprite-able ones, w/ the wielditem(s) separate.
#44
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fluxionary opened this issue
Nov 3, 2022
· 0 comments
The text was updated successfully, but these errors were encountered:
fluxionary
changed the title
optimization: when rendering 4 entities, if 1 or 2 requires a wielditem drawtype and 2 or 3 can use a sprite drawtype, compose a quad upright sprite w/ those, w/ the wielditem(s) separate.
optimization: when rendering 4 entities, if 1 or 2 requires a wielditem drawtype and 2 or 3 can use a sprite drawtype, compose a quad upright sprite w/ the sprite-able ones, w/ the wielditem(s) separate.
Dec 24, 2022
hooray, optimization is complicated
The text was updated successfully, but these errors were encountered: